Performapal Deck #769420 — Yu-Gi-Oh! OCG
40 Main, 11 Extra, incl. Mulcharmy Fuwalos x3, Performapal Monkeyboard x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nazuki the Vaylantz Ninja x2
- Performapal Duelist Extraordinaire x1
- Performapal Monkeyboard x3
- Performapal Skullcrobat Joker x3
- Saion the Vaylantz Archer x3
- Shinonome the Vaylantz Priestess x3
- Vaylantz Buster Baron x3
- Vaylantz Mad Marquess x3
- Vaylantz Voltage Viscount x3
- Ash Blossom & Joyous Spring x3
- Crossout Designator x1
- Terraforming x1
- Vaylantz Wakening - Solo Activation x3
- Vaylantz World - Konig Wissen x2
- Vaylantz World - Shinra Bansho x2
Extra Deck (11)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 55 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Pendulum/Link/Fusion mechanic
- Format: ocg
Legality
Main 40 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Pendulum/Fusion/Link board built on Vaylantz pendulum monsters and Vaylantz field spells, closing through Arktos XII - Chronochasm Vaylantz and Vaylantz Genesis Grand Duke (Inferred from card text).; Link-based pressure through Underworld Goddess of the Closed World and Accesscode Talker (Inferred from card text).
- Turn 1 (going first): Pendulum Summon Vaylantz scales in the Main Phase, use Vaylantz Wakening and the Field Spell to reach a Vaylantz Pendulum or Field payoff, then extend into an Extra Deck Fusion or Link (Inferred).
- Turn 2 (going second): Ash Blossom and Droll & Lock Bird respond to the opponent's first line; then rebuild through the Pendulum Zone and Field Spell (Inferred).
- Recovery: Searchers (14 copies of searcher text) and Vaylantz Monkey/Wakening-style field activations rebuild from hand and Deck (Inferred).
- After siding: No side deck is present, so there is no post-side plan.
Why it scores here
The deck's Vaylantz core (9 copies) gives a 74% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric), which keeps the engine reasonably accessible. Searchers (14 copies) and the Field Spell and Pendulum payoffs give a usable grind, and the 11 negation and removal texts plus 4 hand traps give real interaction density. The score is held down because the list is illegal: Ash Blossom is over the Semi-Limited limit and Varudras is Forbidden, so the result is structural and theoretical only. No recorded boards exist, so the ceiling and median are text-only inference. Popularity of the Performapal archetype and card-level scores were not used, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one Vaylantz core card in 5-card hand) ≈ 0.74; 3-copy starters ≈ 0.34 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Mixed 24-pendulum main with 7.8% exact-name purity; 47 off-name copies across Vaylantz, Magician and Mulcharmy lines (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from Vaylantz World field activations into Arktos and Genesis Grand Duke (Inferred from text) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos; median output unknown, so scored low for uncertainty (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three Ash Blossom and two Droll-style interruptions plus multiple searchers offer some redundant routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 14 searcher-text cards and recursive Pendulum summons support rebuilding after spend (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 11 negation and 10 removal texts; Ash Blossom and Crossout Designator are the main interaction; Varudras is Forbidden and excluded (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | 4 hand traps, 2 of them Limited or Semi-Limited; board-breaking is limited by Ash and Droll only (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Arktos XII (3000 ATK) and Genesis Grand Duke (2500 ATK) provide closing power; the top closer is Forbidden (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main with 17 distinct cards and 24 Pendulum monsters; over-limit Ash Blossom lowers efficiency (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 11 Extra cards: 6 Link, 3 Fusion, 2 Xyz; includes the Forbidden Varudras slot that cannot be legally run (Verified) |
| D12 | Side Deck Adaptability | 10 | No side deck (0 cards); no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta-share data; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Pendulum scale timing, Field Spell interactions and Link/Fusion sequencing are high-skill (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); illegal-deck cap (0). Final formula: Pre-cap: 0.80*52 + 0.20*45 = 50.6, then modifiers -4 = 46.6. Illegal-deck cap applied: final set to 30 (theoretical/structural-only).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Vaylantz core (9 copies) gives high access to a live Pendulum engine (Inferred)
- Searchers (14 copies) and recursion-style activations support grind (Inferred)
- Interaction density from Ash Blossom, Droll & Lock Bird, Crossout Designator and removal text (Inferred)
- Strong Extra Deck closers in Arktos XII and Genesis Grand Duke (Verified stats)
Weaknesses
- Illegal list: Ash Blossom over the Semi-Limited limit and Varudras Forbidden (Verified)
- Low exact-name purity (7.8%) with 47 off-name copies, so the engine depends on related Vaylantz, Magician and Mulcharmy cards (Verified)
- No side deck, so no post-side adaptation (Verified)
- High skill ceiling from Pendulum scale and Field Spell sequencing (Inferred)
Critical choke points
- The Vaylantz Pendulum and Field Spell starter; without one, the engine does not start (Inferred)
- Extra Deck access depends on Pendulum summons (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3 copies of Ash Blossom & Joyous Spring | 2 copies of Ash Blossom & Joyous Spring | Restores legality; the Semi-Limited limit is 2 in this format. |
| 2 | Varudras, the Final Bringer of the End Times | A legal Extra Deck Xyz or Link (for example Accesscode Talker is already present; add a second Link or Fusion closer) | Varudras is Forbidden in OCG, so it cannot be run. |
| 3 | Nothing | A 5-to-8 card side deck covering the common threat of the format | The deck has no side deck, so it has no post-side plan. |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies (max 2); Varudras Forbidden; Main 40, Extra 11, Side 0 (legal size); Copy histogram and archetype purity 7.8%; Hypergeometric draw odds (0.3376 per 3-copy card, 0.7418 for the 9-copy core group); Usage stats: 3 of 15 core cards present (20%)
- Inferred: Midrange primary strategy from Pendulum/Field-spell text and Link/Fusion closers; Opening-hand consistency and brick risk estimates; Interaction density from negation and removal text; Going-first and going-second plans from card text
- Provisional: Meta power and matchup fit (no tournament or dated meta sample)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample no side deck: post-side adaptation cannot be assessed
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