Lunalight Deck #769348 — Yu-Gi-Oh! OCG

52 Main, 13 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
20± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 48
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46.6
Going First 48
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 52 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion-summon Lunalight Dancer monsters (Leo, Liger, Perfume, Sabre, Cat) from the Extra Deck and attack through the second-attack and destroy-protection text on the Fusion monsters; Tri-Brigade / Fire Fist / Mulcharmy board-breaking and disruption to convert a stalled board into a Lunalight Fusion
  • Turn 1 (going first): Open Lunalight Gold Leo, Masquerade or Black Sheep to search the Lunalight engine, then use Polymerization, Lunalight Fusion or Heavy Polymerization to reach a Dancer; hold Ash Blossom and Infinite Impermanence where possible
  • Turn 2 (going second): Use Ash Blossom, Nibiru, Droll & Lock Bird and Dominus Impulse to disrupt the opponent's first board, then rebuild the Lunalight engine through Luna Light Perfume and Emerald Bird
  • Recovery: Lunalight Black Sheep, Kaleido Chick and Silver Hound recur Lunalight monsters from the GY, and Luna Light Perfume and Yellow Marten re-search the engine
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's structure is coherent: 28 Lunalight-named cards plus Polymerization-family searchers give a high probability of finding an engine starter (about 0.89 for a searcher in a 5-card hand, Inferred), and the Extra Deck is built around the Lunalight Dancer Fusions. Interaction is dense, with Ash Blossom, Infinite Impermanence, Droll and Solemn Judgment supplying disruption. The score is held down because the list is illegal: three copies of two Semi-Limited cards and one Forbidden card (Triple Tactics Talent) exceed the OCG limits, so the result is capped and labelled theoretical/structural only. There are no recorded boards, so the combo ceiling and median are text-only inference and score conservatively. The deck has no Side Deck, and popularity or usage statistics did not earn points. This score comes from the consistency and interaction of the system, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Searcher text in 18 cards gives about 0.89 chance of at least one searcher in a 5-card hand; core engine present in 28 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap and interaction density is high, but there are many narrow or dead cards (Crossout Designator, Foolish Burial, Feather Duster) and no hand-level brick count (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable combo boards; ceiling is estimated from Fusion and search text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output is unknown and scored conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Recursion from GY and Luna Light Perfume plus several negations give some route redundancy, but a single Dancer Fusion is the final line (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery depends on GY Lunalight recursion and Polymerization access; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 55 Ash Blossom, Infinite Impermanence, Dominus Impulse, Droll and Solemn Judgment give layered interaction, but two of the negates are over the limit (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 40 Droll, Nibiru and Dominus Impulse give some going-second disruption; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Dancer Fusions reach 3000 to 3800 ATK with second-attack text, but there is no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 52 Main Deck cards is within the OCG 40-60 range and the copy histogram is compact, but 14 singletons are present (Verified)
D11 Extra Deck Efficiency & Coverage 60 13 Extra Deck cards is within the 0-15 range, with 9 Fusion, 2 Xyz and 2 Link monsters; several Extra cards are mandatory for the engine (Verified)
D12 Side Deck Adaptability 35 No Side Deck exists (side count 0), so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 30 Tournament context and meta share are not supplied; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with several choices and Pendulum or Extra Deck timing are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo profile used as primary; no weight shift for secondary. Structural ≈ 46.6, Going First ≈ 48, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); no side deck (-2); illegal-list cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*46.6 + 0.20*40 - 8 = 37.3, then capped to 20 because the list is Illegal (theoretical/structural-only per rubric Step 2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density is high (about 0.89 chance of a searcher in the opening 5)
  • Layered interaction: Ash Blossom, Infinite Impermanence, Droll and Solemn Judgment
  • Compact Extra Deck with 13 cards and a clear Lunalight Dancer finisher set

Weaknesses

  • Illegal: Triple Tactics Talent is Forbidden and two Semi-Limited cards are over the limit
  • No Side Deck and no combo data, so the post-side and combo ceiling cannot be measured
  • Dependence on Polymerization-family searches and Extra Deck Fusion summons

Critical choke points

  • Lunalight Fusion or Polymerization must resolve to reach a Dancer; the Extra Deck is the win condition
  • Negation-heavy board: if the opponent's first board is intact, the deck relies on Droll and Dominus Impulse
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy) A legal Lunalight searcher or Polymerization support card Forbidden in OCG, so the list cannot be played as built
2 1 Ash Blossom & Joyous Spring (of 3) A legal card Semi-Limited limit is 2 copies in OCG
3 1 Dominus Impulse (of 3) A legal card Semi-Limited limit is 2 copies in OCG

Evidence & confidence

  • Verified: Legality: Illegal (Triple Tactics Talent Forbidden; Ash Blossom and Dominus Impulse over the Semi-Limited limit); Main 52 and Extra 13 are within OCG size rules; Card text and banlist status for the 40 distinct cards
  • Inferred: Engine consistency (searcher probability about 0.89, core open about 0.98); Interaction density and going-second disruption from card text; Combo ceiling and median are text-only estimates; no boards recorded
  • Provisional: Meta fit and format placement (no tournament link or dated metagame sample)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first, going-second, matchup, brick and OTK rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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