Fire Fist Deck #769347 — Yu-Gi-Oh! OCG

52 Main, 13 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Fire Fist OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
20± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 56
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: ocg

Legality

Main 52 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Fusion Monsters (Leo, Liger, Cat, Sabre Dancer) from the Extra Deck, using Lunalight monsters recovered or searched through Lunalight engine cards; Board pressure from Xyz and Link monsters, plus Fire Fist Tiger King (not in the list)
  • Turn 1 (going first): Turn 1: Lunalight Masquerade or Gold Leo search, then chain Lunalight Fusion or Polymerization into a Lunalight Fusion Monster, while Ash Blossom and Infinite Impermanence protect the line (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, Nibiru, Droll and Lock Bird, Infinite Impermanence) interrupt the opponent's board, then the engine recovers through Lunalight search effects (Inferred)
  • Recovery: Lunalight Black Sheep, Luna Light Perfume and Lunalight Kaleido Chick recover Lunalight monsters from the Graveyard and banish zones (Inferred)
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The list is structurally a Lunalight fusion engine: the archetype core is present in 29 of 52 main-deck slots, and the hypergeometric estimate gives about 0.99 for at least one core card in a 5-card opening hand, so the engine is usually reachable on turn 1 (Inferred). Conversion is real but unmeasured: there are no recorded boards, so the ceiling and median are text-only estimates and the floor is not separately evidenced. Interaction is well covered by hand traps and negation text (Ash Blossom, Infinite Impermanence, Nibiru, Droll and Lock Bird, Solemn Judgment), which keeps the engine alive, but the list runs three copies of two Semi-Limited cards and one Forbidden card, so it cannot be played as built. Popularity and archetype usage do not add points: the Fire Fist label and the 100 percent core inclusion of Lunalight cards confirm the list is real, not strong. The deck was scored as a system, not by averaging card scores. Because the list is Illegal, the Final Contextual score is capped at 20 and the structural numbers are theoretical only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one Lunalight core card in a 5-card opening hand) ~0.99; 2-card bootstrap via Masquerade and Gold Leo searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many duplicate Lunalight copies and a 14-singleton main deck; Polymerization and Lunalight Fusion are single copies, so hands often lack a Fusion route (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards (combos_evidence total 0); ceiling is a text-only read of Fusion chains through Lunalight engine cards (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; floor is estimated from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Infinite Impermanence and Nibiru plus Graveyard recursion give a second route after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Lunalight Black Sheep, Luna Light Perfume and Lunalight Kaleido Chick recover monsters from GY and banish zones; no resource data (Inferred)
D7 End-Board & Interaction Quality 60 Broad interaction text: 10 hand-trap tagged cards and 16 negation-text cards in the main deck; layering is strong (Inferred)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on 6-card hands with hand traps; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Lunalight Liger Dancer (3800 ATK) and Leo Dancer (3500 ATK) are present in the Extra Deck as closers (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 52 main cards across 29 distinct names; off-archetype copies dominate, and 3-copy Semi-Limited cards cause the illegality (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is 9 Fusion, 2 Xyz, 2 Link across 13 cards, all with clear uses in the Lunalight line (Verified composition)
D12 Side Deck Adaptability 5 No side deck is run, so there is no post-side adaptability (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 40 No tournament link, no meta-share and no dated sample; score is Provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains with many search and banish decision points; execution is demanding (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (disclosed; structural weights taken from Combo profile). Structural ≈ 54, Going First ≈ 56, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8). Final formula: Illegal gate: no normal Final computed. Structural 54 is theoretical only (0.80*54 + 0.20*45 = 52 before cap); Final capped at 20 for copy-limit and Forbidden-card violations

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Lunalight engine has high archetype core density (29 copies), so the starter is almost always reachable
  • Layered interaction: hand traps plus negation text cover the common interruptions
  • Extra Deck coverage across Fusion, Xyz and Link with clear closers

Weaknesses

  • Illegal as built: three copies of two Semi-Limited cards and one Forbidden card
  • No side deck, so no post-side plan
  • Many singletons and off-archetype copies reduce hand coherence
  • Zero recorded boards, so conversion is unverified

Critical choke points

  • Lunalight Fusion and Polymerization are single copies; losing them to a hand trap or a flood removes the main Fusion route
  • Hand-trap dependency on Ash Blossom, which is over the copy limit
Priority Remove Add Reason
1 1 copy of Triple Tactics Talent (Forbidden) a legal main-deck card that supports the Lunalight Fusion route A Forbidden card is an absolute legality violation; the deck cannot be played until it is removed
2 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse legal replacements (for example a second Lunalight Fusion or a non-Semi-Limited interaction card, if the list allows) Both Semi-Limited cards exceed their limit of 2; reducing them to 2 copies makes the list legal
3 one or more side-deck cards A side deck is needed for a best-of-3 plan and to answer the matchups that hand-trap-heavy lists face

Evidence & confidence

  • Verified: Copy-limit violations: Ash Blossom 3 vs 2, Dominus Impulse 3 vs 2, Triple Tactics Talent 1 vs 0 (Forbidden); Main 52 cards and Extra 13 cards are within the OCG size rules; Side is 0; Archetype core: 29 Lunalight copies; Extra Deck is 9 Fusion, 2 Xyz, 2 Link
  • Inferred: Primary Combo strategy and Fusion-engine plan from card text; Hypergeometric consistency estimates for starters and hand traps; Interaction and recovery quality from card text
  • Provisional: Meta and matchup fit (D13), no dated metagame sample; Tournament reliability, based on text-only read
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck: post-side adaptability cannot be evaluated no win-rate telemetry exists in YGOVN; going-first and going-second splits are Inferred Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Fire Fist

Fire Fist Breakdown

 
 

 

 

 

 

 

 
 

 

 
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