Fiendsmith Deck #769498 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Selettrice Vaalmonica x3, Angello Vaalmonica x3, Dimonno Vaalmonica x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Selettrice Vaalmonica x3
- Angello Vaalmonica x3
- Dimonno Vaalmonica x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Fiendsmith's Tract x2
- Forbidden Droplet x2
- Vaalmonica Disarmonia x1
- Vaalmonica Intonare x1
- Vaalmonica Invitare x1
- Vaalmonica Scelta x3
- Vaalmonica Versare x1
- Vaalmonica, the Agathokakological Voice x3
- Infinite Impermanence x2
- Vaalmonica Followed Rhythm x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- A Bao A Qu, the Lightless Shadow x1
- Duralume, Vaalmonican Heathen Hallow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- S:P Little Knight x1
- Varar, Vaalmonican Concord x1
- W:P Fancy Ball x1
- Zebufera, Vaalmonican Hallow Heathen x1
- Chaos Angel x1
- Evilswarm Exciton Knight x1
- Number 39: Utopia, Emissary of Light x1
- Number 4: Stealth Kragen x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.5 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck Link and Fusion boards (Varar, Zebufera, Duralume, Desirae, Chaos Angel) that Link-summon off Vaalmonica Pendulum Zone and Fiendsmith materials; Fiendsmith Fusion/Link lines (Desirae, Sequence, Requiem) that make a single large board off the Fiendsmith core
- Turn 1 (going first): Search with Vaalmonica searchers (Scelta, Versare, Intonare, Vaalmonica Agathokakological Voice) and set a Pendulum pair, then Link-summon toward a 2500-3000 ATK Link
- Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Droll, Ghost Ogre, Infinite Impermanence) to break the opponent's first board, then rebuild through Pendulum and Link summons
- Recovery: Recurrence through Engraver, Lacrima and Vaalmonica GY effects, then re-Link from the GY using Resonance Counters
- After siding: Not assessable: the deck runs no Side Deck (side_count 0), so there is no post-side plan
Why it scores here
This list is Illegal in OCG: Fiendsmith Engraver and Fiendsmith's Tract are each run twice against a Limited limit of one, so the evaluation is theoretical and structural only and the score is capped low. The structural read is that the deck reliably opens a Vaalmonica Pendulum searcher on turn 1 (P(at least one searcher in a 5-card hand) approximately 0.96, Inferred), keeps a 10-card hand-trap suite that gives it real going-second interruption, and closes through high-ATK Link and Fusion monsters. Score is not from popularity: the archetype label 'Fiendsmith' is only 8 of 55 copies, while 23 copies are Vaalmonica, so the engine is a hybrid and the label understates it. No card scores were averaged; the system read rests on redundancy, interaction, and extra-deck threats. There is no combo data, no sideboard, and no tournament or win-rate evidence, so the ceiling and median are text-only inference.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in a 5-card opening hand) ≈ 0.96 across 18 searcher-text cards; Vaalmonica engine start is redundant, but the Fiendsmith core is only 8 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 singletons and 10 situational hand traps mean many hands hold a conditional card with no board action; no side deck to fix bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable combo boards; ceiling read from card text: Pendulum Resonance Counters enable Link Summons up to 3000 ATK Link Monsters (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output cannot be measured; text-only estimate sits well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 10 hand traps across Quick Effect negation, Ghost Belle and Ghost Ogre give multiple independent answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers and Engraver/Lacrima GY recursion refill the hand; Resonance Counters persist across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Forbidden Droplet, Infinite Impermanence, Desirae and Varar negation, and Chaos Angel banish give layered end-board interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand traps (Ash, Droll, Ghost Ogre) challenge a set board; no going-second combo data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck ATK reaches 2500-3500 (Varar 3000, Chaos Angel 3500, Desirae 2800, A Bao A Qu 2800) with direct-attack and piercing text (Verified stats, Inferred read) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 Main cards, 23 distinct, 14 tech/hand-trap slots dilute the engine; high singleton count weakens consistency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15-card Extra Deck is full with 10 Links plus 3 Xyz, 1 Synchro, 1 Fusion; Link access depends on Pendulum Resonance Counters (Verified breakdown, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (side_count 0 of up to 15), so there is no best-of-3 adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link; archetype share and matchup data absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Pendulum scales, Link Summon requirements, and hand-trap timing create many decision points and an error-prone sequence (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58.5, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit cap (-16); No side deck (-3); Hybrid archetype label mismatch (-2); Dependence on Limited key cards (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*58.5 + 0.20*50 - 6 ≈ 51; capped to 35 because the list is Illegal (theoretical/structural-only, no normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Redundant searchers (18 cards) make a first-turn starter likely
- Ten hand traps give real going-second interruption and multiple answers to one disruption
- High-ATK Link and Fusion finishers (Varar 3000, Chaos Angel 3500) give closing power
Weaknesses
- Illegal copy-limit violations on Engraver and Tract
- No Side Deck, so no best-of-3 adaptation
- Archetype label understates the Vaalmonica engine; the Fiendsmith core is thin at 8 copies
- High complexity across Pendulum, Link, and Fusion routes
- Many singleton and situational hand traps raise the brick risk
Critical choke points
- Pendulum Resonance Counters are needed to Link-summon the Vaalmonica Link Monsters, so a Pendulum-zone miss stalls the Link line
- Fiendsmith Fusion (Desirae, Sequence) depends on Engraver and Limited Fiend monsters that are over the copy limit as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Fiendsmith Engraver and one copy of Fiendsmith's Tract | Legal copies or a 1-copy Limited replacement | Fixes the Illegal copy-limit status so a normal Final Contextual score can apply |
| 2 | One low-impact tech card | A 15-card Side Deck (for example extra hand traps or Vaalmonica answers) | Adds best-of-3 adaptation; D12 is 10 with no Side Deck |
| 3 | Singleton situational tech | Copies of the core Fiendsmith or Vaalmonica engine cards | Raises engine consistency (D1) and lowers the brick rate (D2) |
Evidence & confidence
- Verified: Legality: Illegal, Engraver and Tract each run 2 vs a Limited limit of 1; Main 40, Extra 15, Side 0; size rules are within the OCG range; Composition: 23 Vaalmonica copies, 8 Fiendsmith copies, 10 hand traps, 18 searchers; Card stats: Varar 3000 ATK, Chaos Angel 3500 ATK, Desirae 2800 ATK
- Observed: Archetype core inclusion: Lacrima 82%, Fabled Lurrie 71%, Droll 62% (usage_statistics)
- Inferred: Opening searcher probability ≈ 0.96 from hypergeometric draw odds; Hand-trap interruption resilience from text roles; Pendulum/Link engine ceiling from card text; Going-second hand-trap plan
- Provisional: Meta Power and matchup fit (no dated metagame sample)
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) usage_statistics in_this_deck flags conflict with the Extra Deck list (Requiem, Sequence, Desirae are zone extra in cards but in_this_deck false); the usage check appears to use Main Deck only Meta Power is provisional without a dated metagame sample No guides attached for the archetype
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