Magician Girls Deck #769426 — Yu-Gi-Oh! OCG

43 Main, 13 Extra, incl. Artifact Lancea x3, Performapal Skullcrobat Joker x3, Supreme King Gate Magician x3. Created Oct 20, 2026 by YGO Mod.

Deck Magician Girls OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 43 / Extra 13 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Pendulum-driven Magician and Supreme King board that converts into Extra Deck link, xyz and fusion boss summons (Dark Magician of Destruction, Odd-Eyes Vortex Dragon, Super Starslayer TY-PHON, Divine Arsenal AA-ZEUS, Underworld Goddess) (Inferred from card text); Hand-trap-supported Pendulum pressure: Supreme King Dragon Darkwurm and Lightwurm plus link-based attacks (Inferred)
  • Turn 1 (going first): Search through Star Pendulumgraph, Wings of Light and Supreme King Gate pendulums to set the Pendulum Zone, then Pendulum or Link Summon into a boss while holding Ash Blossom or Droll for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Droll & Lock Bird, Effect Veiler, Infinite Impermanence, Artifact Lancea, Nibiru) to disrupt the opponent's board, then rebuild through Pendulum searchers (Inferred)
  • Recovery: Pendulum Zone resets through Supreme King Gate Zero and Wisdom-Eye Magician, plus Star Pendulumgraph recursion of Magician Pendulum monsters (Inferred from card text)
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games (Verified)

Why it scores here

The list is Illegal in OCG: three Ash Blossom copies (limit 2), two Droll & Lock Bird (limit 1) and a Forbidden Red-Eyes Dark Dragoon, so it receives a capped, structural-only score rather than a normal Final. Within that structural read, the Pendulum searchers (about 94% to find at least one in a 5-card opening hand) and the hand-trap package (about 90% to hold one going second) give the deck a real ability to open and to disrupt. Conversion is inferred from card text only: there are no recorded boards, so the ceiling and median are not measured, and the Supreme King Z-ARC payoff that several cards reference is absent from the list. Side-deck adaptability is minimal because there are no side cards, and matchup fit is provisional because no tournament or meta data is supplied. The score was not derived by averaging card scores; archetype popularity earned no points, and the 35 is capped by the legality failure.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 searcher in 5-card hand) ≈ 0.94; core archetype group 0.48 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Hand traps and tech cards are dead without the Pendulum engine; 43 main with 24 distinct cards and 16 Pendulum monsters (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling inferred from text, and the Supreme King Z-ARC payoff is missing (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has 0 boards; median output is unmeasured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 13 hand traps and 18 searcher-text cards give multiple reentry routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Star Pendulumgraph and Wings of Light recursion versus heavy Pendulum-Zone spend (Inferred)
D7 End-Board & Interaction Quality 68 Ash, Droll, Infinite Impermanence, Effect Veiler and Artifact Lancea plus negation text on Extra Deck bosses; copy limits are breached (Verified legality, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage ≈ 0.90 (Inferred); no going-second board data (Provisional)
D9 Offensive Pressure & Closing Power 60 Multiple 2500-3000 ATK Extra bosses (Verified stats), with no measured closing rate (Inferred)
D10 Main Deck Efficiency & Flexibility 50 43 main, 24 distinct, with 25 generic and 56 off-exact-name copies; mixed sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 13 distinct Extra cards across link, xyz and fusion, with one Forbidden fusion (Verified composition)
D12 Side Deck Adaptability 10 No side deck is registered (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Pendulum scale choices plus link and xyz summons across 13 Extra cards give a high decision count (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary at roughly 25% of the midrange weights. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); no_side_deck (0). Final formula: Illegal: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, then capped to 35 for the copy-limit and Forbidden violations; no normal Final score (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package gives high opening-hand access to interaction (Inferred)
  • Several 2500-3000 ATK Extra Deck bosses with Extra Deck flexibility across link, xyz and fusion (Verified stats)

Weaknesses

  • Illegal in OCG: copy-limit breaches and a Forbidden card (Verified)
  • No side deck, so no adaptation between games (Verified)
  • Mixed sub-archetypes with 0% exact-name purity and no Supreme King Z-ARC payoff (Verified composition)

Critical choke points

  • The Forbidden Red-Eyes Dark Dragoon slot must be removed before the list can be played
  • The Pendulum Zone is the single engine axis; losing it leaves hand traps without a plan (Inferred)
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon (1), one Ash Blossom & Joyous Spring, one Droll & Lock Bird Legal substitutes within the OCG copy limits, for example a second non-restricted hand trap or a Pendulum searcher Makes the list legal, which is a precondition for any normal score
2 No side deck is currently registered A 10-15 card side deck with anti-Extra-Deck and anti-hand-trap tech Enables post-side plans (D12)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies (limit 2), Droll & Lock Bird 2 copies (limit 1), Red-Eyes Dark Dragoon forbidden; Main 43, Extra 13, Side 0; within size rules; Searcher-text group P≥1 in hand5 ≈ 0.94
  • Inferred: Opening engine access ≈ 0.94 searcher and 0.90 hand-trap, from hypergeometric estimates; Going-second disruption and Pendulum-engine conversion read from card text
  • Provisional: Meta Power (no dated sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first/second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

Magician Girls

Magician Girls Breakdown

 
 

 

 

 

 

 

 
 

 

 
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