Odd-Eyes Deck #769361 — Yu-Gi-Oh! OCG

56 Main, 16 Extra, incl. Artifact Lancea x3, Astrograph Sorcerer, the Starfrost Magician x3, Double Iris Magician x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 48
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Supreme King Z-ARC (4000 ATK) and Odd-Eyes / Super Starslayer boss monsters, assembled through the Magician pendulum engine (Inferred); Odd-Eyes Absolute Dragon, Odd-Eyes Vortex Dragon and Odd-Eyes Override Dragon in the Extra Deck, supported by Link and Xyz routes (Inferred)
  • Turn 1 (going first): Pendulum-set Magicians (Supreme King Gate Magician, Horoscope Sorcerer, Wisdom-Eye) into Pendulum Summon of the Extra Deck boss; the list has no verified turn-1 line (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Droll & Lock Bird and Artifact Lancea to answer the opponent's engine, then rebuild through the Magician pendulum zones (Inferred)
  • Recovery: Searchers (Star Pendulumgraph, Oafdragon Magician, Supreme King Dragon Darkwurm) and Mulcharmy Fuwalos draw to rebuild the hand; no recorded recovery sequence exists (Inferred)
  • After siding: Not evaluable: the Side Deck is empty, so no post-side plan exists and the deck cannot adapt between games (Verified)

Why it scores here

This list is Illegal: Triple Tactics Talent is Forbidden in OCG and is run once, and the Extra Deck holds 16 cards against a maximum of 15. Under the rubric it does not receive a normal final score, so the 30 is a cap on the structural read of the list as written, not a measured win rate. The structural read is a Magician pendulum engine that can open a starter with about a 25% chance in a 5-card hand (Inferred), backed by 20 searcher-text cards and 12 hand traps that give roughly a 78% chance of at least one hand trap going second (Inferred). Its ceiling is the Supreme King Z-ARC and Odd-Eyes Extra Deck bosses, but no recorded boards exist, so the combo floor and median are estimated from text alone. The score does not come from Odd-Eyes popularity, which only confirms the list is real and accessible, and it does not come from averaging card scores. The empty Side Deck and the absent tournament data cap the reliability read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 starter in 5-card hand) ~0.25 per Magician pendulum copy; searcher-text group P(>=1) ~0.90; archetype core P(open) ~0.85 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 singleton slots and 33 distinct main cards dilute the pendulum starters; 56-card main with heavy off-archetype spread (68 of 72 copies) (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards (total_combos 0); ceiling inferred from pendulum and Extra Deck text chaining (Inferred)
D4 Combo Floor & Median Output 45 No recorded board distribution; median output unknown and estimated below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 62 12 hand traps; P(>=1 hand trap in 6-card hand going second) ~0.78; several redundant recursive lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 20 searcher-text cards and recursion via Mulcharmy Fuwalos and Star Pendulumgraph (Inferred)
D7 End-Board & Interaction Quality 65 31 removal-text cards and 15 negation-text cards; Supreme King Z-ARC and Odd-Eyes Override provide layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density is high but no recorded going-second split exists; Super Polymerization and Nibiru add breaking power (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck bosses at 2800 to 4000 ATK with direct-attack text on several monsters (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 56-card main near the 60 cap with 33 distinct cards and only 4 exact Odd-Eyes copies (5.6% exact purity) (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 50 16 Extra Deck cards exceed the 15 limit; 7 Link, 4 Fusion, 3 Xyz, 2 Synchro with mixed access routes (Verified count)
D12 Side Deck Adaptability 10 Side Deck is empty; no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple pendulum-zone decisions and Extra Deck summon routes; many interacting effects (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal cap: 0.80*Structural(55) + 0.20*TournamentReliability(48) = 54, then capped at 30 because the list is Illegal (rubric Step 2); meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap package (20 searchers, 12 hand traps)
  • Strong Extra Deck closing bosses (Supreme King Z-ARC, Odd-Eyes Absolute and Vortex Dragon)

Weaknesses

  • Illegal list: Forbidden card and Extra Deck over limit
  • No side deck
  • Low exact-archetype purity; many single-copy slots

Critical choke points

  • Pendulum starters at about 25% per 5-card hand
  • Single-copy Limited cards (Droll, Crossout, Harpie's Feather Duster) with no backups
Priority Remove Add Reason
1 Triple Tactics Talent A legal Magician or Odd-Eyes support card Forbidden card makes the list Illegal; removing it is required before any normal score
2 One Extra Deck card (for example Accesscode Talker or Clear Wing Synchro Dragon) Nothing; keep 15 Extra Deck cards Extra Deck is 16, one over the OCG maximum of 15
3 Single-copy off-archetype slots (Evenly Matched, Wings of Light) A side deck of 10 to 15 cards for post-side adaptation The Side Deck is empty, so the deck has no post-side plan

Evidence & confidence

  • Verified: Triple Tactics Talent is Forbidden and run once (legal copies 0); Extra Deck count is 16 against a 15 maximum; Side Deck is empty; Copy histogram 18 singletons, 7 doubles, 8 triples
  • Inferred: Starter and hand-trap probabilities from hypergeometric draws; Combo strategy read from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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