Therions Deck #769448 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 20, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 20, 2026
53± 7/ 100
Power Score
Structural 60
Reliability 50
Going First 66
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: P.U.N.K. boss pressure: Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM Dragon Drive, P.U.N.K. JAM FEVER! and the Horus/Therion Level 8 monsters convert a hand-trap-protected board into a 2800-3500 ATK end board.; Interaction-driven stall into Xyz/Synchro bosses (Number 90, Number 38, Psychic End Punisher, Juraishin) once the opponent's board is negated.
  • Turn 1 (going first): Open a P.U.N.K. starter (Noh-P.U.N.K. Foxy Tune, Rising Scale or Ogre Dance) with a 600 LP ability, then build toward a Synchro or Xyz boss while holding hand traps (Infinite Impermanence, Ash Blossom) for the opponent's first response.
  • Turn 2 (going second): Hold 6 cards with 2+ hand traps and a P.U.N.K. starter; use Ash Blossom, Ghost Ogre or Droll & Lock Bird to answer the opponent's first starter, then rebuild through Ze Amin or Foxy Tune recursion.
  • Recovery: Recover through graveyard-based summons (Foxy Tune and Rising Scale from GY, Ze Amin to the GY for an ATK boost, Hapi/Imsety with King's Sarcophagus) and recursion effects from Therion Discolosseum and Endless Engine Argyro System.
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games in a best-of-3.

Why it scores here

The deck's consistency rests on the P.U.N.K. hand-summon starters (Foxy Tune, Rising Scale, Ogre Dance, Ze Amin: 11 cards in 40, giving roughly 0.82 for at least one in an opening hand of five, Inferred), which lift D1. Interaction is a real strength: Infinite Impermanence, Ash Blossom, Ghost Ogre, Droll & Lock Bird, Forbidden Droplet, Joruri-P.U.N.K. Dangerous Gabu and the Regulus negation give a dense answer suite (D7). Closing power comes from several 2800-3500 ATK Xyz and Synchro bosses, but the Horus and Therion lines are dependent on only two King's Sarcophagus and two Therion recursion pieces, which lowers D2, D3 and D10. The score comes from consistency, interaction and boss output on the system, not from the Therions name or any average of card scores; no combos, tournament data, guides or side deck were supplied, so Meta Power is provisional and the median and side-deck dimensions are low-confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one P.U.N.K. hand starter in 5 cards) ~0.82 across 11 starters; Horus branch needs 2 Sarcophagus enablers (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Off-archetype dead cards (Horus, Therion, Galaxy-Eyes, Vampire, Salamangreat, Utopia) and 6 hand traps in hand raise brick risk; copy histogram is healthy (Inferred)
D3 Combo Conversion & Ceiling 58 Structural P.U.N.K. -> Amazing Dragon / Dragon Drive / JAM FEVER boss path is plausible but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 50 No combos_evidence rows; median output cannot be measured and is only inferred from starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Foxy/Scale/Ogre triple-copy redundancy, Ze Amin and GY recursion, and 6 hand traps give alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 LP-cost P.U.N.K. effects and Argyro/Discolosseum recursion regenerate resources, but LP is a real cost (Inferred)
D7 End-Board & Interaction Quality 74 About 8 negation and removal-text cards (Impermanence, Ash Blossom, Ghost Ogre, Droll, Droplet, Gabu, Regulus, Number 90/38 negates) layered across hand and field (Verified text + Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second board breaking relies on hand traps plus Imsety/Hapi GY revivals; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 70 Bosses at 2800-3500 ATK (Psychic End Punisher 3500, Juraishin 3100, Amazing Dragon 3000, Number 38 3000) give closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 40 main cards with 15 singles and about 55 off-archetype copies across four sub-archetypes; purity 0% exact-name (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 15/15 Extra slots used across Synchro, Xyz, Fusion and Link; several bosses overlap, Salamangreat Almiraj is low-impact (Verified composition + Inferred)
D12 Side Deck Adaptability 20 No side deck registered; best-of-3 adaptation is absent (Verified composition, Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Three to four sub-archetype routing decisions and LP-gated effects raise decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary; Midrange secondary, disclosed as a profile choice, not a numeric blend. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflict across sub-archetypes (-3); No side deck (-2); Banlist exposure (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*60.4 + 0.20*50 - 5 = 53.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (6 hand traps plus Forbidden Droplet, Gabu, Regulus and Number negates)
  • Triple-copy hand starters (Foxy Tune, Rising Scale, Ogre Dance) give high opening-hand access to the P.U.N.K. engine
  • Strong 2800-3500 ATK boss suite across Synchro and Xyz with flexible Extra Deck coverage
  • Recursion from GY (Ze Amin, Foxy Tune, Argyro, Discolosseum) regenerates resources

Weaknesses

  • Four sub-archetypes compete for one 40-card main; purity is 0% exact-name
  • Horus branch depends on just 2 King's Sarcophagus; Imsety and Hapi are GY-dependent
  • No side deck: no best-of-3 adaptation
  • Many single-copy cards (15 of 25 distinct) reduce redundancy for specific lines
  • No recorded combos or win data; the core-stats list in usage_statistics is mostly Cyber Dragon / Chimeratech cards and does not match this list (core present 2/21), so it is a poor reference here

Critical choke points

  • Noh-P.U.N.K. Foxy Tune / Rising Scale / Ogre Dance access on T1: 11 P.U.N.K. hand starters in 40 cards is the main consistency lever
  • King's Sarcophagus (2 copies) for the Horus revival branch
  • Hand traps (6) held for the opponent's first turn; using them early leaves the boss line exposed
Priority Remove Add Reason
1 Hapi, Guidance of Horus (1 copy, Sarcophagus-dependent) A third P.U.N.K. hand starter or a generic hand trap Reduces dead-card risk from the 2-enabler Horus branch without losing the boss suite
2 Salamangreat Almiraj (Extra, link-1, low impact) A Xyz or Synchro that fits the P.U.N.K. or Therion route Improves Extra Deck efficiency (D11) and frees a slot for the core engine
3 None (no side deck) A 15-card side deck of hand traps and negates for the common meta threats Enables a best-of-3 post-side plan (D12 from 20 upward) and matchup flexibility

Evidence & confidence

  • Verified: Main deck 40, Extra 15, Side 0; legal under OCG BanList (Droll & Lock Bird Limited 1 copy; Ash Blossom Semi-Limited 2 copies); Card text and stats for all listed cards; Archetype purity counts: P.U.N.K. 22, generic 18, Therion 5, Horus 4, others 11
  • Inferred: P(at least one P.U.N.K. hand starter in 5) ~0.82; Interaction density of 8+ negation and removal-text cards; Brick risk from off-archetype Horus, Therion and Xyz cards; Recursion and alternate-line estimates
  • Provisional: Meta Power (null); Matchup and format fit (D13 = 50); Post-side value (D12 = 20 with no side)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No side deck: post-side adaptation cannot be measured No win-rate telemetry for this deck usage_statistics core list is mostly off-archetype (Cyber Dragon, Chimeratech); it does not reflect the Therion/P.U.N.K. build and was not used for scoring Meta Power is provisional without a dated metagame sample

More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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