Deep Sea Deck #769494 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Atlantean Dragoons x3, Mermail Abyssteus x3, Mermail Shadow Squad x3. Created Oct 20, 2026 by YGO Mod.

Deck Deep Sea OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
63± 6/ 100
Power Score
Structural 66
Reliability 60
Going First 67
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 67
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Searcher-driven Water beatdown: search Neptabyss, Abyssteus, Dragoons or Poseidra, then extend into 2800-3000 ATK Synchro, Xyz and Link boss monsters.; Direct attacks from Atlantean Dragoons and recursion-based pressure from GY Water monsters.
  • Turn 1 (going first): Open a searcher (Neptabyss, Abyssteus, Abysspike, Aria), search the next engine piece, and build a Synchro or Xyz boss from Water monsters on T1-T2.
  • Turn 2 (going second): Use Raigeki, Lightning Storm, Forbidden Droplet, Harpie's Feather Duster or Impermanence to clear the board, then rebuild with searchers and recursion.
  • Recovery: Recover from the GY with Abysspike, Gluttonous Reptolphin Greethys, Deep Sea Diva and Duonigis; search again with Aria and Abyssrhine.
  • After siding: No side deck is run, so there is no post-side plan; the list cannot adapt between games.

Why it scores here

The deck reliably opens a searcher line: 16 searcher-text cards give about 0.94 probability of at least one in a 5-card opening hand (Inferred, hypergeometric). Its 15 Extra Deck monsters span six Synchro, six Xyz and three Link summons, so the deck can convert a Water board into several different 2800-3000 ATK bosses. Interaction is broad, including Raigeki, Harpie's Feather Duster, Lightning Storm, Forbidden Droplet, two Impermanence and Coelacanth negation, which gives it good end-board control against both boards and new boss monsters. The score does not come from Deep Sea being a popular archetype, which the usage data only confirms is a real list, and it is not an average of the card scores. No combos or tournament record were supplied, so combo conversion and matchup fit are text-based inference and the meta is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least 1 searcher in a 5-card hand) ≈ 0.94; 16 searcher-text cards, 3-copy starters ≈ 0.34 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 13 single-copy cards and 13 Spell/Trap slots, several conditional (Lightning Storm, Harpie's Duster, Triaina, One for One) (Inferred)
D3 Combo Conversion & Ceiling 66 No recorded combos; text-only read of searcher and summon chains into 2800-3000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 58 No recorded boards to measure median output; searcher density suggests a dependable floor (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Several independent GY routes (Abysspike, Greethys, Diva, Duonigis, Dragoons) allow recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Recursion and draw from Abyssrhine, Aria and GY-sent Water effects keep resources regenerating (Inferred)
D7 End-Board & Interaction Quality 74 Raigeki, Harpie's Duster, Lightning Storm, Droplet, two Impermanence, Coelacanth and Heavy Infantry give layered interaction (Verified card text + Inferred density)
D8 Going-Second & Board-Breaking Power 70 Four clean board-wipe or removal spells plus Droplet and Impermanence against a going-second board (Verified text + Inferred)
D9 Offensive Pressure & Closing Power 80 Poseidra, Coelacanth, Chengying, Icejade Gymir and Poseidra Abyss give 2800-3000 ATK closers (Verified stats + Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards with 13 singles, but archetype purity is 0% exact-name and spread across 15 sub-archetypes (Verified composition + Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 distinct Extra Deck cards with 6/6/3 synchro/xyz/link split; flexible but several are off-engine (Verified composition + Inferred)
D12 Side Deck Adaptability 30 Zero side deck cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 62 Multiple conditional and chain-dependent effects raise the decision load, but the core searcher lines are straightforward (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; D13 dropped for meta-neutral structural score and weights renormalised to 95. Structural ≈ 66, Going First ≈ 67, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 searcher-text cards give a high chance of a searcher in opening hand
  • Layered interaction with Raigeki, Harpie's Duster, Lightning Storm, Droplet and Impermanence
  • 15 distinct Extra Deck monsters across Synchro, Xyz and Link routes
  • Strong 2800-3000 ATK closers

Weaknesses

  • No side deck, so no post-side plan
  • Low exact-archetype purity; many sub-archetypes compete for slots
  • Several conditional spells (Lightning Storm, Duster, One for One) can be dead

Critical choke points

  • Water monster presence: most searchers and recursion require WATER monsters in hand or GY
  • Single-copy Extra Deck bosses mean losing a specific boss to interaction removes that route
Priority Remove Add Reason
1 One for One A second copy of a core searcher (Abysspike or Abyssrhine) One for One is a conditional Limited card that needs a monster in hand; a searcher gives more consistency for the same slot
2 Virtue Stream A side deck of at least 10-15 cards A side deck is currently empty; any dedicated side slot adds post-side adaptability

Evidence & confidence

  • Verified: Legal status, 40 main / 15 extra / 0 side, Limited status of Harpie's Duster and One for One; Card text and stats for the main and extra listed cards; Searcher-text group of 16 cards and archetype purity 0% exact-name
  • Inferred: Opening-hand searcher probability 0.94 (hypergeometric); Consistency, brick and recovery reads from card text; Interaction density and going-second read from card text; Midrange primary strategy and Toolbox secondary read
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (D13 at 50)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Deep Sea

Deep Sea Breakdown

 
 

 

 

 

 

 

 
 

 

 
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