Sacred Beast Deck #769458 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Chaos Summoning Beast x3, Dark Beckoning Beast x3, Dark Summoning Beast x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Chaos Summoning Beast x3
- Dark Beckoning Beast x3
- Dark Summoning Beast x3
- Darkest Diabolos, Lord of the Lair x1
- Droll & Lock Bird x1
- Hamon, Lord of Striking Thunder x3
- Phantasmal Summoning Beast x3
- Raviel, Lord of Phantasms x3
- Uria, Lord of Searing Flames x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Cerulean Skyfire x1
- Dimension Fusion Destruction x2
- Fallen Paradise x2
- Foolish Burial x1
- Harpie's Feather Duster x1
- One for One x1
- Opening of the Spirit Gates x3
- Awakening of the Sacred Beasts x3
- Skill Drain x1
Extra Deck (15)
- Armityle the Chaos Phantasm x2
- Armityle the Chaos Phantasm - Phantom of Fury x1
- Phantasm Emperor Trilojig x1
- Akashic Magician x1
- Barricadeborg Blocker x1
- Knightmare Phoenix x1
- Knightmare Unicorn x1
- Pentestag x1
- Salamangreat Almiraj x1
- Security Dragon x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Skypalace Gangaridai x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 51/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon the Sacred Beast Lords (Hamon, Raviel, Uria) and convert them into Armityle the Chaos Phantasm fusions (base 10,000 ATK during your turn) or Level 10 Xyz boards.; Xyz/Link board pressure with direct damage (Superdreadnought Rail Cannon Gustav Max, 2000 per detach) and Trilojig burn.
- Turn 1 (going first): Opening of the Spirit Gates or Chaos/Dark Summoning Beast to Tribute into a Lord, then fuel Hamon (3 face-up Continuous Spells) or Uria (3 face-up Traps) and build toward Armityle or a Level 10 Xyz.
- Turn 2 (going second): Six-card hand with a Lord or searcher, then Dark Beckoning/Phantasmal Summoning Beast to recover a Lord through hand-trap or spell interaction, with Cerulean Skyfire or Awakening answering the opponent's Spell/Trap.
- Recovery: Phantasmal Summoning Beast and Dark Beckoning Beast re-add a Lord from Deck or GY; Opening of the Spirit Gates recovers a searcher; Fallen Paradise shields Lords from opposing card effects.
- After siding: None. The deck runs 0 Side Deck cards, so there is no post-side plan available in best-of-3.
Why it scores here
The deck reliably opens a functional plan: 18 searcher or starter cards give a 0.96 chance of at least one in a 5-card opening hand (Inferred from the hypergeometric estimate), and the chance of an empty-of-starters opening hand is about 4% (Inferred). The engine converts into pressure through the 8 Lord copies: P(at least one Lord in a 5-card hand) is about 0.69 going first and 0.76 going second (Inferred, computed here from the Main Deck). The Lords are Special Summon-only, and Hamon and Uria need 3 face-up Continuous Spells or Traps, which only 4 Continuous Spells and 4 Traps in the Main Deck can supply, so the fuel is the choke point that holds the score down. Interaction is real but mid-tier (4 hand traps, Skill Drain, Cerulean Skyfire, Awakening, Fallen Paradise), and the deck has no Side Deck at all, which caps adaptability and best-of-3 play. Popularity and archetype usage were not credited: the archetype core cards are mostly absent from the list (5% core present), so the list is treated as its own engine. The score was built from the system (consistency, ceiling, interaction, and side-less fragility), not by averaging card scores, and no combo boards were recorded, so the floor and median are inferred.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 Lord in 5) ~0.69 and P(>=1 searcher in 5) 0.96; Hamon/Uria fuel limited to 4 Continuous Spells and 4 Traps (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Empty-of-starter opening ~4% (Inferred); functional hands are conditional on Lord fuel, not on card count (Inferred) |
