Odd-Eyes Deck #769390 — Yu-Gi-Oh! OCG

40 Main, 9 Extra, incl. Odd-Eyes Dragon x3, Performapal Corn x3, Performapal Friendonkey x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
50± 8/ 100
Power Score
Structural 58
Reliability 52
Going First 62
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 48
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Xyz
  • Format: ocg

Legality

Main 40 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 7-8 boss monsters (Odd-Eyes Dragon 2500, Odd-Eyes Saber Dragon 2800, Odd-Eyes Advance Dragon 3000) and Fusion/Xyz/Synchro bosses (Performapal Odd-Eyes Metal Claw 3000, Odd-Eyes Absolute Dragon 2800) reached through Performapal and Odd-Eyes starters; Odd-Eyes Vortex Dragon (bounce on Special Summon) and Odd-Eyes Meteorburst Dragon (Synchro) as disruption-plus-pressure lines
  • Turn 1 (going first): Normal Summon Performapal Uni or Performapal Corn (both 3 copies), search a Level 7 Odd-Eyes via Corn or Sky Iris, then Fusion or Special Summon into a level 7-8 boss; Fusion needs Polymerization, Odd-Eyes Fusion or Fusion Tag
  • Turn 2 (going second): Limited to searched and Special Summoned boss monsters plus Performance Hurricane and Clear Wing/Vortex responses; the list has no hand traps, so the going-second plan depends on Odd-Eyes Dragon and Advance Dragon removal effects
  • Recovery: Graveyard recursion via Performapal Helpprincess and Friendonkey (both Special Summon from hand or GY on triggers), Performapal Rain Goat discard-for-protection, and 13 searcher-text cards to refill the hand
  • After siding: No side deck (Side Deck size 0): no post-side plan exists in this list

Why it scores here

The deck's consistency comes from a system: 12 copies of Level 3-4 Performapal/Odd-Eyes starters (Uni, Corn, Helpprincess, Friendonkey) give about 85% odds of at least one starter in a 5-card opening hand and about 90% in a 6-card hand (hypergeometric, Inferred), and 13 searcher-text cards add roughly 88% odds of at least one searcher in five cards. The deck converts that access into Level 7-8 bosses, with Odd-Eyes Advance Dragon and Odd-Eyes Saber Dragon providing removal on summon or battle, and Performance Hurricane, Clear Wing and Vortex providing interaction. The score is driven by consistency, removal breadth and the Graveyard recursion path on the system, not by averaging the 22 individual card scores and not by archetype popularity. The deck has no combo boards, no sideboard, no hand traps and no meta sample, which caps the going-second read and the reliability read, and the Pendulum scale/frame data is absent from the export, so Pendulum-dependent lines are unverified.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 of 12 Level 3-4 starters in 5) ≈ 0.85; P(>=1 searcher in 5) ≈ 0.88; 3-copy starters Uni/Corn/Helpprincess (Inferred)
D2 Opening-Hand Quality & Brick Management 60 No dead lands or hard-garnet cards; 19 Spells and 7 three-copy cards keep hands functional; Fusion-enabler density (Polymerization, Odd-Eyes Fusion, Fusion Tag, 2 copies each) is the main brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded combo boards; ceiling read from card text: Odd-Eyes Advance Dragon and Saber Dragon removal plus Metal Claw 300 ATK pump (Inferred semantic)
D4 Combo Floor & Median Output 50 No combo data; median output cannot be measured and is set at neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Recursion via Helpprincess/Friendonkey/Rain Goat and a Xyz negation in Absolute Dragon; 13 searchers offer alternate lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searcher density (13) and GY-summon triggers keep card flow; Fusion and Xyz costs are paid by Extra Deck resources, not by the hand (Inferred)
D7 End-Board & Interaction Quality 64 12 removal-text cards including Spiral Flame Strike, Performance Hurricane and Vortex bounce; negation text on Absolute Dragon and Clear Wing (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 No hand traps (hand_trap_group count 0) and no recorded going-second split; boss monsters can break boards but interaction is single-copy (Inferred)
D9 Offensive Pressure & Closing Power 68 Level 7-8 bosses at 2500-3000 ATK (Odd-Eyes Advance Dragon 3000, Metal Claw 3000); no piercing or direct text read (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 62 40 main cards across 22 distinct names, copy histogram 3/2/1 = 7/4/11, and 40.8% exact Odd-Eyes purity with 29 off-archetype copies across Performapal, generic and other sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Nine Extra Deck cards: 5 Fusion, 2 Synchro, 2 Xyz; Brave-Eyes and Beast-Eyes Pendulum Dragon fusions have no Pendulum Dragon main-deck materials, so two of nine slots are unverified (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0 of 15 allowed); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share absent and no dated meta sample; neutral Provisional value used only for the meta-neutral structural calc (Provisional)
D14 Pilotability & Error Tolerance 55 Three summon routes (Normal, Fusion, Xyz/Synchro) with chained GY triggers; moderate step count per turn (Inferred)

