Myutant Deck #769415 — Yu-Gi-Oh! OCG
41 Main, 14 Extra, incl. Myutant M-05 x3, Myutant Mutant x3, Myutant ST-46 x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (41)
- Droll & Lock Bird x1
- Hushed Psychic Minister x1
- Kashtira Unicorn x1
- Myutant Arsenal x1
- Myutant Beast x2
- Myutant M-05 x3
- Myutant Mist x1
- Myutant Mutant x3
- Myutant ST-46 x3
- Ash Blossom & Joyous Spring x3
- Mind Procedure x3
- Serene Psychic Girl x3
- Shif, Fairy of the Ghoti x3
- Emergency Teleport x3
- Myutant Evolution Lab x2
- Myutant Fusion x1
- Pot of Prosperity x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Myutant Cry x2
Extra Deck (14)
- Myutant Synthesis x3
- Myutant Ultimus x1
- Accesscode Talker x1
- I:P Masquerena x1
- Relinquished Anima x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Ghoti of the Deep Beyond x1
- Number 100: Numeron Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 97: Draglubion x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 55 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion-based boards (Myutant Ultimus 3500 ATK, Myutant Synthesis, Myutant Arsenal 3000 ATK) and Xyz/Link finishers after the Myutant starter chain; Myutant Mist and Myutant Beast pressure through protection, backed by Number and Link extra-deck monsters
- Turn 1 (going first): T1 Normal Summon Myutant ST-46 or M-05 to search a Myutant Spell/Trap, then convert through Myutant Evolution Lab or Myutant Cry into a Fusion or Special Summon
- Turn 2 (going second): Open with Ash Blossom, Infinite Impermanence or Droll & Lock Bird to answer the opponent's first starter, then rebuild the Myutant engine from the Deck
- Recovery: Recursion through Myutant Mutant and M-05 banish-based Special Summons, with Myutant Beast and Myutant Mist as recurring protected threats
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens its Myutant engine: 20 core copies give about a 97% chance of at least one in a 5-card opening hand, and the searchers (ST-46, M-05) make the starter chain accessible (Inferred). Its closing power is strong on paper, with Ultimus, Arsenal and Mist reaching 2700 to 3500 ATK, and it has seven hand traps plus Myutant-branded negations to contest the opponent's first plays (Inferred). The score is held down by the illegal list: Ash Blossom is run three copies against a limit of two, and Triple Tactics Talent is a Forbidden card, so the Structural score is treated as theoretical only. There is no Side Deck, no combo data and no tournament record, so the median output and matchup fit are unknown, and this result was not obtained by averaging the individual card scores or by using the archetype's popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 Myutant core card in 5-card opening hand) = 0.97; searcher text group P(>=1 in hand5) = 0.91 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Core copies are redundant, but 33 of 53 copies are off-archetype (40% exact-name purity) and the brick proxy is 2.7% (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from card text (Fusion chain into Ultimus 3500 and Arsenal 3000 ATK) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos, so floor and median are unknown and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Seven hand traps, two Ash-type negations and multiple independent starters give redundant routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Banish-based recursion through Myutant Mutant and M-05 and float effects from Mind Procedure; no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Myutant Ultimus and Mist negate activations and Synthesis destroys on Fusion Summon; interaction density has no observed data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Seven hand traps and Droll & Lock Bird give going-second interaction, but there is no going-second win-rate data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Ultimus 3500, Arsenal 3000, Draglubion 3000 and TY-PHON 2900 give high ceilings, with no observed closing data (Verified text, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 41 main cards with nine triple-copy slots and 33 off-archetype copies; Triple Tactics Talent is illegal (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 14 Extra Deck cards across Fusion, Xyz, Link and Synchro with several single-copy Link and Xyz cards from other archetypes (Verified) |
| D12 | Side Deck Adaptability | 10 | The deck has zero Side Deck cards, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion, banish and Special Summon chains with several decision points per turn (Inferred) |
How the score was computed
Strategy profile: Combo primary with Midrange secondary (structural weights taken from the Combo profile). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*57 + 0.20*50 = 55.6; context modifiers -10 give 45.6; Illegal-deck cap applied (theoretical/structural-only) gives 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 20 core Myutant copies (about 97% to open at least one in a 5-card hand)
- Multiple searchers and starters (ST-46, M-05, Mutant) give redundant engine access
- High closing ceiling from Ultimus, Arsenal, Mist and Draglubion
- Seven hand traps plus Myutant-branded negations for going-second interaction
Weaknesses
- Illegal list: Ash Blossom over copy limit and Forbidden Triple Tactics Talent
- 40% exact-name archetype purity, with 33 off-archetype copies diluting the engine
- No Side Deck
- No combo or tournament evidence to confirm the median output
Critical choke points
- Forced removal of the Forbidden and over-limit cards before the list can be scored as a normal deck
- Single-copy Extra Deck engines (Ultimus, Arsenal, Mist) need specific material lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Triple Tactics Talent | 1 Myutant-branded or archetype-legal card | Forbidden card makes the list illegal |
| 2 | 1 Ash Blossom & Joyous Spring | 1 Ash-free hand trap or Myutant card | Copy count is over the Semi-Limited limit of two |
| 3 | Off-archetype filler | Myutant Side Deck of 10 to 15 cards | Side count is 0, and the deck needs a post-side plan |
Evidence & confidence
- Verified: Main 41 and Extra 14 are within OCG size rules; Triple Tactics Talent is Forbidden and run 1 copy; Ash Blossom is Semi-Limited and run 3 copies (limit 2); Droll & Lock Bird, Kashtira Unicorn, Pot of Prosperity and S:P Little Knight are Limited and run 1 copy each (legal); Myutant card text and archetype purity (40%)
- Inferred: P(>=1 core starter in 5-card hand) = 0.97; Seven hand traps give a 70% chance of one in a 6-card hand going second; Engine redundancy from three 3-copy searchers; Interaction density from negation text
- Provisional: Meta Power and matchup fit (no dated metagame sample); Going-first and going-second splits (no win-rate telemetry)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) no Side Deck, so post-side and matchup questions cannot be answered Meta Power is Provisional unless a dated metagame sample is supplied
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