Tri-Brigade Deck #769482 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Lunalight Masquerade x3. Created Oct 20, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Fusion Monsters (Leo, Liger, Panther, Sabre, Cat Dancer) from Polymerization and Lunalight Fusion, then attack through a 3000-3800 ATK board.; Tri-Brigade Fraktall and the Fire Fist / Fire Formation XYZ line as a secondary board, although the Tri-Brigade payoffs are almost absent from the list.
  • Turn 1 (going first): Open Lunalight searchers (Gold Leo, Black Sheep, Yellow Marten, Kaleido Chick) to put Polymerization or Lunalight Fusion in hand, then Fusion Summon a Lunalight Dancer off a Beast-Warrior or Lunalight pair.
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle and Ghost Ogre (hand traps) to stop the opponent's first board, then go to the Lunalight Fusion line on the following turn.
  • Recovery: Recover from the GY via Lunalight Tiger, Emerald Bird and Yellow Marten special summons and Perfume Dancer's recursion of Luna Light Perfume and Polymerization.
  • After siding: No Side Deck is registered (side_count 0), so no post-side plan exists in this export.

Why it scores here

The score is set on the deck as a system and is capped low because the list is illegal: it runs one copy of Called by the Grave, which is Forbidden in OCG. The engine is cohesive: 32 Lunalight and 16 generic copies feed a Lunalight Fusion/Polymerization line with several searchers, so the deck opens a live engine often (P(at least one searcher in a 5-card opening hand) is about 0.95, Inferred). Interaction is dense (8 hand-trap cards and 14 negation-text cards), which supports the going-second plan. The deck has no recorded boards, no win-rate data, no tournament link and no Side Deck, so the ceiling and median could not be measured and are Inferred from card text only. The archetype label reads Tri-Brigade, but only 1 copy is an exact Tri-Brigade card, so popularity and archetype naming did not earn points. No card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 3 Lunalight searchers in a 5-card hand) is about 0.34 each and about 0.95 for the searcher group; engine starts T1 often (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Lunalight searchers and 17 searcher-text cards give most hands a live start, but the 2-copy generic hand traps and 1-copy Fusion enablers add some dead or conflicting draws (Inferred)
D3 Combo Conversion & Ceiling 50 Recorded combos are absent (total_combos 0); the Lunalight Fusion-to-3500+ ATK line is inferred from card text only (Inferred)
D4 Combo Floor & Median Output 45 No parseable boards, so the median output cannot be measured; a Fusion-dependent line with 2-card bootstrap is assumed to be below ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple starters (Gold Leo, Black Sheep, Marten, Kaleido Chick) and recursion (Perfume Dancer, Tiger, Emerald Bird) give independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion from GY and banish effects regenerate resources, but Fusion Summons spend Extra Deck cards without recorded net advantage data (Inferred)
D7 End-Board & Interaction Quality 60 8 hand traps and 14 negation-text cards (Ash Blossom, Ghost Belle, Infinite Impermanence, Crossout Designator) give layered interaction (Verified flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability is 0.76 for at least one hand trap in a 6-card hand; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Lunalight Leo, Liger and Panther Dancers reach 2800-3800 ATK with second attacks and direct-attack text on Cat Dancer (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 40 Main Deck cards with 25 distinct, copy histogram 13 singles / 9 doubles / 3 triples; a near-full 40-card build, but 54 off-exact-archetype copies dilute the Tri-Brigade label (Verified)
D11 Extra Deck Efficiency & Coverage 60 15-card Extra Deck with 10 Fusion, 3 XYZ and 2 Link; Fusion Summons dominate the access route and the Lunalight Dancers are reliable (Verified breakdown, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck registered (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; the archetype meta-share is absent, so fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion lines with hand-trap timing and Polymerization decisions need careful sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); illegal_list_cap (0). Final formula: Illegal cap: uncapped 0.80*Structural(57) + 0.20*TournamentReliability(50) = 56; the illegal cap sets the final to 25 (theoretical/structural only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Cohesive Lunalight engine with 32 archetype copies and 3 copy Lunalight searchers.
  • Dense interaction: 8 hand traps and 14 negation-text cards.
  • Lunalight Fusion/Polymerization gives a 3000+ ATK Fusion finisher with multiple second-attack monsters.

Weaknesses

  • Illegal: Called by the Grave is Forbidden in OCG.
  • No Side Deck (side_count 0) so no post-side plan.
  • Archetype label Tri-Brigade does not match the list (1 exact copy, 32 Lunalight).

Critical choke points

  • Polymerization or Lunalight Fusion in hand is the single route to the Fusion finishers; losing these to hand traps or board disruption collapses the line.
  • The Forbidden Called by the Grave copy removes the deck from legal play until it is removed.
Priority Remove Add Reason
1 Called by the Grave (1 copy) A legal OCG card (e.g. a second Lunalight Fusion or a Side-able interaction card) Restores legality; the deck is otherwise Illegal and capped.
2 Off-archetype generic copies with no role (e.g. Fire Formation - Tenki) Lunalight or Polymerization support The deck is Lunalight-dominant; the Tri-Brigade label should match the list or the list should be relabelled.
3 None A Side Deck of 10-15 cards Side count is 0; post-side adaptability is absent.

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 are within OCG size rules (main 40-60, extra 0-15, side 0-15).; Called by the Grave is Forbidden and over the copy limit (run 1, legal 0).; Crossout Designator, Foolish Burial and S:P Little Knight are Limited at legal count; Ash Blossom and Foolish Burial Goods are Semi-Limited at legal count.; Extra Deck breakdown: 10 Fusion, 3 XYZ, 2 Link.; Archetype purity: 1 exact Tri-Brigade copy, 54 off-archetype copies.
  • Inferred: Searcher group P(>=1 in 5-card hand) is 0.9489.; Hand-trap group P(>=1 in 6-card hand, going second) is 0.7639.; Lunalight Fusion line reaches 2800-3800 ATK from text alone.; Consistency and brick estimates are hypergeometric estimates, not measured.
  • Provisional: Meta Power and format fit (no dated metagame sample or tournament link).
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record absent. No win-rate telemetry (going-first/second, matchup, game-level, brick/starter/OTK rates) exists in YGOVN. Side deck is absent (side_count 0), so post-side performance is unscored. Meta Power is Provisional unless a dated metagame sample is supplied.

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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