How the score was computed

Strategy profile: Midrange (meta-neutral: D13 dropped and weights renormalized over 95). Structural ≈ 58, Going First ≈ 62, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Pendulum data unverified / Pendulum-material extras unreachable (-2); Engine dilution across sub-archetypes (-2); No sideboard (-3). Final formula: 0.80*Structural(58) + 0.20*TournamentReliability(52) + ContextModifiers(-7) = 49.8, rounded to 50 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense starter access: 12 Level 3-4 starters plus 13 searchers give about 85% starter odds on the play
  • Recursion and Special Summon triggers from the Graveyard keep the engine alive after one interruption
  • Boss monsters at 2500-3000 ATK with removal on summon or battle
  • Compact 40-card main with a copy histogram of 7 three-copy, 4 two-copy and 11 one-copy cards

Weaknesses

  • No sideboard: no post-side plan and no way to adapt to a metagame
  • No hand traps: going-second interaction is limited to Performance Hurricane and Extra Deck responses
  • 29 of 40 main-deck cards are off-archetype names, diluting the engine
  • Fusion depends on six enabler cards that are single-use or limited (Terraforming, One for One, Reinforcement of the Army are each 1 copy and Limited)

Critical choke points

  • Fusion-enablers (Polymerization, Odd-Eyes Fusion, Fusion Tag) at 6 copies gate 5 Fusion Monsters
  • Pendulum Dragon fusions (Brave-Eyes, Beast-Eyes) need Pendulum Dragon materials not present in the main deck
  • Odd-Eyes Dragon and the Level 7 Odd-Eyes search rely on Corn or Sky Iris; each is a single point of access
Priority Remove Add Reason
1 None until Pendulum data is verified A 15-card side deck with hand traps; the usage stats show Ash Blossom & Joyous Spring at 63.6% inclusion in this archetype No side deck is the largest structural gap (D12 = 10, -3 modifier), and the deck has 0 hand traps for going second
2 Brave-Eyes Pendulum Dragon or Beast-Eyes Pendulum Dragon, if no Pendulum Dragon monsters are added A Pendulum Dragon-archetype main-deck material or a non-Pendulum Fusion target Two Extra Deck slots have no main-deck materials in this list (Inferred from archetype spread: Pendulum Dragon = 2, both Extra)
3 Single-copy off-archetype generic spells where a copy of a core Odd-Eyes card exists Core usage-stat cards not in the list, such as Performapal Skullcrobat Joker (81.8%), Beyond the Pendulum (81.8%) and Exceed the Pendulum (81.8%) Exact-name purity is 40.8%; the usage stats show these cards in most archetype lists (Verified inclusion %, not win rate)

Evidence & confidence

  • Verified: Main 40, Extra 9, Side 0 within OCG size rules 40-60 / 0-15; Limited cards One for One, Reinforcement of the Army and Terraforming run at 1 copy each (legal); Copy histogram 7x3, 4x2, 11x1 and Extra Deck 5 Fusion / 2 Synchro / 2 Xyz; Archetype purity 40.8% exact-name, 29 off-archetype copies; No side deck and no hand-trap-flagged cards
  • Observed: Usage-stat inclusion rates for core archetype cards (81.8% to 90.9%) show the list omits most of them
  • Inferred: P(>=1 starter in 5) ≈ 0.85 and P(>=1 in 6) ≈ 0.90 from the hypergeometric draw calculation; Interaction and removal quality read from card text (12 removal-text cards); Going-second weakness from zero hand traps and no side deck; Combo-conversion and resilience reads from text, since no boards exist
  • Provisional: Meta Power (null) and D13 format fit (neutral) pending a dated metagame sample
  • Data gaps: No recorded combos: combo floor, median and ceiling are text-only inferences (D3/D4 low confidence) No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick rates Pendulum scale is 0 on all 40 main and 9 extra cards and no card has a Pendulum frame; Pendulum-summon viability is unverified usage statistics reports core_cards_present = 0, but Odd-Eyes Absolute Dragon (16691074) and Odd-Eyes Vortex Dragon (53262004) are in the Extra Deck list. This looks like a matching fault in preprocess.py; the core-present figure is not trusted No side deck, so no post-side evidence No dated metagame sample (Meta Power stays null)

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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