Millennium Deck #769410 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Heart of the Blue-Eyes x3, Sengenjin Wakes from a Millennium x3. Created Oct 20, 2026 by YGO Mod.

Deck Millennium OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52.5
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Assemble the five-piece Exodia (Exodia the Forbidden One plus the four Forbidden One limbs) in hand, or Summon The Legendary / The Unstoppable Exodia Incarnate through the Millennium Ankh and Obliterate!!! lines.; Board pressure from Heart of the Blue-Eyes, Sengenjin, Shield of the Millennium Dynasty and Extra Deck bosses (Psychic End Punisher, Juraishin, Starving Venom Fusion Dragon, Snake-Eyes Doomed Dragon).
  • Turn 1 (going first): Open with Millennium searchers (Heart of the Blue-Eyes, Sengenjin, Shield, Golem, Exxod) to reach Millennium Ankh and the Exodia engine, backed by Ash Blossom and Ghost Sister to protect the first search.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ghost Sister to stop the opponent's first engine, then use Lightning Storm, Harpie's Feather Duster or Obliterate!!! to clear backrow and monsters before rebuilding through Extra Deck summons.
  • Recovery: Recover through the Millennium searchers and Wedju Temple / Exxod recursion from the Graveyard, and rebuild Exodia pieces from the Deck after a hand trap or a single card in the opening hand is used up.
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan. The deck is also over the Ash Blossom and Super Polymerization copy limit and must be rebuilt before it has a valid post-side plan.

Why it scores here

The deck is illegal: it runs 3 copies each of Ash Blossom & Joyous Spring and Super Polymerization against an OCG limit of 2, so the score is capped at 35 and is structural-only. Its structure is a Millennium-searcher engine (Heart of the Blue-Eyes, Sengenjin, Shield, Golem, Exxod) feeding Millennium Ankh and a five-piece Exodia win condition, backed by a dense interaction suite (Ash Blossom, Ghost Sister, Droll & Lock Bird, Forbidden Droplet, Lightning Storm, Harpie's Feather Duster). The score comes from the system: searcher redundancy (about 87% chance of at least one searcher in a 5-card opening hand, Inferred), breadth of interaction, and an Extra Deck with real closers. It does not come from the Millennium archetype being popular, and it does not come from averaging card scores. Combo ceiling and median are only text-inferred because no boards were recorded, and the Side Deck is empty, which holds down adaptability and reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in a 5-card opening hand) ≈ 0.87 across 18 searcher cards; the five-piece Exodia requirement is far less likely to be live on turn 1 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Dense 3-copy searchers and hand traps are functional, but 18 tech/exotic cards and 1-copy Exodia limbs create a meaningful dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling is the five-piece Exodia / Legendary Exodia win line from the card text; no recorded boards exist to verify it (Inferred from text)
D4 Combo Floor & Median Output 40 No combo data data; the median output is unmeasured, so this is a low provisional read (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Seven hand traps (Ash x3, Ghost Sister x3, Droll x1) plus Millennium searchers give multiple independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Millennium Ankh, Wedju Temple and Exxod give recursion and search, but the deck has no verified float or grind data (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Ghost Sister, Droll, Forbidden Droplet, Lightning Storm, Harpie's Feather Duster and Obliterate!!! form a wide interaction layer from card text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Lightning Storm, Harpie's Feather Duster and Obliterate!!! can clear a going-second board, but the list has no verified going-second split (Inferred)
D9 Offensive Pressure & Closing Power 60 Closing power depends on Exodia, Legendary Exodia and the Extra Deck bosses (Psychic End Punisher, Juraishin, Starving Venom); ATK values are verified from card data (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 31 distinct names; exact archetype purity is only 15.7% (11 of 70 archetype-tagged copies), so the list is loosely coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck holds 15 cards (8 Fusion, 5 Link, 2 Synchro) with flexible bosses, but Exodia access is single-copy and Extra Deck summons are unmeasured (Inferred)
D12 Side Deck Adaptability 10 Side_count is 0 in a 0-15 side allowance, so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link; the archetype is 'Millennium' with usage stats only, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Exodia and Millennium chains plus frequent Extra Deck summons make pilotage demanding (Inferred from card text)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.5, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: No Side Deck (-4). Final formula: Illegal cap: normal formula 0.80*52.5 + 0.20*45 = 51; capped at 35 because of copy-limit violations (structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher redundancy: 18 searcher-text cards, with about 0.87 chance of at least one in a 5-card opening hand (Inferred).
  • Broad interaction suite across hand traps, backrow removal and negation.
  • Extra Deck bosses with real board impact (Psychic End Punisher, Juraishin, Starving Venom Fusion Dragon).
  • Exodia gives a clear, non-board win condition.

Weaknesses

  • Illegal copy-limit violations on Ash Blossom and Super Polymerization.
  • Low archetype purity (15.7%) with 59 off-archetype copies.
  • No Side Deck.
  • No combo data, so the output is unverified.

Critical choke points

  • Exodia needs all five specific pieces, and each limb is a single copy.
  • Ash Blossom and Ghost Sister are the main protection for the first search; losing them to a single interruption breaks the engine.
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization (from 3 down to the legal 2) Any legal card (for example a 1-copy tech or a Side Deck card) Clears the copy-limit violations so the deck can receive a normal score.
2 A few off-archetype tech cards Additional Millennium or Exodia support cards Raises archetype purity and the consistency of the engine.
3 Nothing A Side Deck of 5–15 cards Gives the deck a post-side plan; currently Side Deck size is 0.

Evidence & confidence

  • Verified: Main Deck 55 and Extra Deck 15 are within OCG size rules (40–60 Main, 0–15 Extra).; Ash Blossom & Joyous Spring and Super Polymerization are run 3 copies against a legal limit of 2 (Semi-Limited).; Side deck is empty (Side Deck size 0).; Archetype purity is 15.7% (11 exact-name copies of 70 archetype-tagged copies).
  • Inferred: Searcher-text redundancy gives about a 0.87 chance of at least one searcher in a 5-card opening hand.; Interaction density is high across hand traps, backrow removal and negation from card text.; Exodia requires five specific pieces, which makes a turn-1 win unlikely.
  • Provisional: Meta Power is null; there is no dated metagame sample.; Format fit (D13) is provisional without tournament data.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and pilot match record are absent. No win-rate telemetry for going-first/second, matchup or starter/brick rates. Meta Power is provisional without a dated metagame sample. Deck title is null and no side deck is registered.

More OCG Info

Millennium

Millennium Breakdown

 
 

 

 

 

 

 

 
 

 

 
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