Tri-Brigade Deck #769349 — Yu-Gi-Oh! OCG

52 Main, 13 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 52 / Extra 13 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers (Lunalight Liger Dancer 3800 ATK, Leo Dancer 3500 ATK) through Polymerization / Lunalight Fusion, backed by Lunalight recursion from the GY and Extra Deck.; Non-Fusion beaters and boss-level Link/Xyz threats (Lunalight Cat Dancer, Tiger King, Sabre Dancer) after the Fusion engine is spent.
  • Turn 1 (going first): Open a searcher (Masquerade, Gold Leo, Yellow Marten, Perfume) into Polymerization or Lunalight Fusion for a Dancer, holding Ash/Droll/Infinite Impermanence for the opponent's response.
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash, Droll & Lock Bird, Nibiru, Dominus Impulse) to break the opponent's first summon chain, then rebuild through GY Lunalight recursion.
  • Recovery: Lunalight monsters returned from the GY or banishment (Kaleido Chick, Emerald Bird, Perfume Dancer) re-enable the Fusion engine after a single negation.
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so no post-side plan exists in the evidence.

Why it scores here

The deck's engine is a Lunalight Fusion package: three Masquerade and three Gold Leo searchers, Polymerization plus Heavy Polymerization and Lunalight Fusion as Fusion enablers, and the Dancer Fusions as the win condition. The evidence gives a hypergeometric P(at least one searcher-text card in a 5-card opening hand) of about 0.89, which supports a high engine-accessibility score (Inferred). Interaction is dense (10 hand-trap-tagged cards, 16 negation-text cards, 17 removal-text cards), which lifts the endboard and going-second scores. Combo output is not measured: the evidence has no recorded boards, so the ceiling and median are text-only inferences and the floor is scored conservatively. The score comes from consistency and interaction on the system, not from Tri-Brigade's meta share (no tournament data) and not from averaging card scores. The deck is Illegal (three copies of two Semi-Limited cards, plus a Forbidden Triple Tactics Talent), so the final score is capped at 30 and the result is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 searcher-text card in 5) = 0.89; 3+3 Masquerade/Gold Leo searchers feed 2 Polymerization-type enablers (Inferred)
D2 Opening-Hand Quality & Brick Management 55 29 distinct main cards with 14 singletons; P(no archetype core card in hand5) = 0.66 proxy brick rate; 10 hand traps dilute the hand (Inferred)
D3 Combo Conversion & Ceiling 65 Dancer Fusions at 3500-3800 ATK are the ceiling; no recorded boards to measure conversion (Inferred, text-only)
D4 Combo Floor & Median Output 40 No parseable boards; median output is an inference from the single guide and card text (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ash, Droll, Infinite Impermanence and Lunalight GY recursion give two-step recovery; no measured route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Lunalight recursion (Kaleido Chick, Emerald Bird, Perfume Dancer) and draw text regenerate resources; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 70 16 negation-text and 17 removal-text cards; Infinite Impermanence and Droll layer across turns (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Hand traps plus Nibiru cover going-second boards; no going-second win-rate data exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Liger Dancer (3800 ATK, 2 attacks) and untargetable Leo Dancer close games; no measured closing rate (Inferred)
D10 Main Deck Efficiency & Flexibility 58 52 main cards in 29 distinct names with 14 singletons, within the 40-60 band; 6 off-archetype Dominus/Harpie/Solemn slots reduce coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 62 13 Extra cards: 9 Fusion (7 Lunalight), 2 Xyz, 2 Link; Guardian Chimera and Tiger King are the off-archetype slots (Verified list, Inferred coherence)
D12 Side Deck Adaptability 25 Side deck is empty (side_count 0), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta-share sample; archetype is a guide-listed revival (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion material requirements and many decision points on hand traps; high error surface (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 55.4 pre-modifier; banlist exposure -12 gives 43.4; Illegal status caps the final score at 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.66 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (18 searcher-text cards) makes the Lunalight engine reliably live on the first turn
  • Ten hand traps plus Nibiru give going-second interaction on the opponent's first summon chain
  • Two Dancer Fusion threats (Leo 3500, Liger 3800) with protection against targeting

Weaknesses

  • Illegal list: three copies of two Semi-Limited cards and one Forbidden card
  • No Side Deck (side_count 0) leaves no post-side adaptation
  • No recorded combos or tournament data, so the output is theoretical

Critical choke points

  • Polymerization / Lunalight Fusion as the only Fusion enablers, with Heavy Polymerization x2 as backup
  • Lunalight Fusion-dependent Dancer lines require Lunalight material on the field or in the GY
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) Lunalight Fusion or a legal searcher Forbidden in OCG, so the list cannot be played as built; the deck must be legal before it can be scored normally.
2 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse 1 copy of Lunalight Black Sheep or a legal staple Both cards exceed their Semi-Limited cap of 2, and the legal copy count restores consistency.
3 none 15 Side Deck cards A Side Deck is required for best-of-three adaptation and currently scores 25 on D12.

Evidence & confidence

  • Verified: Main 52, Extra 13, Side 0; legal size band 40-60 main, 0-15 extra; Three copy-limit violations: Ash Blossom 3/2, Dominus Impulse 3/2, Triple Tactics Talent 1/0 (Forbidden); Archetype composition: 29 Lunalight, 6 Mulcharmy, 3 Dominus, 1 exact Tri-Brigade; Usage stats: Droll & Lock Bird 69.7%, Mulcharmy Fuwalos 54.5%, 2 of 5 core cards present
  • Inferred: Searcher access 0.89 and proxy brick rate 0.66 from hypergeometric estimates; Dimension scores D1-D14 from card text and composition; Going-first and going-second plans from card text
  • Provisional: Meta Power (null) and tournament reliability; D13 format fit (no dated metagame sample)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top