Supreme King Deck #769356 — Yu-Gi-Oh! OCG

54 Main, 13 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Oct 20, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 35
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 54 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Supreme King Z-ARC (4000 ATK Fusion, Extra Deck) supported by Odd-Eyes and Dragon boss monsters; the deck is structurally a pendulum-engine midrange shell, not a confirmed single-line combo.; Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon as Xyz/Fusion boss monsters that also carry negation text.
  • Turn 1 (going first): Open a pendulum-scale pair (Supreme King Gate / Magician pendulums) and use searcher text (Performapal Skullcrobat Joker, Astrograph Sorcerer) to find the next Pendulum or Extra Deck boss; no recorded board confirms the sequence.
  • Turn 2 (going second): Use the 5 hand traps (Ash Blossom, Droll & Lock Bird, Infinite Impermanence and similar) to interrupt the opponent's first board, then rebuild through Pendulum Summons; hand-trap group P(>=1 in 6 cards) about 0.46 (Inferred).
  • Recovery: Recursion from the GY through Odd-Eyes and Performapal effect text (for example Odd-Eyes Arc Pendulum Dragon, Performapal Odd-Eyes Valet) and Supreme King Dragon Darkwurm search text (Inferred from text only).
  • After siding: Not assessable: the deck has zero Side Deck cards, so no post-side plan exists in this list.

Why it scores here

The deck reliably opens a pendulum-scale pair: searcher text is present on 27 Main Deck copies (P(at least one in 5 cards) about 0.97), so the first cards are usually reachable (Inferred). The engine is less dependable than that figure suggests, because the key bosses are 1-copy Extra Deck cards (Supreme King Z-ARC, Odd-Eyes Absolute Dragon) and the Archetype core is present at only 5 of 11 typical cards, with exact-name purity at 7.5%. Interaction is the strongest area: 22 negation-text cards and 5 hand traps give layered answers that carry most of the score (D7 70). No recorded boards exist, so floor, median and ceiling are text-only inferences and the score does not rest on them. Popularity or archetype usage did not earn points, and card scores were not averaged. The deck is Illegal for the OCG copy limit (3 Ash Blossom against a limit of 2), which caps the final score low and makes this a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Searcher text on 27 copies gives P(>=1 in 5) about 0.97, but the 1-copy Z-ARC and Absolute Dragon boss pieces limit consistency; archetype core P(>=1 in 5) 0.70 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Pendulum scale-dependent hands and 3-copy redundancy on Gate/Magician pendulums; 38 distinct Main Deck cards with several conflicting Normal Summon hands (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; ceiling is read only from text (Z-ARC Fusion plus Extra Deck boss routes) and is not observed (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; score is held near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple engines via searcher and recursion text, with 5 hand traps for interruption, but no measured second line (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pendulum recursion and Odd-Eyes GY revival text support rebuild; search density is high, while the recorded resource signature is absent (Inferred)
D7 End-Board & Interaction Quality 70 22 negation-text cards, 5 hand traps and Z-ARC's Fusion/Synchro/Xyz effect lock give layered interaction density (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group P(>=1 in 6 on the going-second draw) 0.46 plus Odd-Eyes negation boss; no going-second board data (Inferred)
D9 Offensive Pressure & Closing Power 60 Supreme King Z-ARC at 4000 ATK and Odd-Eyes Absolute Dragon at 2800 ATK provide closing power if they resolve (verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 54 Main Deck cards with 38 distinct and only 7.5% exact-archetype purity; Magician, Performapal, Odd-Eyes and Dracoslayer splashes weaken coherence (verified composition)
D11 Extra Deck Efficiency & Coverage 60 13 Extra Deck cards split 4 Fusion, 2 Xyz, 2 Synchro and 5 Link; several bosses are 1-copy and Z-ARC is a single point of failure (verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side adaptability exists in this list (verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no dated metagame sample and no archetype meta-share; the score is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Many pendulum-scale decisions, Extra Deck material checks and multiple per-turn once-only effects raise error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: illegal_copy_limit (-7); banlist_exposure (-5). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*50 + 0.20*35 = 47, then Illegal-status modifiers (-12 total, within the -12..+12 band) = 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation and hand-trap package (22 negation-text cards, 5 hand traps) gives strong end-board interaction.
  • High searcher density (27 copies) keeps the first hand usually functional.
  • Extra Deck covers Fusion, Xyz, Synchro and Link, with 4000-ATK and 2800-ATK boss monsters.

Weaknesses

  • Illegal in the OCG format: 3 Ash Blossom against a limit of 2.
  • Low exact-archetype purity (7.5%) spreads the deck across Magician, Performapal, Odd-Eyes and Dracoslayer, which weakens engine coherence.
  • No Side Deck, so there is no post-side adaptation and no answer to a hostile matchup.

Critical choke points

  • Supreme King Z-ARC is a single 1-copy Fusion boss; if it is not reached, the closing plan falls back to Odd-Eyes boss monsters.
  • Pendulum scale placement (Gate and Magician pendulums) is needed on turn 1; a bad scale pair stalls the opening.
  • Limited cards at 1 copy (Droll, Foolish Burial, Astrograph Sorcerer, S:P Little Knight) must not be drawn twice in one game without a backup.
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any legal non-Ash-Blossom card from the existing archetype pool Brings the deck back to the OCG copy limit of 2 for Ash Blossom; the deck cannot be scored normally while it is Illegal.
2 1 low-impact off-archetype Main Deck card (for example Shade the Obscure or Performapal Ladyange) a Side Deck of 15 cards built around the current hand-trap and negation package A deck with no Side Deck gets no post-side score (D12 10); a Side Deck would allow matchup adaptation.
3 reduce off-archetype splash copies (Magician, Performapal, Dracoslayer) more Supreme King or Odd-Eyes engine pieces Exact-archetype purity is 7.5%, and the engine is spread across sub-archetypes; raising core share would raise D1 and D10.

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring at 3 copies vs legal 2 (Semi-Limited).; Main 54, Extra 13, Side 0; Main within 40-60 and Extra within 0-15 size rules.; Limited cards run at 1 copy each: Astrograph Sorcerer, Droll & Lock Bird, Foolish Burial, S:P Little Knight.; Exact-archetype purity 7.5% (5 of 67 non-generic copies).; Usage stats: 5 of 11 core archetype cards present (45.5%).
  • Inferred: P(>=1 searcher-text card in 5 cards) about 0.97.; Archetype core P(>=1 in 5 cards) about 0.70.; Hand-trap P(>=1 in 6 cards going second) about 0.46.; Engine can reach Supreme King Z-ARC; no recorded board confirms it.; Interaction density is high on a semantic read of negation text (22 copies).
  • Provisional: Meta Power is null: no dated metagame sample was supplied.; Matchup and format fit (D13) is provisional: no tournament link or meta-share.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry (going-first/second, matchup, brick or starter rates). Meta Power is provisional without a dated metagame sample. Shade the Obscure has a data artifact in its archetype field ('| supports_archetypes Power Patron'), which may mis-count archetype purity. No Side Deck supplied, so post-side adaptability cannot be assessed.

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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