Sacred Beast Deck #769351 — Yu-Gi-Oh! OCG

58 Main, 13 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Lava Golem x3. Created Oct 20, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
53± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 58 / Extra 13 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level 10 Sacred Beast / Phantasm summons (Infinity, Calamity, Uria) into Chaotic Phantasmal Sacred Beasts (5000 ATK) or 4000-ATK beaters; Extra-Deck attackers Luce the Dusk's Dark (3500), Psychic End Punisher (3500), Number 38 (3000), Underworld Goddess (3000 ATK link)
  • Turn 1 (going first): Release/Summoner/Martyr from hand to place Thunderclap or Fallen Paradise, then Special Summon a Level 10 Sacred Beast monster (Infinity or Calamity) and extend into the Extra Deck
  • Turn 2 (going second): Use the 8 hand traps (Evenly Matched, Ash Blossom, Nibiru, Droll & Lock Bird) to break the opponent's opening, then rebuild through Sacred Beast GY recursion and Level 10 summons
  • Recovery: Recover from the GY: Sacred Beasts Released, Summoner, Martyr and Reign-Beaux can be recovered from the Graveyard, and Genta and Dark Corridor add engine pieces from the Deck
  • After siding: None. The deck runs no Side Deck (side_count 0), so there is no post-side plan to evaluate.

Why it scores here

The deck reliably opens a functional starter in most hands: the searcher-text group reaches at least one copy in about 97% of 5-card openers and the archetype core about 94% (hypergeometric, Inferred). Its score comes from the system: interaction is dense (8 hand traps, plus Skyfall, Combined Assault and Underworld Goddess negates), and the Extra Deck has real closing power (5000-ATK Chaotic, 4000-ATK Calamity and Raviel). Several Level 10 summons and GY recursion give a second route after disruption. The deck is held back by a split between Sacred Beast, Phantasm and Dark World engines, zero Side Deck, no recorded boards and no tournament data. Popularity and archetype usage did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 searcher-text card in 5) ~0.97; archetype core P(open) ~0.94; 2-card bootstrap via Released/Summoner (Inferred)
D2 Opening-Hand Quality & Brick Management 60 8 hand traps and 13 singletons; full-brick proxy ~0.06 on core; cross-archetype conflicts reduce hand quality (Inferred)
D3 Combo Conversion & Ceiling 72 Level 10 Phantasm chain to 5000-ATK Chaotic or 4000-ATK Raviel is high ceiling by card text; no boards recorded (Inferred semantic read)
D4 Combo Floor & Median Output 52 No combos evidence; median output is unknown and set near the middle of the range (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple starters recover from GY (Released, Summoner, Martyr, Reign-Beaux) so there are independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 58 Discard-cost engine (Released, Summoner, Infinity, Uria) with GY recursion; LP costs on Illusion Gate and Destrudo (Inferred from text)
D7 End-Board & Interaction Quality 76 Negation/removal text on 7 negation and 20 removal cards; hand traps and Underworld Goddess add layering (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 P(>=1 hand trap in going-second 6-card hand) ~0.61; Illusion Gate and Evenly Matched for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 78 End-board ATK up to 5000 (Chaotic), 4000 (Raviel, Calamity) and 3500 links/synchros; card text (Verified)
D10 Main Deck Efficiency & Flexibility 55 58 main with 32 distinct and 3 splashed archetypes; 13 singletons add flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 62 13 Extra Deck cards across Fusion, Synchro, Xyz and Link, with one copy of Chaotic (Verified structure, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck at all (side_count 0); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 Tournament share and per-pilot records absent; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Level 10 summon chains across three archetypes with many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary. Modifiers: none.


More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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