| D3 | Combo Conversion & Ceiling | 72 | Text-only ceiling: Armityle fusion at 10,000 ATK during your turn with a Lord trio, plus Xyz/Link follow-ups (Inferred, no recorded boards) |
| D4 | Combo Floor & Median Output | 48 | No parseable boards; median likely lower than ceiling because Lord fuel is conditional (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Five independent starter routes (Chaos, Dark Summoning, Phantasmal, Dark Beckoning, Opening) and Fallen Paradise protection (Verified text, Inferred resilience) |
| D6 | Resource Economy, Recovery & Grind | 55 | Phantasmal and Dark Beckoning recover Lords; Opening recovers searchers; Lords are spent by Armityle and Xyz so economy is tight (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | 4 hand traps, Skill Drain, Cerulean Skyfire, Awakening and Feather Duster give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second Lord access ~0.76 with Feather Duster, Droll and Dimension Fusion Destruction; no side plan to reinforce (Inferred) |
| D9 | Offensive Pressure & Closing Power | 78 | Lords at 4000 ATK, Armityle at 10,000 ATK during your turn, Gustav Max direct damage (Verified stat text) |
| D10 | Main Deck Efficiency & Flexibility | 66 | 40 Main with 20 distinct cards, 3-copy starters and 8 Lords; compact but Lord-heavy (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra with 4 Fusion, 7 Link, 4 Xyz; Train, Knightmare and Salamangreat pieces are flex rather than core (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 12 | Side Deck has 0 cards; no post-side adaptability at all (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Lord summons and Armityle/Xyz sequencing with 15 Extra cards; no side to fall back on (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-1); unrecoverable choke point (-2); weak post-side plan (-2); engine conflict (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*60 + 0.20*45 - 6 = 51
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 starter or searcher cards with 3-copy density on the core enablers
- 8 Lords and 3 Armityle fusions give high ceiling and closing power
- Layered interaction: 4 hand traps, Skill Drain, Cerulean Skyfire, Awakening, Fallen Paradise
Weaknesses
- Zero Side Deck cards
- Lord fuel (Continuous Spells and Traps) is thin
- Low exact archetype purity (43.6%) with off-archetype Train, Knightmare, Salamangreat and Chaos Phantom pieces
Critical choke points
- Hamon needs 3 face-up Continuous Spell Cards; the deck runs only 4 (Opening x3, Cerulean Skyfire x1)
- Uria needs 3 face-up Traps; the deck runs only 4 (Awakening x3, Skill Drain x1)
- Armityle fusions require all three Lords banished, competing with Xyz materials
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | A Side Deck (up to 15 cards) with generic answers and Continuous Spell or Trap fuel support | A 0-card Side Deck removes all post-side adaptability in best-of-3 play | |
| 2 | One copy of an off-archetype Extra Deck flex card | One more Continuous Spell or Trap that counts for Hamon or Uria fuel | Lord fuel is the main choke point and the off-archetype Extra slots are the most replaceable |
Evidence & confidence
- Verified: Legal OCG list: 40 Main, 15 Extra, 0 Side, 6 Limited cards at 1 copy each; Hamon requires 3 face-up Continuous Spell Cards; Uria requires 3 face-up Traps (card text excerpts); Lord stat lines: Hamon 4000/4000, Raviel 4000/4000, Uria 0 ATK base with Continuous Trap ATK gain
- Inferred: P(>=1 Lord in 5) ~0.69 and 6 ~0.76 (hypergeometric, computed from the Main Deck); Fuel-limited Lord conversion and conditional opening hands; Ceiling from text (Armityle, Xyz, Gustav Max) with no recorded boards
- Provisional: Meta Power (no dated metagame sample); D13 matchup fit (no tournament link)
- Data gaps: No recorded boards; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate or matchup telemetry; going-first and going-second splits are Inferred No Side Deck, so post-side performance cannot be assessed
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