Secret Six Samurai Deck #769440 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Legendary Six Samurai - Kageki x3, Legendary Six Samurai - Kizan x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Secret Six Samurai OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52.9
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Six Samurai boss monsters from the Extra Deck, chiefly Legendary Lord Six Samurai - Shi En (2500 ATK synchro with a negate on Spell/Trap activations) plus Super Starslayer TY-PHON - Sky Crisis (2900 ATK) and Mediclius (3000 ATK link); Legendary Six Samurai - Kizan and Legendary Lord Six Samurai - Enishi as recurring synchro and beatstick pressure through Tactical Trainer and Anarchist Monk summons
  • Turn 1 (going first): Normal Summon Legendary Six Samurai - Kageki or search with Shien's Smoke Signal, then Special Summon Tactical Trainer or Anarchist Monk from hand off the existing Six Samurai and build a Synchro or Link line; hold Ash Blossom, Ghost Ogre and Infinite Impermanence for the opponent's responses
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre and Infinite Impermanence, about 81% to hold at least one in a six-card hand) strip the opponent's first setup, then rebuild the Six Samurai board from Gateway of the Six and the Extra Deck boss
  • Recovery: Searchers (14 text hits) and Mulcharmy draw effects refill the hand; Gateway of the Six and Shien's Smoke Signal re-find Six Samurai monsters; Cunning of the Six Samurai and Asceticism of the Six Samurai reuse graveyard monsters
  • After siding: Not defined: the deck runs a 0-card Side Deck, so there is no post-side plan at all

Why it scores here

The deck is illegal in OCG as built: three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so under the legality rule it is capped at 35 and labelled structural-only. Structurally it reliably opens a Six Samurai starter (0.96 proxy for at least one core card in an opening five) and runs 9 hand traps plus Shien's Smoke Signal and Gateway of the Six for resilience and resource recovery. Its extra-deck bosses (Shi En, TY-PHON, Mediclius) give real closing power, but no recorded combos exist, so floor, median and ceiling are text-only inferences and kept near the middle of the scale. The deck runs zero Side Deck cards and none of its 22 usage-core cards beyond eight, and popularity or archetype label did not earn points: the list carries no exact Secret Six Samurai monsters, and the score was not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in opening five) about 0.96 across 18 core copies; Six Samurai hand summons give a 1-card starter (Inferred)
D2 Opening-Hand Quality & Brick Management 52 15 level-0 Spell/Trap cards plus 9 situational hand traps create dead draws; no conflicting summon data (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 Median output not measurable; no combo corpus to build a distribution (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Three hand-trap lines (Ash Blossom, Ghost Ogre, Infinite Impermanence) plus Naturia Barkion and Shi En negates give multiple routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 14 searcher-text cards, Mulcharmy draw effects and Pot of Prosperity for refill (Inferred)
D7 End-Board & Interaction Quality 65 6 negation-text and 10 removal-text cards across hand traps and Extra Deck bosses; no end-board data (Inferred)
D8 Going-Second & Board-Breaking Power 48 Going-second value rests on the hand traps and Shi En negate; no Raigeki or Mystical Space Typhoon in the list (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck ATK: Shi En 2500, TY-PHON 2900, Mediclius 3000, Barkion 2500 (Verified stat)
D10 Main Deck Efficiency & Flexibility 58 40 main cards with 18 distinct and 5 singletons; 15 level-0 non-monsters limit compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards split 6 Synchro, 7 Link, 2 Xyz with several off-archetype (Naturia, Salamangreat, Code Talker) (Verified count, Inferred use)
D12 Side Deck Adaptability 5 Side Deck is empty, so no adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Six Samurai summon chains with several once-per-turn effects to track (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun weights not blended, hand-trap traits scored under D5 and D7. Structural ≈ 52.9, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); no_side_deck (-3); unverified_engine_core (-3). Final formula: Illegal cap: uncapped 0.80*52.9 + 0.20*45 = 51.3, minus modifiers totalling -12 = 39.3, then capped at 35 (theoretical/structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-summonable Six Samurai starters with strong searcher density (14 searcher-text cards)
  • Nine hand traps and six negation-text cards give multi-layer going-second interaction
  • Extra Deck bosses reach 2500 to 3000 ATK with Synchro, Link and Xyz routes

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring runs three copies against a limit of two
  • No Side Deck at all, so no best-of-three adaptation
  • Off-archetype density: 13 off-archetype main copies and 5 non-Six-Samurai Extra cards dilute the engine
  • Missing 14 of 22 usage-core cards, including Grandmaster and all Secret Six Samurai monsters

Critical choke points

  • Opening hand needs a Six Samurai starter; hand traps are dead without the right opponent action
  • Legendary Six Samurai - Shi En and the Extra Deck bosses depend on Synchro material from a limited Tuner set
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A Six Samurai or Secret Six Samurai card from the archetype core Brings the deck to legal copy limits and restores archetype purity
2 One level-0 Spell/Trap or an off-archetype main card A Side Deck of 10 to 15 cards covering hand traps and removal Gives the deck a post-side plan, which it currently lacks entirely

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring at 3 copies against a Semi-Limited limit of 2; Main 40, Extra 15, Side 0 within OCG size rules; Extra Deck ATK values for Shi En, TY-PHON and Mediclius, and the 36.4% usage-core presence figure
  • Observed: Usage stats show 8 of 22 archetype-core cards present
  • Inferred: Opening-hand starter availability (0.96 proxy) and hand-trap hit rates; Interaction, resilience and resource scores from card text; Going-first and going-second estimates
  • Provisional: Meta power and matchup fit, since no dated meta sample or tournament link exists
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample Deck title is null and the Side Deck is empty

More OCG Info

Secret Six Samurai

Secret Six Samurai Breakdown

 
 

 

 

 

 

 

 
 

 

 
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