ABC Deck #769403 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, X-Cross Cannon x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck ABC OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 47
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 47
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: LIGHT Machine Union beatdown: B-Buster Drake, C-Crush Wyvern, A-Assault Core and Union Driver equipped or summoned onto boards, closing through ABC-Dragon Buster (3000 ATK, Fusion) and Union pressure (Inferred from card text); Extra Deck Link and Fusion follow-up (Silhouhatte Rabbit is not in the list; Underworld Goddess, Galaxy Photon Dragon and XYZ-Hyper Dragon Cannon are the Extra-side options) (Inferred)
  • Turn 1 (going first): Union Hangar or Union Activation searches an ABC Union monster, Galaxy Soldier or X-Cross Cannon starts the board, and an equip sequence follows (Inferred from text; no recorded boards to confirm)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Regulus as hand traps or negations to stop the opponent's first engine, then rebuild through Union Hangar and the ABC Union monsters (Inferred)
  • Recovery: Searchers (15 text-tagged) and Union Activation recursion are the main recovery tools, and Ash Blossom plus Effect Veiler provide some disruption resilience (Inferred)
  • After siding: No side deck is listed, so there is no post-side plan (data gap)

Why it scores here

This OCG ABC list is Illegal because it runs three copies of Ash Blossom & Joyous Spring against a Semi-Limited maximum of two, so it receives only a structural read and a capped score rather than a normal Final score. Its Union engine is reasonably accessible: 29 archetype-core copies give a near-certain core in hand, and three Union Hangar or Union Activation searchers give roughly a one-in-three chance of a searcher in an opening five. The deck has six hand traps and about 16 removal-text cards for interaction, which lifts its end-board quality. Combo output cannot be measured because no boards were recorded, so conversion and median output are scored conservatively and labelled Inferred. Popularity and archetype usage did not earn points, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Core archetype copies give P(at least one core card in opening 5) = 0.9989 and searcher P(at least one in 5) = 0.91, but the 3-copy starter P is only 0.33 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 41 main with 22 distinct cards and 11 singletons; hand-quality estimate from composition only, no brick rate computed (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards, so ceiling is a text-only read of Dragon Buster and Union monsters (Inferred)
D4 Combo Floor & Median Output 40 median_power_index unavailable, no power distribution; scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom, Effect Veiler and Regulus give multiple disruption options, but route redundancy is untested (Inferred)
D6 Resource Economy, Recovery & Grind 45 15 searcher-text cards and Union Activation recursion support rebuilds; no resource data (Inferred)
D7 End-Board & Interaction Quality 60 6 hand traps plus 8 negation-text and 16 removal-text cards give broad interaction (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap group P(at least one in 6) = 0.639; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 55 ABC-Dragon Buster at 3000 ATK and multiple 1800-2100 ATK Union monsters give closing pressure (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 50 41 main within the 40-60 range, but the list is spread over many singletons and includes an unresolved passcode (Verified count)
D11 Extra Deck Efficiency & Coverage 50 14 Extra cards mix Fusion, Link, Synchro and XYZ with no shared Extra-Deck engine verified (Inferred)
D12 Side Deck Adaptability 20 No Side Deck is present (side_count 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no meta sample, so matchup and format fit is Provisional
D14 Pilotability & Error Tolerance 45 Union, Link and Fusion sequencing across 14 Extra cards is a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange weights only; secondary noted. Structural ≈ 49, Going First ≈ 47, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure: copy-limit violation (-6); no recorded combos (-4); unresolved passcode (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers, capped low because the list is Illegal (theoretical/structural-only); Meta Provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with a 0.9989 chance of at least one core card in an opening five (Inferred)
  • Six hand traps and broad negation and removal text give interaction density (Inferred)
  • ABC-Dragon Buster and Union monsters give a real closing threat (Verified stats)

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring (3 vs 2)
  • No side deck, so no post-side adaptation
  • No recorded combos, so the combo floor and ceiling are unverified
  • Low exact-name purity (20%) across several sub-archetypes

Critical choke points

  • Union Hangar and Union Activation are the only 3-copy searchers for the Union engine; if neither is drawn the engine is slow
  • Ash Blossom and Effect Veiler are the main hand-trap answers going second
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any single non-Ash slot, for example one more archetype-core card Restores legality: 40 main cards is still within the 40-60 range, and the copy limit is met
2 the unresolved passcode 10443957 slot a verified card with a resolvable passcode Clears the unresolved entry so the composition and probability figures are complete

Evidence & confidence

  • Verified: Main 41 and Extra 14 are within the OCG size limits; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited legal maximum of 2 (copy-limit violation); Terraforming (Limited, 1 copy) and S:P Little Knight (Limited, 1 copy) are legal; Card text and stats for the resolved cards
  • Inferred: Core and searcher draw probabilities from the hypergeometric table; Interaction density from the hand-trap and negation flags; Combo plans from card text, with no recorded boards
  • Provisional: Meta Power; Matchup and format fit (D13); Tournament Reliability (no match or meta data)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent One passcode (10443957) could not be resolved to a card and was counted as main No side deck is supplied, so post-side plans cannot be assessed No win-rate telemetry exists in YGOVN, so brick, starter and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck is Illegal, so this is a theoretical, structural-only read with a capped final score

More OCG Info

ABC

ABC Breakdown

 
 

 

 

 

 

 

 
 

 

 
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