Forbidden Deck #769443 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Elemental HERO Avian x2, The Revenge of the Normal x2, Abyssrhine, the Atlantean Spirit x1. Created Oct 20, 2026 by YGO Mod.

Deck Forbidden OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz, Link and Fusion boards (Zalen, Griare, Volcasaurus, Ragnaraika, Nova Master) reached through searchers and negations; no single reliable finisher.; Hraesvelgr and Linkerbell direct pressure once the board is established.
  • Turn 1 (going first): Open a searcher (Ancient Gear Advance, Fortune Vision, Fusion Draft, Lacrima) or a Normal Summon engine and look for a Xyz or Link line; success depends on drawing one of 10 searchers.
  • Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence as hand traps, then rebuild from Zalen or Herald of the Arc Light if the opponent's board is stopped.
  • Recovery: Card Destruction (Limited 1) and Jar of Greed refill hand; Latency and Fortune Lady recursion provide some extra card flow.
  • After siding: No Side Deck is registered, so there is no post-side plan.

Why it scores here

This is an Illegal list: Number 67: Pair-a-Dice Smasher is Forbidden in OCG and is run once, so the structural score is capped and the result is theoretical only. The 38 distinct Main Deck cards share no archetype core (exact-name purity 0%, 55 off-archetype copies across 23 sub-archetypes), so the deck has no reliable starter and the probability of a core combo in the opening 5 is about 12.5% (Inferred). Interaction is the strongest part of the system: Ash Blossom, Infinite Impermanence, Zalen and Herald of the Arc Light give layered negations, and the 10 searcher-text cards raise the chance of a live hand to about 78% (Inferred). No combo boards were recorded, so floor, median and ceiling are text-only estimates, and no side deck or tournament data exists. The score comes from consistency and interaction across the system, not from averaging the card scores, and no popularity or meta-share was credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5 cards) ≈ 0.78; archetype core absent, P(core in hand) 0.125 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 38 distinct Main cards with 36 singletons and no shared core; high brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling estimated from card text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output not measurable, rated low on starter diversity (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Two hand traps and a few negations offer some fallback, but no independent second line is shown (Inferred)
D6 Resource Economy, Recovery & Grind 50 Card Destruction, Jar of Greed and Fortune Vision give some card flow; Latency adds recursion (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Infinite Impermanence, Zalen, Herald and Twilight Rose negations give layered interaction; Herald is Limited 1 (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Two hand traps (P at least one in 6 cards going second ≈ 0.28) and Zalen as a going-second answer (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters Zalen 2800, Griare 1700 and Volcasaurus 2500 with some removal text; no direct pressure recorded (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 Main cards with 38 distinct names and no archetype core dilute compactness (Verified composition, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards spread across Fusion, Synchro, Xyz and Link with no mandatory core; Forbidden Smasher occupies a slot (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck registered; adaptability cannot be assessed (Verified, no data)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta sample; format fit is provisional, and the Forbidden card makes the list illegal (Provisional)
D14 Pilotability & Error Tolerance 45 Many distinct lines with multiple decision points and no single repeatable sequence (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal list: Forbidden card in Main Deck (-12); Illegal cap (0). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(40) = 45.6; modifier -12 gives 33.6; Illegal cap applied, final score 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.13 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and hand-trap package (Ash Blossom, Infinite Impermanence, Zalen, Herald of the Arc Light)
  • High searcher density (10 cards), so a hand usually has some route to a Main Deck card
  • Extra Deck covers all four summon types with boss monsters of 2500 or more ATK

Weaknesses

  • Illegal: Number 67 is Forbidden in OCG
  • No archetype core; starter reliability is low
  • 38 distinct Main cards with 36 singletons create brick and conflict risk
  • No side deck and no recorded boards

Critical choke points

  • Any single starter (Ancient Gear Advance, Fortune Vision or Fusion Draft) is needed to start most lines
  • Herald of the Arc Light and Card Destruction are Limited 1; losing either removes a key card
Priority Remove Add Reason
1 Number 67: Pair-a-Dice Smasher A legal Xyz Monster from the Extra Deck slot Required to make the list legal in OCG; the deck cannot be played until this is fixed
2 Several off-archetype singletons A single archetype core (2-3 copies of one engine) Raises the starter probability and reduces brick risk
3 None A Side Deck of 15 cards Enables post-side adaptation; none is registered

Evidence & confidence

  • Verified: Number 67: Pair-a-Dice Smasher is Forbidden and run once, so the list is Illegal; Main 40 / Extra 15 / Side 0 is within the OCG size rules; Card Destruction and Herald of the Arc Light are Limited 1; Ash Blossom is Semi-Limited 2; each is run once and legal; Searcher text appears on 10 cards and negation text on 4
  • Inferred: P(at least one searcher in 5) ≈ 0.78 and P(core in opening 5) ≈ 0.125; Engine consistency is low because no archetype core exists; Interaction density is high based on card text
  • Provisional: Meta power and matchup fit; no dated metagame sample is supplied
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No Side Deck registered No win-rate telemetry exists in YGOVN

More OCG Info

Forbidden

Forbidden Breakdown

 
 

 

 

 

 

 

 
 

 

 
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