Thunder Dragon Deck #769358 — Yu-Gi-Oh! OCG

54 Main, 14 Extra, incl. Aloof Lupine x3, Batteryman Solar x3, Denko Sekka x3. Created Oct 20, 2026 by YGO Mod.

Deck Thunder Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 54 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Special Summon and attack with Thunder Dragon boss monsters (Thunder Dragon Titan 3200, Thunder Dragonduo 2800, Thunder Dragonlord 3000) after a searcher-driven Thunder Dragon engine; Link and Fusion boss monsters (Thunder Dragon Thunderstormech, Black Luster Soldier, Thunder Dragon Colossus) reached through Fusion Summons and GY/banish-cost revivals
  • Turn 1 (going first): Use Thunder Dragon searchers (Thunder Dragonmatrix, Thunder Dragon, Thunder Dragondark, Thunder Dragonroar) to fetch engine pieces, then convert into a fusion or Special Summon boss; floodgates and Lightning Storm protect the board
  • Turn 2 (going second): Open with the six-card hand; use Ash Blossom, Nibiru and other hand traps to break the opponent's starter, then rebuild through searchers into a boss
  • Recovery: Banish and GY-cost effects (Thunder Dragonroar, Thunder Dragonhawk, Thunder Dragonduo) re-deploy Thunder Dragons from the GY and banish zone
  • After siding: Not assessable: the deck has 0 Side Deck cards, so no post-side plan exists

Why it scores here

This list is Illegal under the OCG banlist: three copy-limit violations (Allure of Darkness x3 against a limit of 1, Ash Blossom & Joyous Spring x3 against 2, Super Polymerization x3 against 2). It also has no Side Deck, so the best-of-3 adaptation dimension is near zero. Under the Midrange profile the system scores about 56 structurally: a dense searcher-text package (19 searcher cards; P(at least one in a 5-card opening hand) about 0.90) and several hand traps give it a plausible engine and a good going-second read, and its boss monsters (2800 to 3200 ATK) give it real closing power. The score is not derived from Thunder Dragon being a popular archetype or from averaging card scores; no combos, guides, or tournament data are supplied, so combo floor and ceiling and matchup fit are text-based inferences. Because the deck is illegal, it does not receive a normal Final Contextual score; the value shown is a capped, theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in 5-card opening hand) = 0.897 across 19 searcher-text cards; the 3-copy Thunder Dragon searchers give consistent T1 access (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many single-copy engine pieces and GY/banish-cost summons, with 14 cards at 3 copies; brick risk is moderate, not measured (Inferred)
D3 Combo Conversion & Ceiling 60 Text-derived ceiling from boss Special Summons (Thunder Dragon Titan, Duo, Lord) and Fusion/Link follow-ups; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 48 No combos supplied and no median power index; floor is an extrapolation from searcher density (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 58 Six hand traps, two floodgates and several recursion routes (Thunder Dragonroar, Thunder Dragonhawk) give alternatives after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion and banish-cost revivals regenerate resources, but several effects spend GY cards, so the grind depends on the GY (Inferred)
D7 End-Board & Interaction Quality 68 16 removal-text cards and 6 hand traps across Ash Blossom, Nibiru, Harpie's Feather Duster, Lightning Storm, floodgates and Chaos Space; quality is strong on paper (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Six hand traps (P(>=1 in a 6-card going-second hand) = 0.525) and Nibiru add force-interaction for going second (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK of 2800 to 3200 across Titan, Duo, Lord, Thunderstormech and Colossus gives strong end-board pressure (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 52 54 Main Deck cards across 25 distinct names; only 38% exact-name archetype purity and three copy-limit breaches lower efficiency (Verified composition)
D11 Extra Deck Efficiency & Coverage 52 14 Extra Deck slots: 10 Fusion and 4 Link, with a mix of Thunder Dragon bosses and off-archetype tech (Kaminari Attack, Garura, Mudragon, Eyes Restrict) (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15 allowed), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or meta share in the export; format fit is provisional only (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple banish-cost Special Summons (Thunderdragonlord, Duo, Chaos Creator) and layered GY timing make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit violations (-6); No Side Deck (-4); Illegal-deck cap (-14). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*56 + 0.20*45 = 54 before modifiers; modifiers -10 gives 44; Illegal-deck cap applied gives 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher package (19 searcher-text cards) gives high P(>=1 starter) of 0.897 in the opening hand
  • Six hand traps (Ash Blossom, Nibiru and others) give real going-second interaction
  • Boss monsters at 2800 to 3200 ATK give strong closing pressure
  • Recursion routes (Thunderdragonroar, Thunderdragonhawk) recover from disruption

Weaknesses

  • Illegal as built: three copy-limit violations under the OCG banlist
  • No Side Deck, so no adaptation for best-of-3
  • Low exact-name purity (38%) and a wide off-archetype spread (Batteryman, Cyclone, Mulcharmy, Chaos, Eyes Restrict, Harpie, Black Luster Soldier)
  • Many GY and banish-cost summons raise pilot demand and brick risk

Critical choke points

  • Boss Special Summon conditions depend on specific Thunder monsters in the GY or banished zone
  • Limited and Semi-Limited staples (Foolish Burial, Gold Sarcophagus, Instant Fusion, Harpie's Feather Duster, Chaos Space) are each run at the limit, so one lost draw removes a key line
Priority Remove Add Reason
1 one Allure of Darkness (3 copies to 1) a legal replacement or a non-restricted card Fixes the OCG copy-limit violation; without it the deck is not playable as built
1 one Ash Blossom & Joyous Spring (3 copies to 2) a legal replacement or a non-restricted card Fixes the Semi-Limited copy-limit violation
1 one Super Polymerization (3 copies to 2) a legal replacement or a non-restricted card Fixes the Semi-Limited copy-limit violation
2 a low-impact off-archetype tech card a Side Deck of 3 to 15 cards Adds post-side adaptation; the list currently has none

Evidence & confidence

  • Verified: Legality: Illegal under OCG rules with three copy-limit violations; Composition: 54 Main, 14 Extra, 0 Side; 10 Fusion and 4 Link in the Extra Deck; Archetype purity: 38.2% exact-name Thunder Dragon; Card text and stats for all listed cards (Thunder Dragon Titan 3200 ATK, Thunder Dragonduo 2800 ATK, Thunder Dragonlord 3000 ATK)
  • Inferred: Starter access: P(>=1 searcher-text card in 5-card opening hand) = 0.897; Going-second hand-trap access: P(>=1 in 6 cards) = 0.525; Engine consistency and brick estimates from composition and card text; Interaction quality read from removal and hand-trap text
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link; Tournament reliability: inferred from consistency signals only
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No guides attached for the archetype No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Deck has no Side Deck, so post-side performance cannot be assessed Core usage stats: none of the 7 archetype core cards are present in this list Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Thunder Dragon

Thunder Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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