Thunder Dragon Deck #769358 — Yu-Gi-Oh! OCG
54 Main, 14 Extra, incl. Aloof Lupine x3, Batteryman Solar x3, Denko Sekka x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Aloof Lupine x3
- Batteryman Solar x3
- Denko Sekka x3
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- The Chaos Creator x1
- Thunder Dragon x3
- Thunder Dragondark x3
- Thunder Dragonduo x1
- Thunder Dragonhawk x3
- Thunder Dragonlord x1
- Thunder Dragonmatrix x3
- Thunder Dragonroar x3
- Ash Blossom & Joyous Spring x3
- Allure of Darkness x3
- Chaos Space x1
- Dimensional Fissure x1
- Foolish Burial x1
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Instant Fusion x1
- Lightning Storm x3
- Super Polymerization x3
- Thunder Dragon Fusion x2
- Macro Cosmos x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 56 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Fusion
- Format: ocg
Legality
Main 54 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Special Summon and attack with Thunder Dragon boss monsters (Thunder Dragon Titan 3200, Thunder Dragonduo 2800, Thunder Dragonlord 3000) after a searcher-driven Thunder Dragon engine; Link and Fusion boss monsters (Thunder Dragon Thunderstormech, Black Luster Soldier, Thunder Dragon Colossus) reached through Fusion Summons and GY/banish-cost revivals
- Turn 1 (going first): Use Thunder Dragon searchers (Thunder Dragonmatrix, Thunder Dragon, Thunder Dragondark, Thunder Dragonroar) to fetch engine pieces, then convert into a fusion or Special Summon boss; floodgates and Lightning Storm protect the board
- Turn 2 (going second): Open with the six-card hand; use Ash Blossom, Nibiru and other hand traps to break the opponent's starter, then rebuild through searchers into a boss
- Recovery: Banish and GY-cost effects (Thunder Dragonroar, Thunder Dragonhawk, Thunder Dragonduo) re-deploy Thunder Dragons from the GY and banish zone
- After siding: Not assessable: the deck has 0 Side Deck cards, so no post-side plan exists
Why it scores here
This list is Illegal under the OCG banlist: three copy-limit violations (Allure of Darkness x3 against a limit of 1, Ash Blossom & Joyous Spring x3 against 2, Super Polymerization x3 against 2). It also has no Side Deck, so the best-of-3 adaptation dimension is near zero. Under the Midrange profile the system scores about 56 structurally: a dense searcher-text package (19 searcher cards; P(at least one in a 5-card opening hand) about 0.90) and several hand traps give it a plausible engine and a good going-second read, and its boss monsters (2800 to 3200 ATK) give it real closing power. The score is not derived from Thunder Dragon being a popular archetype or from averaging card scores; no combos, guides, or tournament data are supplied, so combo floor and ceiling and matchup fit are text-based inferences. Because the deck is illegal, it does not receive a normal Final Contextual score; the value shown is a capped, theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher-text card in 5-card opening hand) = 0.897 across 19 searcher-text cards; the 3-copy Thunder Dragon searchers give consistent T1 access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many single-copy engine pieces and GY/banish-cost summons, with 14 cards at 3 copies; brick risk is moderate, not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-derived ceiling from boss Special Summons (Thunder Dragon Titan, Duo, Lord) and Fusion/Link follow-ups; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No combos supplied and no median power index; floor is an extrapolation from searcher density (Inferred, provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Six hand traps, two floodgates and several recursion routes (Thunder Dragonroar, Thunder Dragonhawk) give alternatives after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion and banish-cost revivals regenerate resources, but several effects spend GY cards, so the grind depends on the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 16 removal-text cards and 6 hand traps across Ash Blossom, Nibiru, Harpie's Feather Duster, Lightning Storm, floodgates and Chaos Space; quality is strong on paper (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 66 | Six hand traps (P(>=1 in a 6-card going-second hand) = 0.525) and Nibiru add force-interaction for going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Boss ATK of 2800 to 3200 across Titan, Duo, Lord, Thunderstormech and Colossus gives strong end-board pressure (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 54 Main Deck cards across 25 distinct names; only 38% exact-name archetype purity and three copy-limit breaches lower efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 14 Extra Deck slots: 10 Fusion and 4 Link, with a mix of Thunder Dragon bosses and off-archetype tech (Kaminari Attack, Garura, Mudragon, Eyes Restrict) (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty (0 of 15 allowed), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or meta share in the export; format fit is provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple banish-cost Special Summons (Thunderdragonlord, Duo, Chaos Creator) and layered GY timing make the list demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist and copy-limit violations (-6); No Side Deck (-4); Illegal-deck cap (-14). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*56 + 0.20*45 = 54 before modifiers; modifiers -10 gives 44; Illegal-deck cap applied gives 30 (theoretical, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher package (19 searcher-text cards) gives high P(>=1 starter) of 0.897 in the opening hand
- Six hand traps (Ash Blossom, Nibiru and others) give real going-second interaction
- Boss monsters at 2800 to 3200 ATK give strong closing pressure
- Recursion routes (Thunderdragonroar, Thunderdragonhawk) recover from disruption
Weaknesses
- Illegal as built: three copy-limit violations under the OCG banlist
- No Side Deck, so no adaptation for best-of-3
- Low exact-name purity (38%) and a wide off-archetype spread (Batteryman, Cyclone, Mulcharmy, Chaos, Eyes Restrict, Harpie, Black Luster Soldier)
- Many GY and banish-cost summons raise pilot demand and brick risk
Critical choke points
- Boss Special Summon conditions depend on specific Thunder monsters in the GY or banished zone
- Limited and Semi-Limited staples (Foolish Burial, Gold Sarcophagus, Instant Fusion, Harpie's Feather Duster, Chaos Space) are each run at the limit, so one lost draw removes a key line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Allure of Darkness (3 copies to 1) | a legal replacement or a non-restricted card | Fixes the OCG copy-limit violation; without it the deck is not playable as built |
| 1 | one Ash Blossom & Joyous Spring (3 copies to 2) | a legal replacement or a non-restricted card | Fixes the Semi-Limited copy-limit violation |
| 1 | one Super Polymerization (3 copies to 2) | a legal replacement or a non-restricted card | Fixes the Semi-Limited copy-limit violation |
| 2 | a low-impact off-archetype tech card | a Side Deck of 3 to 15 cards | Adds post-side adaptation; the list currently has none |
Evidence & confidence
- Verified: Legality: Illegal under OCG rules with three copy-limit violations; Composition: 54 Main, 14 Extra, 0 Side; 10 Fusion and 4 Link in the Extra Deck; Archetype purity: 38.2% exact-name Thunder Dragon; Card text and stats for all listed cards (Thunder Dragon Titan 3200 ATK, Thunder Dragonduo 2800 ATK, Thunder Dragonlord 3000 ATK)
- Inferred: Starter access: P(>=1 searcher-text card in 5-card opening hand) = 0.897; Going-second hand-trap access: P(>=1 in 6 cards) = 0.525; Engine consistency and brick estimates from composition and card text; Interaction quality read from removal and hand-trap text
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link; Tournament reliability: inferred from consistency signals only
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No guides attached for the archetype No tournament link: archetype meta share and per-pilot match record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Deck has no Side Deck, so post-side performance cannot be assessed Core usage stats: none of the 7 archetype core cards are present in this list Meta Power is Provisional unless a dated metagame sample is supplied
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