Performapal Deck #769420 — Yu-Gi-Oh! OCG

40 Main, 11 Extra, incl. Mulcharmy Fuwalos x3, Performapal Monkeyboard x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Pendulum/Link/Fusion mechanic
  • Format: ocg

Legality

Main 40 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Pendulum/Fusion/Link board built on Vaylantz pendulum monsters and Vaylantz field spells, closing through Arktos XII - Chronochasm Vaylantz and Vaylantz Genesis Grand Duke (Inferred from card text).; Link-based pressure through Underworld Goddess of the Closed World and Accesscode Talker (Inferred from card text).
  • Turn 1 (going first): Pendulum Summon Vaylantz scales in the Main Phase, use Vaylantz Wakening and the Field Spell to reach a Vaylantz Pendulum or Field payoff, then extend into an Extra Deck Fusion or Link (Inferred).
  • Turn 2 (going second): Ash Blossom and Droll & Lock Bird respond to the opponent's first line; then rebuild through the Pendulum Zone and Field Spell (Inferred).
  • Recovery: Searchers (14 copies of searcher text) and Vaylantz Monkey/Wakening-style field activations rebuild from hand and Deck (Inferred).
  • After siding: No side deck is present, so there is no post-side plan.

Why it scores here

The deck's Vaylantz core (9 copies) gives a 74% chance of at least one core card in a 5-card opening hand (Inferred hypergeometric), which keeps the engine reasonably accessible. Searchers (14 copies) and the Field Spell and Pendulum payoffs give a usable grind, and the 11 negation and removal texts plus 4 hand traps give real interaction density. The score is held down because the list is illegal: Ash Blossom is over the Semi-Limited limit and Varudras is Forbidden, so the result is structural and theoretical only. No recorded boards exist, so the ceiling and median are text-only inference. Popularity of the Performapal archetype and card-level scores were not used, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Vaylantz core card in 5-card hand) ≈ 0.74; 3-copy starters ≈ 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Mixed 24-pendulum main with 7.8% exact-name purity; 47 off-name copies across Vaylantz, Magician and Mulcharmy lines (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from Vaylantz World field activations into Arktos and Genesis Grand Duke (Inferred from text)
D4 Combo Floor & Median Output 45 No recorded combos; median output unknown, so scored low for uncertainty (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Three Ash Blossom and two Droll-style interruptions plus multiple searchers offer some redundant routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 14 searcher-text cards and recursive Pendulum summons support rebuilding after spend (Inferred)
D7 End-Board & Interaction Quality 62 11 negation and 10 removal texts; Ash Blossom and Crossout Designator are the main interaction; Varudras is Forbidden and excluded (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 4 hand traps, 2 of them Limited or Semi-Limited; board-breaking is limited by Ash and Droll only (Inferred)
D9 Offensive Pressure & Closing Power 60 Arktos XII (3000 ATK) and Genesis Grand Duke (2500 ATK) provide closing power; the top closer is Forbidden (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 40 main with 17 distinct cards and 24 Pendulum monsters; over-limit Ash Blossom lowers efficiency (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 11 Extra cards: 6 Link, 3 Fusion, 2 Xyz; includes the Forbidden Varudras slot that cannot be legally run (Verified)
D12 Side Deck Adaptability 10 No side deck (0 cards); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta-share data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Pendulum scale timing, Field Spell interactions and Link/Fusion sequencing are high-skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-4); illegal-deck cap (0). Final formula: Pre-cap: 0.80*52 + 0.20*45 = 50.6, then modifiers -4 = 46.6. Illegal-deck cap applied: final set to 30 (theoretical/structural-only).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Vaylantz core (9 copies) gives high access to a live Pendulum engine (Inferred)
  • Searchers (14 copies) and recursion-style activations support grind (Inferred)
  • Interaction density from Ash Blossom, Droll & Lock Bird, Crossout Designator and removal text (Inferred)
  • Strong Extra Deck closers in Arktos XII and Genesis Grand Duke (Verified stats)

Weaknesses

  • Illegal list: Ash Blossom over the Semi-Limited limit and Varudras Forbidden (Verified)
  • Low exact-name purity (7.8%) with 47 off-name copies, so the engine depends on related Vaylantz, Magician and Mulcharmy cards (Verified)
  • No side deck, so no post-side adaptation (Verified)
  • High skill ceiling from Pendulum scale and Field Spell sequencing (Inferred)

Critical choke points

  • The Vaylantz Pendulum and Field Spell starter; without one, the engine does not start (Inferred)
  • Extra Deck access depends on Pendulum summons (Inferred)
Priority Remove Add Reason
1 3 copies of Ash Blossom & Joyous Spring 2 copies of Ash Blossom & Joyous Spring Restores legality; the Semi-Limited limit is 2 in this format.
2 Varudras, the Final Bringer of the End Times A legal Extra Deck Xyz or Link (for example Accesscode Talker is already present; add a second Link or Fusion closer) Varudras is Forbidden in OCG, so it cannot be run.
3 Nothing A 5-to-8 card side deck covering the common threat of the format The deck has no side deck, so it has no post-side plan.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies (max 2); Varudras Forbidden; Main 40, Extra 11, Side 0 (legal size); Copy histogram and archetype purity 7.8%; Hypergeometric draw odds (0.3376 per 3-copy card, 0.7418 for the 9-copy core group); Usage stats: 3 of 15 core cards present (20%)
  • Inferred: Midrange primary strategy from Pendulum/Field-spell text and Link/Fusion closers; Opening-hand consistency and brick risk estimates; Interaction density from negation and removal text; Going-first and going-second plans from card text
  • Provisional: Meta power and matchup fit (no tournament or dated meta sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample no side deck: post-side adaptation cannot be assessed

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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