Speedroid Deck #769425 — Yu-Gi-Oh! OCG
47 Main, 13 Extra, incl. Mulcharmy Purulia x3, Radiant Typhoon Swen x3, Speedroid Terrortop x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (47)
- Droll & Lock Bird x1
- Mulcharmy Purulia x3
- Radiant Typhoon Eldam x2
- Radiant Typhoon Meghala x2
- Radiant Typhoon Swen x3
- Speedroid Double Yoyo x1
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- Speedroid Colonel Clackers x2
- Speedroid Marble Machine x2
- Speedroid Wing Synchron x1
- Ash Blossom & Joyous Spring x3
- Speedroid CarTurbo x1
- Speedroid Darumaknocker x3
- Speedroid Den-Den Daiko Duke x1
- Speedroid Red-Eyed Dice x1
- Crossout Designator x1
- Harpie's Feather Duster x1
- Lightning Storm x3
- Mystical Space Typhoon x1
- Radiant Typhoon Chant x1
- Speedroid Scratch x1
- Speedroid Wheel x1
- Evenly Matched x3
- Infinite Impermanence x3
- Speedroid Clear Wing Wonder x1
- Speedroid Dupligate x1
Extra Deck (13)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: ocg
Legality
Main 47 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro-based boards (Clear Wing Synchro Dragon, Crystal Clear Wing Over Synchro Dragon, Wind Pegasus @Ignister) that the Speedroid starters and Tuners reach from the hand and Deck.; Hi-Speedroid and Clear Wing Synchro pressure, with Clear Wing Fast Dragon from the Pendulum Zone, when the extra-deck routes are online.
- Turn 1 (going first): Open a Speedroid starter (Terrortop, Darumaknocker or Marble Machine), search a Speedroid monster or Spell/Trap, and Synchro Summon into a WIND Synchro. Keep Ash Blossom or Evenly Matched up for the opponent's first answer.
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Evenly Matched and Droll & Lock Bird to stop the opponent's first turn, then convert the surviving Speedroid starter into a Synchro.
- Recovery: Recover with Speedroid Scratch, Radiant Typhoon searchers and the Speedroid Wheel/Taketomborg recursion lines (all Deck-dependent), then rebuild a Synchro from the Graveyard-recovered Tuners.
- After siding: No side deck is registered (side_count 0), so there is no post-side plan. The deck cannot adapt between games in this list.
Why it scores here
The deck opens a Speedroid starter in roughly 79% of opening hands (archetype-core group, Inferred), so the engine is accessible on turn 1. It converts that starter into Synchro boards through a 13-card Extra Deck with several 3000+ ATK and negation-capable monsters. Interaction is dense (about 10 hand traps and removal-text cards), which earns credit for going-second resilience and disruption handling. The score does not come from Speedroid being a popular archetype, and it does not come from averaging card scores. The deck is Illegal (Ash Blossom at 3 copies in OCG Semi-Limited, limit 2), so the score is capped low and presented as structural-only. There is no combo data, no side deck and no tournament context, so median output, post-side and matchup dimensions are provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core card in 5-card opening hand) ~0.79; three copies each of Terrortop and Darumaknocker give redundant starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 27 distinct Main Deck cards with 15 singletons and 10 hand traps create redundant or conflicting hands; no brick estimate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling is a Synchro board through Clear Wing Over Synchro Dragon or Crystal Clear Wing Synchro Dragon, read from card text only; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median output is unknown and kept near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Two or three independent starters and Graveyard recursion (Taketomborg, Den-Den Daiko Duke) give route redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searchers and recursion are heavy in card text (15 searcher-text cards, Speedroid Scratch, Dupligate); no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Interaction density is high: Ash Blossom, Evenly Matched, Infinite Impermanence, Lightning Storm and Harpie's Feather Duster; Clear Wing Synchro negation text (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap density is strong: P(>=1 hand trap in 6-card hand) ~0.78 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 64 | Crystal Clear Wing Over Synchro Dragon (3500 ATK, 1 copy) and Clear Wing Synchro Dragon (2500 ATK, 2 copies) give closing pressure only when a Synchro lands (Verified stat + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 44 | 47 Main Deck cards with 8 three-of slots and 15 singleton tech cards; compactness is moderate (Verified count, Inferred rating) |
| D11 | Extra Deck Efficiency & Coverage | 52 | Extra Deck of 11 Synchro and 2 Link monsters, all WIND-typed, with several redundant Clear Wing copies (Verified breakdown) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (side_count 0), so post-side adaptability is absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share is not supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multiple decision points: Pendulum placement, dice-roll Wheel, Synchro material choices and hand-trap timing (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (structural only, illegal list). Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal copy limit (Ash Blossom at 3, legal 2) (-8); No side deck (-4). Final formula: Structural 55.8 -> 0.80*Structural + 0.20*TournamentReliability = 54.4 (Meta provisional), +modifiers -12 = 42, then Illegal cap applied -> 35 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is accessible (~79% at least one core card in 5 cards, Inferred)
- Dense hand-trap and removal-text interaction supports going-second resilience
- Multiple Synchro and Link routes from a WIND-focused Extra Deck
Weaknesses
- Illegal as written: Ash Blossom & Joyous Spring is over the OCG Semi-Limited limit (3 vs 2)
- No side deck (side_count 0)
- Many singleton tech and hand-trap slots reduce consistency and increase brick risk
- Mixed sub-archetypes (Speedroid, Radiant Typhoon, Clear Wing, Hi-Speedroid, Mulcharmy) dilute engine coherence
Critical choke points
- Ash Blossom copy count must be reduced to 2 before the list is legal
- Dependence on Speedroid starters to reach the Synchro routes
- Hand-trap density (10) competes with starter slots for the same hand space
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-engine Speedroid starter or a second Speedroid Scratch | Restores legality (copy limit 2) and keeps the starter count stable |
| 2 | 1 tech singleton (e.g. Crossout Designator or Speedroid Wheel) | 1 Side Deck card (Ash Blossom or Harpie's Feather Duster) | Creates a post-side plan; the list currently has none |
Evidence & confidence
- Verified: Main 47, Extra 13, Side 0 within OCG size rules; Ash Blossom & Joyous Spring at 3 copies, OCG Semi-Limited limit 2 (illegal); Archetype core copy counts and inclusion percentages from usage_statistics
- Observed: Usage stats show Speedroid Terrortop in 93% of archetype lists and Ash Blossom in 67%
- Inferred: P(>=1 starter in opening 5) ~0.79 and going-second hand-trap density ~0.78 from hypergeometric draws; Synchro-board ceiling and interaction quality from card text; Structural weights and dimension scores
- Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament context)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Deck title is null in the export
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