Performapal Deck #769391 — Yu-Gi-Oh! OCG

40 Main, 9 Extra, incl. Odd-Eyes Dragon x3, Performapal Corn x3, Performapal Friendonkey x3. Created Oct 20, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
52± 9/ 100
Power Score
Structural 57
Reliability 55
Going First 62
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±9 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 62
Going Second 52
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 40 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Odd-Eyes and Performapal Extra Deck bosses (Odd-Eyes Advance Dragon 3000 ATK, Performapal Odd-Eyes Metal Claw 3000 ATK, Brave-Eyes and Beast-Eyes Pendulum Dragons 3000 ATK) reached through searcher-driven Normal Summons and Fusion/Synchro/Xyz pivots; Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon as disruption-backed follow-up, with Starving Venom and Odd-Eyes Saber Dragon as backup bosses
  • Turn 1 (going first): Normal Summon a Performapal starter (Uni, Corn, or Friendonkey), use the Main Phase summon triggers to Special Summon Helpprincess or a searched Level 4 or lower monster, then extend into a Fusion Summon via Polymerization or Odd-Eyes Fusion
  • Turn 2 (going second): Six-card hand with a searcher (13 searcher-text copies, about 88 percent chance of at least one in hand) to reach a boss; the deck has no hand traps, so going second relies on Performance Hurricane, Odd-Eyes destruction effects and Rain Goat protection (Inferred)
  • Recovery: Searchers rebuild the hand from the Deck (Sky Iris, Odd-Eyes Dragon, Odd-Eyes Wizard Dragon, Reinforcement of the Army, Terraforming), and Performapal recursion from the Graveyard or banish zone restarts the summon triggers (Inferred)
  • After siding: No side deck is registered, so there is no documented post-side plan; this is a major gap for a best-of-3 event

Why it scores here

The deck is scored as a system: it reliably opens a Performapal starter and a searcher (13 searcher-text copies, about 88 percent chance of at least one in a 5-card hand, Inferred), then converts through Main Phase summon triggers into a Fusion, Synchro or Xyz boss in the 2800 to 3000 ATK range. Interaction is real but thin: 12 removal-text and 1 negation-text cards, no hand traps, and no floodgates. The biggest structural drags are the absence of any side deck (D12) and only one Tuner monster supporting two Synchro bosses, which limits the Synchro lines. No combos were recorded, so the floor, median and ceiling scores are text-based inference and are not averaged from card scores. Archetype popularity did not earn points: the usage-stat core matched zero cards by the export's own count, and the score comes from consistency, redundancy and boss output alone.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in 5-card hand) = 0.877; three-copy starters (Uni, Corn, Friendonkey, Helpprincess) give redundant openings (Inferred)
D2 Opening-Hand Quality & Brick Management 58 22 distinct cards with 11 singletons; no hand traps and several spells need specific targets, so some hands are dead (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards recorded; ceiling read from card text as a Fusion, Synchro or Xyz boss at 2800 to 3000 ATK via Polymerization or Odd-Eyes Fusion (Inferred)
D4 Combo Floor & Median Output 48 No recorded combos, so the median is not measurable; text suggests a usual single-boss output (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Three or four independent starters and Rain Goat protection give some route redundancy, but no hand traps and one Tuner limit recovery (Inferred)
D6 Resource Economy, Recovery & Grind 66 13 searcher-text cards and Performapal recursion from GY or banish zones support rebuilding (Inferred)
D7 End-Board & Interaction Quality 62 12 removal-text cards plus Odd-Eyes Absolute and Clear Wing negation effects; Performance Hurricane gives bounce; interaction is layered but mostly single-card (Inferred)
D8 Going-Second & Board-Breaking Power 55 No hand traps; going-second board breaking depends on Odd-Eyes destruction effects and Performance Hurricane (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 2800 to 3000 ATK bosses (Advance Dragon, Metal Claw, Brave-Eyes and Beast-Eyes Pendulum Dragons) with direct damage text (Verified card text)
D10 Main Deck Efficiency & Flexibility 58 40-card main at the legal minimum with 22 distinct cards and 11 singletons; 21 monsters and 19 spells, so the deck is compact but diluted (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Nine Extra Deck cards (5 Fusion, 2 Xyz, 2 Synchro) with six Fusion enablers, but two Synchro bosses share one Tuner in the Main Deck (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No side deck is registered; post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta-share or match record; archetype core stat reports zero matched cards (Provisional)
D14 Pilotability & Error Tolerance 52 Multiple branch decisions across Fusion, Synchro, Xyz and Pendulum-related lines with conditional summons; moderate complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 62, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Synchro tuner shortage (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*57.37 + 0.20*55 - 5 = 51.9, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (13 cards, about 88 percent chance of at least one searcher in 5 cards) keeps the deck live
  • Several redundant three-copy starters (Uni, Corn, Friendonkey, Helpprincess) give multiple openings
  • Boss ceiling of 2800 to 3000 ATK across Fusion, Synchro and Xyz with destruction and direct-damage effects
  • Legal in OCG with only three Limited cards at one copy each

Weaknesses

  • No side deck, so there is no post-side plan
  • No hand traps and no floodgates, so going second is weak against an established board
  • Two Synchro bosses share a single Tuner in the Main Deck
  • No recorded combos, so the floor and median are unmeasured

Critical choke points

  • The Tuner count (one monster) gates both Synchro bosses
  • Fusion lines depend on Polymerization, Odd-Eyes Fusion or Fusion Tag (six enablers total)
  • Pendulum Zone plays (Sky Iris, Odd-Eyes Meteorburst) may be undervalued if the export's frame and scale data is wrong
Priority Remove Add Reason
1 One copy of a non-essential spell or a singleton tech card A second Tuner monster in the Main Deck Keeps both Synchro bosses live, which removes the main engine-conflict penalty
2 None (main deck has no slack for a side plan) A 15-card side deck with hand traps or floodgates suited to the format Addresses the zero-side gap (D12) and the going-second weakness (D8)
3 None Re-export the deck with the correct Pendulum frame and scale data Current evidence shows scale 0 and effect frame for every card, so the Pendulum Zone plan cannot be verified; the score may move

Evidence & confidence

  • Verified: Main 40 / Extra 9 / Side 0 is within OCG size rules (main 40-60, extra 0-15, side 0-15); Limited banlist status on One for One, Reinforcement of the Army and Terraforming at one copy each, all legal; Boss ATK values from card data (2800 to 3000 ATK range); Searcher-text count of 13 and removal-text count of 12 from text hints
  • Inferred: P(at least one searcher in 5-card hand) = 0.877 from hypergeometric draw; Consistency and brick rate from composition and card text; Going-first and going-second strength from text and probability; Synchro tuner shortage from Tuner count in the Main Deck
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link); Post-side plan (no side deck)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample The usage-statistics core check reports 0 of 15 core cards present, but Odd-Eyes Vortex Dragon (53262004) and Odd-Eyes Absolute Dragon (16691074) appear in the card list. The matching appears inconsistent and was not used to score Every Pendulum-capable card shows frame effect and scale 0; Pendulum Zone synergy cannot be verified from this evidence No side deck is registered, so D12 and post-side plans cannot be evaluated

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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