Fiendsmith Deck #769498 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Selettrice Vaalmonica x3, Angello Vaalmonica x3, Dimonno Vaalmonica x3. Created Oct 20, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.5
Going First 60
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Link and Fusion boards (Varar, Zebufera, Duralume, Desirae, Chaos Angel) that Link-summon off Vaalmonica Pendulum Zone and Fiendsmith materials; Fiendsmith Fusion/Link lines (Desirae, Sequence, Requiem) that make a single large board off the Fiendsmith core
  • Turn 1 (going first): Search with Vaalmonica searchers (Scelta, Versare, Intonare, Vaalmonica Agathokakological Voice) and set a Pendulum pair, then Link-summon toward a 2500-3000 ATK Link
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Droll, Ghost Ogre, Infinite Impermanence) to break the opponent's first board, then rebuild through Pendulum and Link summons
  • Recovery: Recurrence through Engraver, Lacrima and Vaalmonica GY effects, then re-Link from the GY using Resonance Counters
  • After siding: Not assessable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

This list is Illegal in OCG: Fiendsmith Engraver and Fiendsmith's Tract are each run twice against a Limited limit of one, so the evaluation is theoretical and structural only and the score is capped low. The structural read is that the deck reliably opens a Vaalmonica Pendulum searcher on turn 1 (P(at least one searcher in a 5-card hand) approximately 0.96, Inferred), keeps a 10-card hand-trap suite that gives it real going-second interruption, and closes through high-ATK Link and Fusion monsters. Score is not from popularity: the archetype label 'Fiendsmith' is only 8 of 55 copies, while 23 copies are Vaalmonica, so the engine is a hybrid and the label understates it. No card scores were averaged; the system read rests on redundancy, interaction, and extra-deck threats. There is no combo data, no sideboard, and no tournament or win-rate evidence, so the ceiling and median are text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card opening hand) ≈ 0.96 across 18 searcher-text cards; Vaalmonica engine start is redundant, but the Fiendsmith core is only 8 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 singletons and 10 situational hand traps mean many hands hold a conditional card with no board action; no side deck to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling read from card text: Pendulum Resonance Counters enable Link Summons up to 3000 ATK Link Monsters (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; text-only estimate sits well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 68 10 hand traps across Quick Effect negation, Ghost Belle and Ghost Ogre give multiple independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers and Engraver/Lacrima GY recursion refill the hand; Resonance Counters persist across turns (Inferred)
D7 End-Board & Interaction Quality 70 Forbidden Droplet, Infinite Impermanence, Desirae and Varar negation, and Chaos Angel banish give layered end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand traps (Ash, Droll, Ghost Ogre) challenge a set board; no going-second combo data exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck ATK reaches 2500-3500 (Varar 3000, Chaos Angel 3500, Desirae 2800, A Bao A Qu 2800) with direct-attack and piercing text (Verified stats, Inferred read)
D10 Main Deck Efficiency & Flexibility 55 40 Main cards, 23 distinct, 14 tech/hand-trap slots dilute the engine; high singleton count weakens consistency (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15-card Extra Deck is full with 10 Links plus 3 Xyz, 1 Synchro, 1 Fusion; Link access depends on Pendulum Resonance Counters (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (side_count 0 of up to 15), so there is no best-of-3 adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link; archetype share and matchup data absent (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scales, Link Summon requirements, and hand-trap timing create many decision points and an error-prone sequence (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.5, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit cap (-16); No side deck (-3); Hybrid archetype label mismatch (-2); Dependence on Limited key cards (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*58.5 + 0.20*50 - 6 ≈ 51; capped to 35 because the list is Illegal (theoretical/structural-only, no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant searchers (18 cards) make a first-turn starter likely
  • Ten hand traps give real going-second interruption and multiple answers to one disruption
  • High-ATK Link and Fusion finishers (Varar 3000, Chaos Angel 3500) give closing power

Weaknesses

  • Illegal copy-limit violations on Engraver and Tract
  • No Side Deck, so no best-of-3 adaptation
  • Archetype label understates the Vaalmonica engine; the Fiendsmith core is thin at 8 copies
  • High complexity across Pendulum, Link, and Fusion routes
  • Many singleton and situational hand traps raise the brick risk

Critical choke points

  • Pendulum Resonance Counters are needed to Link-summon the Vaalmonica Link Monsters, so a Pendulum-zone miss stalls the Link line
  • Fiendsmith Fusion (Desirae, Sequence) depends on Engraver and Limited Fiend monsters that are over the copy limit as built
Priority Remove Add Reason
1 One copy of Fiendsmith Engraver and one copy of Fiendsmith's Tract Legal copies or a 1-copy Limited replacement Fixes the Illegal copy-limit status so a normal Final Contextual score can apply
2 One low-impact tech card A 15-card Side Deck (for example extra hand traps or Vaalmonica answers) Adds best-of-3 adaptation; D12 is 10 with no Side Deck
3 Singleton situational tech Copies of the core Fiendsmith or Vaalmonica engine cards Raises engine consistency (D1) and lowers the brick rate (D2)

Evidence & confidence

  • Verified: Legality: Illegal, Engraver and Tract each run 2 vs a Limited limit of 1; Main 40, Extra 15, Side 0; size rules are within the OCG range; Composition: 23 Vaalmonica copies, 8 Fiendsmith copies, 10 hand traps, 18 searchers; Card stats: Varar 3000 ATK, Chaos Angel 3500 ATK, Desirae 2800 ATK
  • Observed: Archetype core inclusion: Lacrima 82%, Fabled Lurrie 71%, Droll 62% (usage_statistics)
  • Inferred: Opening searcher probability ≈ 0.96 from hypergeometric draw odds; Hand-trap interruption resilience from text roles; Pendulum/Link engine ceiling from card text; Going-second hand-trap plan
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) usage_statistics in_this_deck flags conflict with the Extra Deck list (Requiem, Sequence, Desirae are zone extra in cards but in_this_deck false); the usage check appears to use Main Deck only Meta Power is provisional without a dated metagame sample No guides attached for the archetype

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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