Odd-Eyes Deck #769355 — Yu-Gi-Oh! OCG

54 Main, 13 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon a board of Odd-Eyes / Supreme King / Magician monsters and close with Supreme King Z-ARC (4000 ATK) or Odd-Eyes Absolute Dragon (2800 ATK); Odd-Eyes Vortex Dragon and Odd-Eyes Override Dragon as Extra Deck pressure and negation
  • Turn 1 (going first): Open a Pendulum Zone pair from scale-1 and scale-8 cards, Pendulum Summon a Magician or Odd-Eyes board, then search via Performapal/Magician searchers (text-level read, Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Infinite Impermanence to disrupt the opponent's board, then rebuild through Pendulum Summon (Inferred)
  • Recovery: Pendulum Monsters in the GY and Extra Deck recycle through Odd-Eyes Arc Pendulum Dragon and Odd-Eyes Persona Dragon (text read, Inferred)
  • After siding: No side deck is run; there is no post-side plan. The deck cannot adapt between games.

Why it scores here

The deck is scored as a Pendulum-summon system, not as an average of its cards. It reliably reaches a Pendulum board: 27 searcher-text cards give a near-certain search access (about 97% at least one in a 5-card hand, Inferred), and the Archetype core of 18 cards has about 88% at least one in hand (Inferred). Its interaction is broad (22 negation-text and 25 removal-text cards, plus Odd-Eyes Override Dragon and Supreme King Z-ARC locks), which earns the strongest dimension (D7). The closing power comes from Supreme King Z-ARC and the Odd-Eyes Extra Deck bosses. However, the list is legally Illegal (three copies of Ash Blossom & Joyous Spring against a limit of two), so the score is capped and labelled structural-only. Archetype purity is only 13.4% (exact name), with 17 Magician, 16 generic and several Performapal and Supreme King copies spread across sub-archetypes; this is a hybrid engine, not a pure one. Popularity of the archetype did not earn points, and no combos were recorded, so combo floor and ceiling rest on text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 starter in 5) about 0.26 per 3-copy card; archetype core about 0.88 in hand; searcher text about 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Scale-spread Pendulum hand with 35 Pendulum monsters, but 13 distinct off-archetype names raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded combos; Z-ARC and Odd-Eyes Extra bosses give a high text-level ceiling (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards; median output is unobserved, so kept near neutral (Inferred)
D5 Interruption Resilience & Route Redundancy 60 5 hand-trap and negation cards give layered answers, but no independent second route is evidenced (Inferred)
D6 Resource Economy, Recovery & Grind 60 27 searcher-text cards and Odd-Eyes recursion from GY support rebuild (Inferred)
D7 End-Board & Interaction Quality 70 22 negation-text, 25 removal-text and Z-ARC/Override locks give broad interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group about 0.46 in going-second 6-card hand; Ash over-limit inflates this (Inferred)
D9 Offensive Pressure & Closing Power 65 Z-ARC 4000 ATK and Odd-Eyes Absolute/Vortex bosses give strong end-board pressure (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 54 main cards, 38 distinct, 29 singletons; 13% exact-name purity spreads the main deck (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 13 Extra Deck cards with Link, Fusion, Xyz and Synchro coverage; flexible but not all are reliably summonable (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No side deck (0 cards), so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame; Provisional
D14 Pilotability & Error Tolerance 35 Scale management and multi-step Pendulum/Extra Deck lines add decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (not separately weighted; Midrange profile used). Modifiers: none.


More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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