Rose Dragon Deck #769412 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Vengeful Witch x3, White Rose Dragon x3, Princess Dracaena, the Thirsting Tree x3. Created Oct 20, 2026 by YGO Mod.

Deck Rose Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
61± 8/ 100
Power Score
Structural 65
Reliability 52
Going First 68
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 68
Going Second 70
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro pressure from Black Rose Dragon, Bramble Rose Dragon and Ruddy Rose Dragon, backed by Dis Pater and Genex Return Zero as high-ATK closers; Negate-and-destroy interaction from Extra Deck monsters (Ruddy Rose, Dis Pater, Genex Return Zero) that keeps the Synchro board alive
  • Turn 1 (going first): Normal Summon White Rose Dragon or Roxrose Dragon (searchers) or Black Rose Garden to add a Rose Dragon, then Synchro Summon a Dragon or Plant Synchro off a Tuner and a non-Tuner, with Ash Blossom, Effect Veiler or Infinite Impermanence held up
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Ghost Ogre & Snow Rabbit, Droll & Lock Bird or Dominus Impulse for the opponent's first summon or search, then convert the surviving hand into a Synchro line
  • Recovery: Rebuild from the GY: Red Rose Dragon and Roxrose Dragon GY effects, Frozen Rose, Glow-Up Bulb and Cyclos re-add Tuners, and Garden Rose Maiden or Bramble Rose Dragon returns Rose Dragons
  • After siding: None: the Main Deck is the only list. The deck has no Side Deck, so no post-side plan is defined.

Why it scores here

The deck opens reliably: seven 3-copy Rose Dragon or Rose starters, Black Rose Garden and Roxrose Dragon's searches, and 18 Tuners give a P(at least one searcher in a 5-card opener) of about 0.88 (Inferred). Its interaction is layered: 8 hand traps in the Main Deck, plus Extra Deck negates (Ruddy Rose Dragon, Dis Pater, Genex Return Zero), so it can still convert after one disruption. The closing power comes from 2400-3500 ATK Synchros, but no recorded boards exist, so floor and median output are unverified and the ceiling is text-inferred. Usage popularity and archetype share were not used to earn points, and card scores were not averaged. The deck has no Side Deck, and Snake-Eyes Doomed Dragon looks uncastable from this list, which caps the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(>=1 searcher in 5-card opener) ~0.88; 3-copy starters at P~0.34 each; 18 Tuners support Synchro access (Inferred)
D2 Opening-Hand Quality & Brick Management 62 13 level-0 spell/trap cards and many single-purpose hand traps raise dead-hand risk, partly offset by from-hand Special Summons (Inferred)
D3 Combo Conversion & Ceiling 68 Black Rose Dragon board wipe, Bramble 600 damage per activation, and Dis Pater/Genex negate-plus-destroy text give a high text-based ceiling; no boards parsed (Inferred)
D4 Combo Floor & Median Output 52 No parseable recorded boards, so median and power distribution are unknown; estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Eight hand traps, Staysailor Romarin protection, and Plant recursion (Vengeful Witch, Red Rose GY effects) allow continuation after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Black Rose Garden, Frozen Rose, Glow-Up Bulb and Cyclos recover Tuners and Rose Dragons from GY and Deck (Inferred)
D7 End-Board & Interaction Quality 74 Ruddy Rose, Dis Pater, Genex Return Zero, Bystial Druiswurm and Magnamhut provide negation or removal; the Extra Deck negates are single copies (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Five removal/negation effects plus the Black Rose Dragon wipe handle a going-second board, though Ash/Veiler/Droll are reactive (Inferred)
D9 Offensive Pressure & Closing Power 75 Black Rose Dragon and Bramble at 2400 ATK, Ruddy Rose at 3200, Dis Pater at 3500 and Genex at 3100 give strong end-board ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 66 40 cards, 21 distinct; Rose/Rose Dragon family covers 26 of 40 Main Deck cards; exact-name purity is only 20% (Verified composition)
D11 Extra Deck Efficiency & Coverage 48 14 Synchro and 1 Fusion; Snake-Eyes Doomed Dragon appears uncastable (no Snake-Eye or Illusion material listed), so one Extra slot is likely dead (Inferred)
D12 Side Deck Adaptability 20 Side deck is 0 cards; no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta share or match record; Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many quick-effect hand-trap windows, Synchro material choices and multi-step GY recursion make this a high-decision-point deck (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 68, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers; Structural is the Combo profile with D13 dropped and re-normalized (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent searcher and starter density: 13 searcher-text cards and 18 Tuners
  • Layered interaction: 8 hand traps plus Extra Deck negates (Ruddy Rose, Dis Pater, Genex Return Zero)
  • High-ATK Synchro closers (Dis Pater 3500, Ruddy Rose 3200, Genex 3100)

Weaknesses

  • No Side Deck, so no post-side adaptation
  • Snake-Eyes Doomed Dragon appears uncastable from this list (Inferred)
  • No recorded boards, so combo floor and median are unverified
  • Exact-name archetype purity is only 20%; many cards depend on the broader Rose family

Critical choke points

  • Surviving the opponent's first summon or search with Ash Blossom, Effect Veiler or Droll & Lock Bird; losing those leaves few alternatives
  • Black Rose Dragon as the central Synchro line, with 2 copies and no Extra backup of the same type
Priority Remove Add Reason
1 Snake-Eyes Doomed Dragon A Synchro or Plant Extra Deck monster that the deck can Synchro Summon from its existing Tuners and non-Tuners Removes a probably uncastable Extra slot (Inferred)
2 None (side deck is empty) A 3-6 card Side Deck of hand traps or negates against the most common opposing engine Restores a post-side plan; D12 is at 20 and no post-side data exists

Evidence & confidence

  • Verified: Legal status: 40 Main, 15 Extra, 0 Side, all Limited and Semi-Limited copy counts within limits; Card stats and text excerpts for every listed card; Usage statistics show 9 of 15 core cards present
  • Inferred: P(>=1 searcher in 5-card opener) ~0.88; Hand-trap coverage and brick risk; Ceiling and interaction ratings from card text; Snake-Eyes Doomed Dragon likely uncastable
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament context)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first, going-second, matchups or starter rates usage_statistics flags Black Rose Dragon, Bramble Rose Dragon, Rage Rose Witch and Periallis as in_this_deck=false although the card list includes them in the Extra Deck, so core_present_pct=60 is unreliable no guides for the archetype no side deck, so no post-side data Meta Power is Provisional

More OCG Info

Rose Dragon

Rose Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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