Vaalmonica Deck #769499 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Selettrice Vaalmonica x3, Angello Vaalmonica x3, Dimonno Vaalmonica x3. Created Oct 20, 2026 by YGO Mod.

Deck Vaalmonica OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58.4
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum-zone Resonance Counters enable Link Summons of Vaalmonica Link Monsters (Zebufera, Duralume, Varar) that pressure the board, with Chaos Angel, Number 39 and A Bao A Qu as extra-deck closers.; Fiendsmith Engraver/Tract Fusion route into Fiendsmith's Desirae, which is only partly supported by the list (Requiem and Sequence are present, the Fiendsmith core is thin).
  • Turn 1 (going first): Set up two Pendulum Monsters in the Pendulum Zone, build Resonance Counters, then Link Summon a Vaalmonica Link Monster; Ash Blossom and Effect Veiler protect the first two steps.
  • Turn 2 (going second): Hold a hand trap (about 85% chance of at least one in a 6-card hand) to negate the opponent's starter, then rebuild through Vaalmonica searchers and Link Summon.
  • Recovery: Spells and monsters that search from the Deck (Vaalmonica Scelta, Versare, Invitare, the Vaalmonica spells) refill the hand; Lacrima and Fabled Lurrie can recur from the GY.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan in the evidence; this is a major gap for a best-of-3 format.

Why it scores here

The deck is an Illegal list (two cards run 2 copies against an OCG limit of 1), so it receives a capped, structural-only score of 35 rather than a normal contextual score. Its strongest signals are the Vaalmonica core, which is almost always present (99.7% chance of at least one archetype card in an opening 5), and a dense interaction package of 10 hand traps and removal text that gives a good going-second read (about 85% to hold one hand trap in a 6-card hand). The Link and Synchro finishers (Chaos Angel 3500, Varar, Zebufera, Number 39) supply real closing power. Consistency and conversion are only Inferred from the hypergeometric draw table and the text scaffold, since there are no recorded boards. The score is not driven by Vaalmonica's popularity, and it is not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) = 0.34 and P(at least one archetype card) = 0.997; engine depends on Pendulum pairing and Resonance Counters (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is mixed (11 singletons, 7 doubles, 5 triples), and 32 of 55 cards are off-archetype (purity 41.8%), so hands can be redundant or conflicting (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded combo boards; ceiling is read from Link Summon text and extra-deck finishers only (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so the median output cannot be measured; floor estimated from searcher count (18) and hand-trap density (Inferred)
D5 Interruption Resilience & Route Redundancy 66 10 hand traps and 14 removal-text cards give several independent answers; the Pendulum route is single-engine (Inferred)
D6 Resource Economy, Recovery & Grind 62 18 searcher-text cards and recursion from the GY (Lacrima, Fabled Lurrie) support grinding (Inferred)
D7 End-Board & Interaction Quality 72 10 negation-text cards, with Ash Blossom, Effect Veiler, Ghost Belle, Droll & Lock Bird and Ghost Ogre as hand traps (Verified flags plus Inferred semantics)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap hit rate about 0.85 for a 6-card hand; board-breakers include Bystial Druiswurm and Magnamhut at 2500 ATK (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra-deck closers at 2500-3500 ATK (Chaos Angel 3500, A Bao A Qu 2800, Desirae 2800) (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 23 distinct names; several support spells and mixed archetypes lower flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 extra-deck cards, 10 of them Link Monsters, and a Chaos Angel/Desirae mix; Link mandatory slots are heavy (Inferred)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards) in a best-of-3 format; there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale setup, Link-material timing and multi-archetype routing require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.4, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (banlist exposure) (-8); No side deck (-4); Illegal-deck cap (-8). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 55.7, minus 12 modifiers = 43.7, capped at 35 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core archetype is almost always accessible (0.997 chance in an opening 5).
  • 10 hand traps give going-second interaction (0.845 chance of one in a 6-card hand).
  • Strong Link and Synchro closers (Chaos Angel 3500, Varar, Zebufera, Number 39).
  • 18 searcher-text cards support consistency.

Weaknesses

  • Illegal: Fiendsmith Engraver and Fiendsmith's Tract each run 2 copies against a limit of 1.
  • Purity is 41.8%; 32 of 55 cards are off-archetype, spread across Fiendsmith, Bystial and Forbidden.
  • No Side Deck (0 cards) for a best-of-3 format.
  • Pendulum + Link engine has many decision points.

Critical choke points

  • Two Pendulum Monsters must be placed to build Resonance Counters; without them the Link Summon route does not open.
  • The Fiendsmith Engraver/Tract line depends on limit-1 cards that are run twice, so it is illegal as built.
Priority Remove Add Reason
1 One copy each of Fiendsmith Engraver and Fiendsmith's Tract A legal third-party or Vaalmonica card (e.g. another Vaalmonica spell or hand trap) Makes the list legal; the copy-limit fix is required before any normal score can apply.
2 Off-archetype Forbidden/Fiendsmith support that is not in the core A 15-card Side Deck with a targeted answer set The evidence records 0 side cards, so there is no best-of-3 plan; a side deck is the largest single gap.

Evidence & confidence

  • Verified: Illegal status: Fiendsmith Engraver and Fiendsmith's Tract over the OCG copy limit (2 vs 1).; Main 40 and Extra 15 are within the OCG size rules.; No Side Deck registered (side_count 0).; Card stats and banlist statuses from the evidence pack.
  • Inferred: Engine accessibility 0.997 for the archetype core and 0.338 for a 3-copy starter in an opening 5.; Hand-trap coverage of 0.845 going second.; Interaction quality and recovery from searcher and recursion text.
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament link.
  • Data gaps: Deck is Illegal; the normal Final Contextual score is replaced by a capped theoretical score. No recorded combos, so combo floor, median and ceiling are text-only inference. No tournament link or archetype meta-share; matchup and meta fit are unknown. No win-rate telemetry; going-first and going-second splits are Inferred. Side Deck is empty, so post-side adaptability cannot be measured.

More OCG Info

Vaalmonica

Vaalmonica Breakdown

 
 

 

 

 

 

 

 
 

 

 
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