Performapal Deck #769427 — Yu-Gi-Oh! OCG

43 Main, 13 Extra, incl. Artifact Lancea x3, Performapal Skullcrobat Joker x3, Supreme King Gate Magician x3. Created Oct 20, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 43 / Extra 13 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck threats (Supreme King, Odd-Eyes and Magician Fusion/Xyz/Link monsters, notably Dark Magician of Destruction and Super Starslayer TY-PHON) converting board presence into lethal damage; no recorded boards exist to confirm this; Pendulum board plus Link/Xyz beatdown; Red-Eyes Dark Dragoon's destruction-and-damage effect is not usable because the card is Forbidden in OCG
  • Turn 1 (going first): Open a searcher (Supreme King Dragon Darkwurm, Wings of Light, Skullcrobat Joker) and set Pendulum scales from Magician and Supreme King monsters, then protect the board with Ash Blossom and Infinite Impermanence (Inferred from card text; no recorded boards)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Nibiru) to answer the opponent's first summon chain, then rebuild through Pendulum searches (Inferred)
  • Recovery: Pendulum Zone re-placement via Supreme King Gate Zero and Wisdom-Eye Magician, plus Pendulum searches from Star Pendulumgraph and Exceed the Pendulum (Inferred)
  • After siding: No side deck was supplied (0 cards), so there is no post-side plan

Why it scores here

The deck's Pendulum searchers (Supreme King Dragon Darkwurm, Wings of Light, Performapal Skullcrobat Joker) give a 0.94 hypergeometric chance of at least one searcher in an opening 5-card hand, so the engine is usually live on turn 1 (Inferred). Its 13 hand traps give a 0.90 chance of at least one in a going-second 6-card hand, which supports interruption and going-second resilience. The deck is not a coherent Performapal list: exact-name purity is 0%, with 56 copies spread across Magician, Supreme King, Odd-Eyes, Code Talker and other sub-archetypes, so its engine coherence is weaker than the archetype label suggests. No recorded boards, tournament data or side deck exist, so the ceiling and median are text-only estimates and the score rests on structure rather than observed results. The deck is Illegal in OCG (Ash Blossom 3 vs 2, Droll & Lock Bird 2 vs 1, Red-Eyes Dark Dragoon Forbidden), so the score is capped at 30 and is theoretical only; popularity and meta-share did not earn points, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in a 5-card opening hand) ≈ 0.94; Pendulum starter access is reasonable but the archetype core is only 34% likely to be present in an opening 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mixed Pendulum, Fusion, Link and Xyz pieces with 56 off-archetype copies and 13 singleton-heavy slots create dead-hand and conflicting-summon risk; P(no core in 5) ≈ 0.34 (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards; the ceiling is text-only inference from Odd-Eyes, Magician and Supreme King interactions (Inferred)
D4 Combo Floor & Median Output 35 No combo sample, so median and floor cannot be measured; scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 60 13 hand traps and 18 searcher-text cards give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Pendulum re-placement give some recovery, but Extra Deck summons and Pendulum scale spend are unmeasured (Inferred)
D7 End-Board & Interaction Quality 55 13 negation-text cards and Ash Blossom/Droll-style interaction give layered responses; no interaction density data is supplied (Inferred)
D8 Going-Second & Board-Breaking Power 60 P(at least one hand trap in a going-second 6-card hand) ≈ 0.90 supports challenging the board; no board-breaker data (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck threats such as Dark Magician of Destruction (ATK 2800) and Super Starslayer TY-PHON (ATK 2900) provide closing power, but no end-board data (Verified text, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 43-card main with 13 singleton-heavy slots and 3 copies of many cards; main-deck flexibility is limited by the over-limit list (Verified structure)
D11 Extra Deck Efficiency & Coverage 55 13 Extra Deck cards split into 4 Xyz, 6 Link and 3 Fusion, with Fusion access via Red-Eyes Dark Dragoon blocked by its Forbidden status (Verified)
D12 Side Deck Adaptability 10 The deck has no side deck (0 cards), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data or dated meta sample; archetype usage stats exist but cannot establish fit (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple summon types, Pendulum scales and several interactive timing windows raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal cap (-5). Final formula: 0.80*Structural(49) + 0.20*TournamentReliability(40) = 47 pre-modifiers; modifiers -12 gives 35; Illegal cap applied, final 30 (Meta provisional)


More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top