Vaylantz Deck #769421 — Yu-Gi-Oh! OCG
40 Main, 11 Extra, incl. Mulcharmy Fuwalos x3, Performapal Monkeyboard x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nazuki the Vaylantz Ninja x2
- Performapal Duelist Extraordinaire x1
- Performapal Monkeyboard x3
- Performapal Skullcrobat Joker x3
- Saion the Vaylantz Archer x3
- Shinonome the Vaylantz Priestess x3
- Vaylantz Buster Baron x3
- Vaylantz Mad Marquess x3
- Vaylantz Voltage Viscount x3
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Terraforming x1
- Vaylantz Wakening - Solo Activation x3
- Vaylantz World - Konig Wissen x2
- Vaylantz World - Shinra Bansho x2
Extra Deck (11)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 40 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Pendulum-summon Vaylantz boards (Buster Baron, Voltage Viscount, Mad Marquess, Saion) backed by the Vaylantz World field spells, converting into Extra Deck Fusion/Link pressure (Genesis Grand Duke, Arktos XII, S:P Little Knight); Link and Xyz beatsticks (Underworld Goddess, Exceed the Pendulum, Varudras) once the board is established, though Varudras is illegal in this format
- Turn 1 (going first): Field spell plus Pendulum Summon of Vaylantz monsters from the Pendulum Zone, using Shinonome/Mulcharmy/Terraforming to thin and extend, with Ash Blossom and Droll & Lock Bird as the hand interaction
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird) and Crossout Designator to break the opponent's opening, then re-establish the Vaylantz field and Pendulum board
- Recovery: Vaylantz Wakening and Konig/Shinra Bansho field recursion, with Mulcharmy Fuwalos drawing off Special Summons; no recorded recovery lines were supplied to verify this
- After siding: Not evaluable: the deck has an empty Side Deck (0 cards), so no post-side plan exists in the evidence
Why it scores here
The deck is Illegal in OCG: Varudras is run at 1 copy despite a Forbidden status, and Ash Blossom & Joyous Spring is run at 3 copies against a legal limit of 2. The structural read is therefore theoretical only and capped low. Within that frame, the 40-card main is a coherent Vaylantz Pendulum shell supported by two Vaylantz World field spells and reasonable hand-trap density (Ash, Droll & Lock Bird, Crossout Designator), which gives moderate starter access and interaction on the system. Consistency is only moderate because just 49% of the main-deck copies match the exact archetype name and 26 copies are off-archetype (Performapal, Magician, Mulcharmy, Ninja), and the deck has no Side Deck to adapt after a loss. The score did not come from Vaylantz being a popular archetype or from averaging card scores; no combos, tournament, or guide evidence was supplied, so combo ceiling and median are text-only estimates and Meta Power is provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Ash Blossom in 5-card opener) = 0.34; Pendulum starters and field spells give a plausible T1 engine, but no combo boards were supplied (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 24 Pendulum monsters plus 9 spells in 40 cards; Pendulum-only hands are partial bricks without a field spell or Pendulum Zone partner, and Mulcharmy/Shinonome help thin (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards (total combos 0); ceiling is an estimate from Extra Deck Fusion/Link access and field-spell text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combo distribution or median; floor and median are text-based estimates, not observed output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Two independent route families (Vaylantz Pendulum Summons and Extra Deck Fusion/Link) plus recursion via Konig/Shinra Bansho and Wakening (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Field spell recursion and Mulcharmy draw offset resource spend, but no resource signature data was supplied (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Ash Blossom x3 and Droll & Lock Bird as hand traps, Crossout Designator and Pendulum-zone removal text; breadth is good but Ash is over limit (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second relies on hand traps and Crossout Designator to break a board; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing via Arktos XII (3000 ATK), Genesis Grand Duke (2500 ATK) and Underworld Goddess (3000 ATK) is strong on paper, but no closing-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards within the OCG 40-60 range, 17 distinct cards, with only 49% exact-archetype purity and 4 singleton tech slots (Verified structure, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 11 Extra Deck cards within the 0-15 cap, with 3 Fusion, 6 Link and 2 Xyz; Varudras in this slot is Forbidden and makes the list illegal (Verified) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 of 15 allowed); no post-side plan can be evaluated (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Requires Pendulum scale sequencing and Extra Deck Link/Fusion timing across several interacting lines; decision load is high (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (structural weights only; no Meta dimension). Modifiers: none.
Couldn't load the combos





