Magician Girls Deck #769464 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Dark Magical Curtain x3, Preparation of Rites x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Dark Magician Girl x1
- Dark Magician Girl the Magician's Apprentice x1
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x2
- Droll & Lock Bird x1
- Magician's Rod x2
- Magicians' Souls x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- The Great Gallant Bandit x2
- Dark Magician x1
- Illusion of Chaos x2
- Ash Blossom & Joyous Spring x2
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x2
- Bond Between Teacher and Student x1
- Dark Burning Attack x1
- Dark Magical Curtain x3
- Harpie's Feather Duster x1
- Hey, Space Trunade! x2
- Preparation of Rites x3
- Secret Village of the Spellcasters x1
- Shining Sarcophagus x2
- Soul Servant x1
- Spell Card "Enemy Controller" x2
- Super Polymerization x2
- Terraforming x1
- The Gaze of Timaeus x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Anti-Spell Fragrance x1
- Appointer of the Red Lotus x1
- Dominus Impulse x2
- Infinite Impermanence x2
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Master of Chaos x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Red-Eyes Dark Dragoon x1
- Starving Venom Fusion Dragon, Four Heavenly Dragons x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- Day-Breaker the Shining Magical Warrior x1
- Miasma Necromancer x1
- W:P Fancy Ball x1
- Chaos Angel x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Dark Magician / Dark Magician Girl beatdown, closed by Dark Magician of Destruction and Master of Chaos from the Extra Deck; Mulcharmy card advantage and Chaos Angel / Garura pressure once the board is established
- Turn 1 (going first): Search Dark Magician Girl via Shining Sarcophagus or Bond Between Teacher and Student, then Ritual or Fusion into a 2500-ATK Dark Magician body; hold Ash Blossom or Droll as the first interaction
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Maxx "C", Droll) to break the opponent's first summon, then rebuild through Mulcharmy draws and searchers
- Recovery: Recycle Dark Magician-named cards from the GY through Soul Servant, Magician's Rod and Dark Magician of Destruction, with Preparation of Rites for Ritual Spells
- After siding: No sideboard is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3 format
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its starter access is good: the 17 searcher-text cards give about an 85% chance of at least one search in a going-first five-card hand, and the 14 Dark Magician-named copies give consistent bodies. Interaction is the strongest area, with 9 hand traps plus Droll, Maxx "C", Dominus Impulse and Ash Blossom providing layered negation for the going-second turn. Conversion is credible on paper through Dark Magician of Destruction, Master of Chaos and the 2500-ATK Dark Magician, but no recorded boards exist, so the ceiling and median are inferred from text only. The score is capped because four cards in the main and extra deck are Forbidden or over their copy limit, and the deck has no Side Deck, so it earns no post-side credit. Popularity or archetype usage did not earn points; the usage data was used only to confirm the list's core shape.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in going-first hand) ≈ 0.85 across 17 searcher-text cards; Dark Magician core is 14 copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 9 hand traps and several conflicting Normal-Summon or Ritual pieces give moderate brick risk; no empirical hand data (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ceiling read from card text: Dark Magician of Destruction, Master of Chaos and Dark Burning Attack can chain into a board wipe; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unknown without recorded boards; only the starter-density signal supports this score (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent interruption routes via Mulcharmy draws and Dark Magician recycling; Forbidden pieces remove two of them (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher density and GY recursion via Soul Servant and Magician's Rod give good grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Layered negation and removal: Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Dominus Impulse, Gallant Bandit (Inferred from card text and role flags) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second hand traps and Dominus Impulse counter the opponent's first board well; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Two 2500-ATK Dark Magicians and 2800-ATK Dark Magician of Destruction give closing power; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56-card main with 24 Spells, 9 off-archetype Mulcharmy/tech cards and an Illegal Forbidden set reduces compactness (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots with 9 Fusions, 5 Links and 1 Synchro; the Forbidden Charmer and Red-Eyes entries cost two slots (Verified) |
| D12 | Side Deck Adaptability | 5 | Side Deck is empty, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated meta or tournament link; archetype share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Ritual, Fusion and hand-trap sequencing with many decision points; complexity is moderate-high (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (about 80/20). Structural ≈ 56, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 53.8; modifiers -12 gives 41.8; capped to 20 because the deck is Illegal (4 Forbidden or over-limit cards), so the theoretical score is structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent searcher density (17 cards) for T1 access
- Layered interaction with 9 hand traps and multiple negates
- Strong Extra Deck closers (Dark Magician of Destruction, Master of Chaos)
Weaknesses
- Four Forbidden or over-limit cards make the list illegal as built
- No Side Deck, so no post-side adaptation
- No recorded combos to confirm the conversion ceiling
Critical choke points
- Dark Magician Girl or Dark Magician must be live for most lines; without them the deck has no board
- Forbidden Magicians' Souls x2 are part of the Dark Magician engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls (x2, Forbidden) | A legal Dark Magician-support card from the same archetype pool | Restores legal status; the deck cannot receive a normal score while Forbidden cards are run |
| 2 | Red-Eyes Dark Dragoon, Charmer Quartet in Bloom, Triple Tactics Talent (each Forbidden) | Legal Extra Deck and Main Deck alternatives | Removes the remaining banlist violations and the over-limit flags |
| 3 | None (Side Deck is empty) | A 10-15 card Side Deck with hand traps and Spell/Trap answers | Gives the deck a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Main 56 / Extra 15 / Side 0 sizes pass the OCG size rules; Four Forbidden or over-limit cards (Magicians' Souls x2, Red-Eyes Dark Dragoon, Triple Tactics Talent, Charmer Quartet in Bloom); Side Deck is empty
- Observed: Usage statistics: core cards Droll & Lock Bird and Mulcharmy Fuwalos are present
- Inferred: Searcher access ≈ 0.85 at going-first five-card hand (hypergeometric); Interaction density is high from card text; Conversion ceiling via Dark Magician of Destruction and Master of Chaos from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plans cannot be evaluated
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