Adventurer Token Deck #769428 — Yu-Gi-Oh! OCG

42 Main, 14 Extra, incl. Alviss of the Nordic Alfar x3, Nordic Smith Ivaldi x3, Speedroid Terrortop x3. Created Oct 20, 2026 by YGO Mod.

Deck Adventurer Token OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 10/ 100
Power Score
Structural 53
Reliability 50
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 42 / Extra 14 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link and Synchro/Xyz boss summons from the Nordic/Aesir web (Odin, Thor, Loki, Gullveig, Accesscode Talker) backed by Adventurer Token board presence; Speedroid and Nordic searchers converting to Link Monsters for a repeatable end-board
  • Turn 1 (going first): Turn 1: Rite of Aramesir or Water Enchantress (if an Adventurer Token is controlled) to place Fateful Adventure and build a Token base, then search a Nordic or Aesir enabler
  • Turn 2 (going second): Respond with Ash Blossom, Infinite Impermanence, or Nordic Relic Svalinn to protect the Token engine, then Synchro or Link into a boss
  • Recovery: Searchers (Nordic Smith Ivaldi, Hlidskjalf, Dverg, Speedroid Terrortop) and Fateful Adventure recursion rebuild the hand; Nordic Relic Gungnir and Svalinn revive Aesir from the GY
  • After siding: Not evaluable: the deck runs zero Side Deck cards, so no post-side plan exists in this list

Why it scores here

This list is Illegal: Called by the Grave is Forbidden in the OCG BanList and is run at one copy, so the score is capped and the evaluation is structural-only. The deck reliably opens searcher-rich hands (P of at least one searcher in a 5-card hand about 0.96) and can establish Adventurer Token presence through Rite of Aramesir, Fateful Adventure, and Water Enchantress, but the Adventurer core is split across Nordic, Aesir, Roid, and generic cards (exact-name archetype purity 3.6%), which weakens engine coherence. Interaction is reasonable on the system level (five hand traps, nine negation-text cards, Nordic Relic Svalinn and the Aesir Synchros), and the Extra Deck gives strong late-game boss power (Odin 4000 ATK, Thor 3500, Loki 3300). No combo evidence was supplied, so combo floor and ceiling are text-only inference, and the zero-card Side Deck removes any post-side adaptability. Popularity did not earn points: the usage statistics confirm a real list but were not counted as power, and the score was not derived from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Rite of Aramesir or Infinite Impermanence in 5-card hand) ≈ 0.32 per 3-copy card; archetype core P(at least one in hand) ≈ 0.76; Adventurer Token engine split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Searcher-text group P(at least one in 5-card hand) ≈ 0.96 keeps most hands live, but many Nordic monsters are conflicting Normal Summon bodies and 22 distinct main-deck cards dilute the starters (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling inferred from Synchro/Link boss text and Odin, Thor, Loki negation/destruction clauses (Inferred)
D4 Combo Floor & Median Output 40 No recorded board data; median output inferred from searcher density and Token-based board presence only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Five hand traps and nine negation-text cards provide two-or-more independent interruptions; Nordic Relic Gungnir and Svalinn revive Aesir after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Multiple searchers and GY recursion (Hlidskjalf banish-to-search, Dverg GY recovery, Gungnir and Svalinn revival) regenerate resources; no ResourceScore measured (Inferred)
D7 End-Board & Interaction Quality 65 Thor and Loki negate or destroy Spell/Trap activations, Svalinn negates face-up cards, and Ash Blossom and Infinite Impermanence layer protection; semantic read from excerpts (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second board breaking relies on hand traps and Synchro negations rather than verified split data; Called by the Grave is illegal and unavailable (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK ceiling is high (Odin 4000, Thor 3500, Loki 3300, Super Starslayer TY-PHON 2900, Underworld Goddess 3000) with direct-attack support limited (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 42 main cards across 22 distinct names with 10 singletons and 8 three-ofs; 54 of 56 archetype-linked copies are off the exact archetype name, lowering coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards: 8 Link, 3 Synchro, 3 Xyz; heavy Link density with 3 Aesir Synchros and only one Number, giving reasonable flex (Verified composition)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards), so no adaptability can be credited for best-of-3 play (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype meta-share absent, so format fit is Provisional
D14 Pilotability & Error Tolerance 35 Several sub-engines (Adventurer Token, Nordic, Aesir, Roid) with multiple conditional triggers and Extra Deck summon restrictions create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); with modifiers -12 gives about 40, then capped to 35 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (19 cards) keeps most opening hands functional
  • Five hand traps plus negation-text Extra Deck bosses give layered interaction
  • Extra Deck boss ceiling (Odin 4000, Thor 3500, Loki 3300) is high

Weaknesses

  • Illegal list: Called by the Grave is Forbidden and run at one copy
  • Engine split across Nordic, Aesir, Roid, and generic cards (exact-name purity 3.6%)
  • No Side Deck, so no best-of-3 adaptation

Critical choke points

  • Adventurer Token presence gates Water Enchantress, Wandering Gryphon Rider, and Fateful Adventure value
  • Aesir Synchros depend on Nordic Beast or Ascendant Tuners being live
Priority Remove Add Reason
1 Called by the Grave A legal non-Forbidden Quick-Play or Spell negation card from the current OCG BanList Restores legality; the list cannot receive a normal score until this is fixed
2 One off-archetype tech card A 15-card Side Deck (hand trap or negation depth) Adds post-side adaptability in best-of-3 play

Evidence & confidence

  • Verified: Legality: Called by the Grave is Forbidden with 1 copy, status Illegal; Main 42, Extra 14, Side 0 within OCG size rules; Searcher-text group size 19; core cards Fateful Adventure, Dracoback, Wandering Gryphon Rider at 83% inclusion
  • Observed: Usage statistics show the core Adventurer cards are present in this list (6 of 6 core cards)
  • Inferred: Starter reliability and brick estimates from hypergeometric draws; Interaction and resilience from card text excerpts; Closing power from Extra Deck boss stats and text
  • Provisional: Format fit and Meta Power (no dated metagame sample)
  • Data gaps: no combos supplied: combo floor, median, and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for OCG matchups, going-first/second split, or brick rate Side Deck empty: post-side plan cannot be assessed

More OCG Info

Adventurer Token

Adventurer Token Breakdown

 
 

 

 

 

 

 

 
 

 

 
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