Lunalight Deck #769394 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 64
Reliability 55
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 64
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers (Leo, Liger, Perfume, Cat, Sabre, Panther) through Polymerization / Lunalight Fusion, backed by the Lunalight Dancer Extra Deck line; the Dancers are 2000 to 3800 ATK with second-attack and anti-removal text (text read, Inferred).; Lunalight Tiger / Yellow Marten recursion and Mulcharmy disruption to force a board of Fusion Monsters in the Extra Deck and the Dancer pressure; Tri-Brigade Fraktall as a Link-enabling extender (Inferred).
  • Turn 1 (going first): Open Lunalight Masquerade or Gold Leo, search a Lunalight monster (Gold Leo, Black Sheep, Marten) and use Polymerization or Lunalight Fusion to reach a Dancer on turn 1 or 2 (Inferred from card text; no combo evidence).
  • Turn 2 (going second): Use Ash Blossom, Dominus Impulse, Solemn Strike, Solemn Judgment, Droll and Nibiru to break the opponent's first summon or activation, then rebuild through Lunalight searchers and a Fusion Dancer (Inferred).
  • Recovery: Rebuild from the GY and banish zone through Luna Light Perfume, Lunalight Emerald Bird, Yellow Marten and Lunalight Perfume Dancer recursion, plus Foolish Burial Goods and Foolish Burial for re-searching Polymerization or the Dancer (Inferred).
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan. A legal build would need a 15-card side for Forbidden or Limited-card replacement and matchup tech (Inferred).

Why it scores here

The 29-copy Lunalight core plus 15 searcher-text cards gives a near-certain starter presence in the opening hand (P at least one core card in 5 is about 0.98), so the engine's accessibility scores well (Inferred). Interaction is dense: three Ash Blossom, three Dominus Impulse, Solemn Strike, Solemn Judgment, Droll and Nibiru reach many lines (Inferred from card text). The Dancer Extra Deck supplies the closing power at 2000 to 3800 ATK, while the 57-card main is bloated and has no side deck, which pulls down efficiency and post-game adaptability. No combos, win rates, tournament link, or guides were supplied, so the floor and median are unmeasured and there is no matchup read. Popularity and usage stats only confirm the list is a real Lunalight build; they did not add points. The deck is Illegal (three Ash Blossom and three Dominus Impulse against a limit of two each), so it is capped at 35 and labeled theoretical/structural-only. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core card in opening 5) ≈ 0.98; 15 searcher-text cards, P ≈ 0.80 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Redundant hand traps and searchers, but 14 singletons and several situational cards (Foolish Burial, Lightning Storm, Solemn Judgment) raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 65 Dancer Extra Deck and Polymerization/Lunalight Fusion give a strong ceiling by card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combos_evidence and no median power data; unmeasured, so held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Hand-trap redundancy and Lunalight recursion give some recovery; no route-level data (Inferred)
D6 Resource Economy, Recovery & Grind 70 Searchers, Perfume recursion, Emerald Bird and Yellow Marten give a good resource loop (Inferred)
D7 End-Board & Interaction Quality 78 Three Ash, three Dominus, Solemn Strike, Solemn Judgment, Mask of Restrict and Harpie cover breadth and layering (Inferred from card text and role flags)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps and Lightning Storm can break a board, but no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 80 Dancer ATK of 2000 to 3800, second attacks, and anti-removal text (Verified card text; closing power Inferred)
D10 Main Deck Efficiency & Flexibility 55 57 main cards with 14 singletons and tech; legal size but low compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 75 15 Extra slots: 2 Leo, 2 Liger, 2 Perfume and 9 single-copy bodies, with a broad Fusion set (Verified structure)
D12 Side Deck Adaptability 15 No side deck (side_count 0); no post-side plan to evaluate (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament_context; meta share absent, so D13 is dropped from the meta-neutral score (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Fusion steps and choice-based hand-trap timing; moderate pilot complexity (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary; no blend ratio computed. Structural ≈ 64, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-5); no_side_deck (-3). Final formula: Meta-neutral: 0.80*Structural(64) + 0.20*TournamentReliability(55) + ContextModifiers(-8) = 54; capped to 35 because the deck is Illegal (theoretical/structural-only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is nearly always accessible (P ≈ 0.98 for at least one core card in the opening 5)
  • Dense interaction: hand traps plus Solemn and Dominus cover many lines
  • Dancer Extra Deck gives high closing ATK and resilience text

Weaknesses

  • Illegal copy counts: three Ash Blossom and three Dominus Impulse
  • No side deck
  • 57-card main is bloated with singletons and tech cards

Critical choke points

  • Polymerization and Lunalight Fusion as the only conversion route into the Dancers
  • Heavy reliance on the Ash and Dominus hand traps for interaction (copy limits)
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring and 1x Dominus Impulse Nothing (cut to legal limits) Restores legality: Semi-Limited cards allow 2 copies each, so the deck must not run 3
2 0 (no side registered) A 15-card side deck with targeted answers and Lunalight backup No post-side plan exists; a side deck is needed for best-of-3 adaptability
3 Two low-impact singletons such as Foolish Burial or Lightning Storm Compact Lunalight body or a second Fusion enabler Improves D10 and the Fusion conversion rate without changing the engine

Evidence & confidence

  • Verified: Legality: Illegal (Ash Blossom and Dominus Impulse at 3 copies vs Semi-Limited 2); Extra Deck composition: 10 Fusion, 2 Link, 3 Xyz (15 total); Main 57 within the OCG 40-60 size rule; Card text and ATK/DEF for the Dancers and Lunalight monsters; No side deck (side_count 0)
  • Observed: Lunalight usage stats show the core is typical in this list (usage_statistics.available true, 17 of 25 core cards present)
  • Inferred: P(at least one core card in opening 5) ≈ 0.98; Interaction density from hand-trap and removal text; Going-first/second plans and recovery route from card text; Extra-Deck closing power from ATK values and card text
  • Provisional: Meta Power (no dated sample); Tournament reliability (no tournament link); D13 matchup fit (dropped in the meta-neutral score)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample No side deck supplied (side_count 0) Illegal list: copy-limit violations prevent a normal Final Contextual score

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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