Vaylantz Deck #769421 — Yu-Gi-Oh! OCG

40 Main, 11 Extra, incl. Mulcharmy Fuwalos x3, Performapal Monkeyboard x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.

Deck Vaylantz OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
33± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon Vaylantz boards (Buster Baron, Voltage Viscount, Mad Marquess, Saion) backed by the Vaylantz World field spells, converting into Extra Deck Fusion/Link pressure (Genesis Grand Duke, Arktos XII, S:P Little Knight); Link and Xyz beatsticks (Underworld Goddess, Exceed the Pendulum, Varudras) once the board is established, though Varudras is illegal in this format
  • Turn 1 (going first): Field spell plus Pendulum Summon of Vaylantz monsters from the Pendulum Zone, using Shinonome/Mulcharmy/Terraforming to thin and extend, with Ash Blossom and Droll & Lock Bird as the hand interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird) and Crossout Designator to break the opponent's opening, then re-establish the Vaylantz field and Pendulum board
  • Recovery: Vaylantz Wakening and Konig/Shinra Bansho field recursion, with Mulcharmy Fuwalos drawing off Special Summons; no recorded recovery lines were supplied to verify this
  • After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so no post-side plan exists in the evidence

Why it scores here

The deck is Illegal in OCG: Varudras is run at 1 copy despite a Forbidden status, and Ash Blossom & Joyous Spring is run at 3 copies against a legal limit of 2. The structural read is therefore theoretical only and capped low. Within that frame, the 40-card main is a coherent Vaylantz Pendulum shell supported by two Vaylantz World field spells and reasonable hand-trap density (Ash, Droll & Lock Bird, Crossout Designator), which gives moderate starter access and interaction on the system. Consistency is only moderate because just 49% of the main-deck copies match the exact archetype name and 26 copies are off-archetype (Performapal, Magician, Mulcharmy, Ninja), and the deck has no Side Deck to adapt after a loss. The score did not come from Vaylantz being a popular archetype or from averaging card scores; no combos, tournament, or guide evidence was supplied, so combo ceiling and median are text-only estimates and Meta Power is provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Ash Blossom in 5-card opener) = 0.34; Pendulum starters and field spells give a plausible T1 engine, but no combo boards were supplied (Inferred)
D2 Opening-Hand Quality & Brick Management 50 24 Pendulum monsters plus 9 spells in 40 cards; Pendulum-only hands are partial bricks without a field spell or Pendulum Zone partner, and Mulcharmy/Shinonome help thin (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards (total combos 0); ceiling is an estimate from Extra Deck Fusion/Link access and field-spell text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded combo distribution or median; floor and median are text-based estimates, not observed output (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent route families (Vaylantz Pendulum Summons and Extra Deck Fusion/Link) plus recursion via Konig/Shinra Bansho and Wakening (Inferred)
D6 Resource Economy, Recovery & Grind 45 Field spell recursion and Mulcharmy draw offset resource spend, but no resource signature data was supplied (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom x3 and Droll & Lock Bird as hand traps, Crossout Designator and Pendulum-zone removal text; breadth is good but Ash is over limit (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on hand traps and Crossout Designator to break a board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing via Arktos XII (3000 ATK), Genesis Grand Duke (2500 ATK) and Underworld Goddess (3000 ATK) is strong on paper, but no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main cards within the OCG 40-60 range, 17 distinct cards, with only 49% exact-archetype purity and 4 singleton tech slots (Verified structure, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 11 Extra Deck cards within the 0-15 cap, with 3 Fusion, 6 Link and 2 Xyz; Varudras in this slot is Forbidden and makes the list illegal (Verified)
D12 Side Deck Adaptability 20 Side Deck is empty (0 of 15 allowed); no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Requires Pendulum scale sequencing and Extra Deck Link/Fusion timing across several interacting lines; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural weights only; no Meta dimension). Modifiers: none.


More OCG Info

Vaylantz

Vaylantz Breakdown

 
 

 

 

 

 

 

 
 

 

 
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