Blitzclique Deck #769416 — Yu-Gi-Oh! OCG
54 Main, 13 Extra, incl. Crackle Blitzclique x3, Dogmatika Fleurdelis, the Thunderbolt x3, Grain Blitzclique x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Astrazma Urania x2
- Crackle Blitzclique x3
- Dogmatika Fleurdelis, the Thunderbolt x3
- Emi Blitzclique x1
- Grain Blitzclique x3
- Lava Golem x3
- Surge Blitzclique x3
- The Winged Dragon of Ra - Sphere Mode x3
- Thunder King, the Lightningstrike Kaiju x1
- Veidos the Eruption Dragon of Extinction x3
- Whisker Blitzclique x2
- Ghost Ogre & Snow Rabbit x2
- Blitzclique - Breakaway x3
- Blitzclique - Steppleader x3
- Blitzclique Overvolt x1
- Forbidden Chalice x2
- Hideout in the Sky, Coulomb x3
- Mystical Space Typhoon x3
- Orichalcos Sword of Sealing x1
- Blitzclique Alternator x3
- Blitzclique Return Stroke x1
- Dogmatika Punishment x2
- Typhoon x3
Extra Deck (13)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 66 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 54 / Extra 13 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Blitzclique chain of destruction-triggered Special Summons and hand-activated responses that converts removal into board advantage, closed by Extra Deck boss monsters (Absolute Axon Kicker, Myutant Ultimus, Five-Headed Dragon, Thunder King).; Off-archetype Extra Deck beaters (Titaniklad, Enigmaster Packbit, Vallon) that take over once the board is cleared.
- Turn 1 (going first): Open a Blitzclique starter (Surge, Crackle or Grain Blitzclique, Steppleader) to destroy the opponent's key card, Special Summon a Thunder monster from hand, then use Breakaway or Alternator to keep building.
- Turn 2 (going second): Hold Crackle Blitzclique or Ghost Ogre & Snow Rabbit as hand responses to the opponent's first monster effect or Spell, then rebuild from the GY via Breakaway and Return Stroke.
- Recovery: Add Thunder monsters back through Steppleader, Emi Blitzclique and Blitzclique Overvolt from the GY, and recycle Breakaway or Alternator to place continuous traps.
- After siding: No Side Deck is registered, so no post-side plan exists in this export; a side-deck adjustment would have to be built from scratch.
Why it scores here
The deck opens a live engine reliably: the archetype core group has about a 94.6% chance of at least one card in a 5-card opening hand, and most Blitzclique monsters can be activated from hand. Conversion is interaction-led rather than combo-led; 37 removal-text cards and 8 negation-text cards let each response convert into a Special Summon and a board swing, which earns the strongest scores on endboard interaction and resource recovery. Resilience is solid because the GY recursion (Breakaway, Overvolt, Emi) and several hand-activated starters give more than one route after disruption. Points are held back by the lack of a Side Deck, the splash of off-archetype Dogmatika, Fire and Dark cards that dilute the core, and no combo or tournament data, so the floor and median are estimated rather than observed. The score comes from consistency, interaction and recovery on the system, not from Blitzclique's popularity and not from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 archetype-core card in opening hand) ≈ 0.95; 3-copy Surge, Crackle, Grain and Steppleader give multiple hand starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Hand-activated Blitzclique monsters reduce dead draws, but 44 off-archetype copies and a 34.3% exact-name purity add some conflicting or dead cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; ceiling read from text as Blitzclique removal chains into a Special Summon and then into Extra Deck bosses (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so the median is estimated from the removal-to-summon chain in typical hands (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 70 | GY recursion via Breakaway, Overvolt and Emi plus several hand starters gives independent routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | 25 searcher-text cards and recycling from the GY recover resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 37 removal-text, 8 negation-text, two hand traps and Blitzclique Return Stroke protection give layered endboard interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Two Ghost Ogre hand traps plus hand-activated responses offer some going-second board breaking; the 6-card hand reaches one at about 21% (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck bosses (Absolute Axon Kicker 3400 ATK, Myutant Ultimus 3500 ATK, Five-Headed Dragon 5000 ATK) close games from the board (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 54 main cards with 23 distinct and 13 three-copy slots; some splash (Lava Golem, Veidos, Fleurdelis) weakens compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 13 Extra Deck cards across 11 distinct names cover fusion, synchro and Xyz with few duplicates (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so post-side adaptability cannot be assessed beyond a zero score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; format fit is not measurable here (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Chained triggers across several hand and field effects create many decision points and a moderate error risk (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 66, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Empty Side Deck (-3); Off-archetype splash and engine dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is near-certain in the opening hand (about 95%) with multiple hand starters.
- Dense removal and negation text gives layered endboard interaction.
- Recursion from the GY and Breakaway/Overvolt recovery sustain resources across turns.
- Extra Deck bosses provide high-ATK closing power.
Weaknesses
- No Side Deck, so there is no post-side plan.
- Only 34.3% exact-name archetype purity; the engine is diluted by off-archetype splash.
- No recorded combo boards, so the floor and median are unverified.
- Hand-activated chains are demanding to pilot and error-prone.
Critical choke points
- Surge/Crackle/Grain Blitzclique as the first hand starter; if none are drawn, the deck has no reliable turn-one interaction.
- Blitzclique monsters as the Thunder targets for Special Summons; losing them to a hand-trap-heavy opponent slows the chain.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Veidos the Eruption Dragon of Extinction | A Side Deck of 3 to 5 cards for post-side flexibility | The deck has no post-side plan at all, and the splash card does not reinforce the core engine. |
| 2 | Lava Golem (3 copies) | Additional Blitzclique monsters or a Thunder searcher | Lava Golem is off-archetype and needs Tributes, which conflicts with the Thunder engine. |
Evidence & confidence
- Verified: Legal OCG list: 54 Main, 13 Extra, 0 Side (size 40–60 / 0–15).; Archetype core group: 23 copies, about 94.6% chance of ≥1 in a 5-card opening hand.; Extra Deck bosses' ATK values from card data.
- Observed: Blitzclique archetype-usage stats: core cards at 100% inclusion (Surge, Breakaway, Crackle).
- Inferred: Midrange primary strategy from removal/negation text density and the absence of recorded combos.; Brick, consistency and resilience scores from card text and hypergeometric estimates.; Going-second hand-trap estimate (about 21% for 2 hand traps in 6 cards).
- Provisional: Meta Power is null: no dated metagame sample.; Matchup and format fit (D13) is unmeasured; no tournament link.; Floor and median output are estimated without recorded boards.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN, so going-first/second and matchup rates are unknown. Meta Power is provisional unless a dated metagame sample is supplied. No Side Deck is registered in this export.
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