Myutant Deck #769415 — Yu-Gi-Oh! OCG

41 Main, 14 Extra, incl. Myutant M-05 x3, Myutant Mutant x3, Myutant ST-46 x3. Created Oct 20, 2026 by YGO Mod.

Deck Myutant OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 52
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion-based boards (Myutant Ultimus 3500 ATK, Myutant Synthesis, Myutant Arsenal 3000 ATK) and Xyz/Link finishers after the Myutant starter chain; Myutant Mist and Myutant Beast pressure through protection, backed by Number and Link extra-deck monsters
  • Turn 1 (going first): T1 Normal Summon Myutant ST-46 or M-05 to search a Myutant Spell/Trap, then convert through Myutant Evolution Lab or Myutant Cry into a Fusion or Special Summon
  • Turn 2 (going second): Open with Ash Blossom, Infinite Impermanence or Droll & Lock Bird to answer the opponent's first starter, then rebuild the Myutant engine from the Deck
  • Recovery: Recursion through Myutant Mutant and M-05 banish-based Special Summons, with Myutant Beast and Myutant Mist as recurring protected threats
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably opens its Myutant engine: 20 core copies give about a 97% chance of at least one in a 5-card opening hand, and the searchers (ST-46, M-05) make the starter chain accessible (Inferred). Its closing power is strong on paper, with Ultimus, Arsenal and Mist reaching 2700 to 3500 ATK, and it has seven hand traps plus Myutant-branded negations to contest the opponent's first plays (Inferred). The score is held down by the illegal list: Ash Blossom is run three copies against a limit of two, and Triple Tactics Talent is a Forbidden card, so the Structural score is treated as theoretical only. There is no Side Deck, no combo data and no tournament record, so the median output and matchup fit are unknown, and this result was not obtained by averaging the individual card scores or by using the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 Myutant core card in 5-card opening hand) = 0.97; searcher text group P(>=1 in hand5) = 0.91 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Core copies are redundant, but 33 of 53 copies are off-archetype (40% exact-name purity) and the brick proxy is 2.7% (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from card text (Fusion chain into Ultimus 3500 and Arsenal 3000 ATK) (Inferred)
D4 Combo Floor & Median Output 45 No recorded combos, so floor and median are unknown and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Seven hand traps, two Ash-type negations and multiple independent starters give redundant routes (Inferred)
D6 Resource Economy, Recovery & Grind 50 Banish-based recursion through Myutant Mutant and M-05 and float effects from Mind Procedure; no resource data (Inferred)
D7 End-Board & Interaction Quality 60 Myutant Ultimus and Mist negate activations and Synthesis destroys on Fusion Summon; interaction density has no observed data (Inferred)
D8 Going-Second & Board-Breaking Power 60 Seven hand traps and Droll & Lock Bird give going-second interaction, but there is no going-second win-rate data (Inferred)
D9 Offensive Pressure & Closing Power 70 Ultimus 3500, Arsenal 3000, Draglubion 3000 and TY-PHON 2900 give high ceilings, with no observed closing data (Verified text, Inferred)
D10 Main Deck Efficiency & Flexibility 48 41 main cards with nine triple-copy slots and 33 off-archetype copies; Triple Tactics Talent is illegal (Verified)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards across Fusion, Xyz, Link and Synchro with several single-copy Link and Xyz cards from other archetypes (Verified)
D12 Side Deck Adaptability 10 The deck has zero Side Deck cards, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, banish and Special Summon chains with several decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo primary with Midrange secondary (structural weights taken from the Combo profile). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*57 + 0.20*50 = 55.6; context modifiers -10 give 45.6; Illegal-deck cap applied (theoretical/structural-only) gives 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 20 core Myutant copies (about 97% to open at least one in a 5-card hand)
  • Multiple searchers and starters (ST-46, M-05, Mutant) give redundant engine access
  • High closing ceiling from Ultimus, Arsenal, Mist and Draglubion
  • Seven hand traps plus Myutant-branded negations for going-second interaction

Weaknesses

  • Illegal list: Ash Blossom over copy limit and Forbidden Triple Tactics Talent
  • 40% exact-name archetype purity, with 33 off-archetype copies diluting the engine
  • No Side Deck
  • No combo or tournament evidence to confirm the median output

Critical choke points

  • Forced removal of the Forbidden and over-limit cards before the list can be scored as a normal deck
  • Single-copy Extra Deck engines (Ultimus, Arsenal, Mist) need specific material lines
Priority Remove Add Reason
1 1 Triple Tactics Talent 1 Myutant-branded or archetype-legal card Forbidden card makes the list illegal
2 1 Ash Blossom & Joyous Spring 1 Ash-free hand trap or Myutant card Copy count is over the Semi-Limited limit of two
3 Off-archetype filler Myutant Side Deck of 10 to 15 cards Side count is 0, and the deck needs a post-side plan

Evidence & confidence

  • Verified: Main 41 and Extra 14 are within OCG size rules; Triple Tactics Talent is Forbidden and run 1 copy; Ash Blossom is Semi-Limited and run 3 copies (limit 2); Droll & Lock Bird, Kashtira Unicorn, Pot of Prosperity and S:P Little Knight are Limited and run 1 copy each (legal); Myutant card text and archetype purity (40%)
  • Inferred: P(>=1 core starter in 5-card hand) = 0.97; Seven hand traps give a 70% chance of one in a 6-card hand going second; Engine redundancy from three 3-copy searchers; Interaction density from negation text
  • Provisional: Meta Power and matchup fit (no dated metagame sample); Going-first and going-second splits (no win-rate telemetry)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) no Side Deck, so post-side and matchup questions cannot be answered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Myutant

Myutant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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