@Ignister Deck #769404 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Achichi @Ignister x3, Mulcharmy Fuwalos x3, Pikari @Ignister x3. Created Oct 20, 2026 by YGO Mod.

Deck @Ignister OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 62
Reliability 40
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-summon Link-4+ boards (Firewall Dragon Singularity, Allied Code Talker @Ignister, Dark Templar @Ignister) off @Ignister and A.I. searches, then convert through 2300+ ATK bodies; Synchro/Fusion/Xyz boss plays (Firewall Saber Dragon, Cyberse Desavewurm, Code Igniter) when the Link line is stopped
  • Turn 1 (going first): Normal Summon Achichi or Pikari, search an @Ignister or A.I. card with Cynet Mining or A.I. Connect, then build a Link line through Backup and Ignister A.I.Land
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Effect Veiler for the opponent's first activation, then rebuild through Mulcharmy Fuwalos draws and the GY @Ignister revivals
  • Recovery: Recur @Ignister monsters from the GY with A.I.dle Reborn, Doyon @Ignister and Hiyari @Ignister, then re-link
  • After siding: No Side Deck is run, so there is no post-side plan; the list cannot adapt between games

Why it scores here

The deck reliably opens an engine: about 95% of 40-card main decks put at least one of its 17 searcher-text cards in a going-first 5-card hand, and the archetype core is about 90% likely to appear at least once. Its interaction is dense, with 9 hand traps and 12 negation-text cards, which gives it a strong going-second hand-trap profile (about 81% at least one hand trap in 6 cards). The ceiling is credited from card text only, since no recorded boards exist, so combo conversion and median output are Inferred and kept moderate. The deck has no Side Deck, so adaptability is scored at the floor, and the Ash Blossom copy violation caps the final score; popularity of the archetype was not credited and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one searcher in 5-card hand) is about 0.95 and archetype core about 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Only 40% exact-name @Ignister purity with 33 off-archetype copies and several single-copy cards; brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 60 Link-4+ and 2300-ATK Link endpoints are present, but no recorded boards exist so the ceiling is read from card text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are text-only estimates and held near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters (Achichi, Pikari, Backup, Mulcharmy, Cynet Mining) and hand-trap redundancy help recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from the GY (A.I.dle Reborn, Doyon, Hiyari) and Mulcharmy draws help card economy, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 72 12 negation-text cards and 9 removal-text cards with 3 copies of Ash Blossom and Infinite Impermanence (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Hand-trap density gives about 81% coverage of 6-card hands on the going-second turn, though it runs no on-board breakers (Inferred)
D9 Offensive Pressure & Closing Power 66 Firewall Dragon Singularity at 3500 ATK and several 2300-ATK Link endpoints give real closing power (Verified card stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 60 40 Main Deck cards across 21 distinct names, with 9 tech cards and 3 copies of most playables; compact enough but the Ash Blossom overage lowers it (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Full 15-card Extra Deck with 12 Link monsters covering Link-1 to Link-6 access points (Verified composition)
D12 Side Deck Adaptability 15 Zero Side Deck cards, so there is no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unavailable, so the score is Provisional
D14 Pilotability & Error Tolerance 45 Several multi-step Link and A.I. line decisions, and an Illegal list adds risk on play (Inferred)

How the score was computed

Strategy profile: Combo primary; D13 dropped and weights renormalized (meta-neutral). Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4). Final formula: Illegal list (Ash Blossom over copy limit): uncapped 0.80*62 + 0.20*40 - 4 = 46 is not reported; final score is capped low at 30 as a theoretical/structural-only read. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (17 searcher-text cards) gives near-certain engine access
  • Dense hand-trap and negation coverage for both going first and going second
  • Extra Deck covers Link-1 to Link-6 with strong closing bodies

Weaknesses

  • Illegal list: 3 copies of Ash Blossom against a limit of 2
  • No Side Deck, so no post-side adaptation
  • Roughly 40% exact-name purity, with many off-archetype and single-copy cards

Critical choke points

  • Single Ash Blossom overage is a hard legality failure
  • Link-line dependence on Extra Deck Link monsters with few alternate starters
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring nothing required; or a legal 2nd copy of another hand trap Brings the list to legal copy limits, which is required before any normal score applies
2 A weaker single-copy Extra Deck card Cyberse Wicckid Cyberse Wicckid appears in 100% of archetype usage samples and is absent here (usage evidence, Inferred fit)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring run at 3 copies, limit 2 (OCG Semi-Limited); Main 40 / Extra 15 / Side 0 sizes are within the OCG size rules; Extra Deck composition: 12 Link, 1 Xyz, 1 Synchro, 1 Fusion; Archetype purity 22 of 55 exact-name copies (40%)
  • Inferred: Engine access about 0.95 from searcher density and hypergeometric draw odds; Hand-trap coverage about 81% going second; Combo ceiling and floor read from card text, with no recorded boards
  • Provisional: Meta Power is null; no dated metagame sample or tournament link; Matchup and format fit (D13) are provisional
  • Data gaps: No recorded combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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