Beetrooper Deck #769341 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Battlewasp - Rapier the Onslaught x3, Krawler Soma x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Beetrooper OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Xyz/Link
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Insect board pressure: Battlewasp and Beetrooper summon chains into large Synchro, Link and Fusion bosses (Beargram 3400 ATK, Grand Partisan 3000, Heavy Beetrooper Mighty Neptune 3000, Giant Beetrooper Atlas 3000). Structural only, since the list is illegal.; Hand-trap and negate interaction (Ash Blossom, Droll & Lock Bird, Evenly Matched, Forbidden Droplet, Battlewasp Sting) to keep the opponent off their own boss.
  • Turn 1 (going first): Open a searcher-heavy hand (about 0.96 chance of at least one archetype core card in hand of 5), search or Normal Summon into the Insect chain, then Link or Synchro Summon toward a boss.
  • Turn 2 (going second): Hold a hand trap (about 0.52 chance of one in a 6-card hand) to answer the opponent's first board, then rebuild through Insect recursion and Battlewasp Wind.
  • Recovery: Insect recursion from the GY (Beetrooper Landing, Armor Horn banish, Assault Roller banish cost) and Resonance Insect / Gokipole searches rebuild the chain after interaction.
  • After siding: No side deck is run (side 0). Post-side adaptation is not possible in this build; Score not based on side plan.

Why it scores here

Under the lean rubric this list is scored as a connected Insect system, not as an average of its cards. It reliably opens the archetype core (about 0.96 chance of at least one core card in a 5-card hand, Inferred from the hypergeometric proxy) and has enough searchers (19 searcher-text cards) to reach a boss, and its Synchro, Link and Fusion finishers close games. Interaction density is high, with six hand traps, ten negate-text cards and 21 removal-text cards, so it can answer a first board. The main weaknesses are a low exact-archetype purity (15.7%, with 59 off-archetype copies across Battlewasp, Krawler, Ragnaraika, Mulcharmy and generic cards), no side deck, and no recorded combo data to confirm the ceiling or median. Ash Blossom is run at 3 copies against a legal limit of 2, so the list is Illegal and cannot receive a normal score. Popularity and archetype share were not used to earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype core card in opening hand of 5) = 0.959; core present 17 of 25 usage-core cards; starter diversity is split across sub-archetypes (Inferred, Medium-to-Low confidence)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram 21 singles, 5 doubles, 8 triples; 19 searcher-text cards help avoid bricks, but 21 singles dilute the core (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from card text only, e.g. Beargram 3400 ATK and Mighty Neptune 3000 ATK with Insect-recursion costs (Inferred, text-only)
D4 Combo Floor & Median Output 40 combos_evidence reports 0 combos, so floor and median are unknown; set low to reflect no observed median output (Inferred, provisional)
D5 Interruption Resilience & Route Redundancy 60 Insect recursion, Battlewasp Wind, Resonance Insect banish-to-GY and 6 hand traps give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through GY and banish costs (Beetrooper Landing, Assault Roller, Armor Horn) regenerates resources; no measured resource data (Inferred)
D7 End-Board & Interaction Quality 70 Ten negate-text cards, six hand traps, Droll & Lock Bird, Forbidden Droplet, Harpie's Feather Duster and Pair Bear Scare give layered interaction (Verified card text + Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Beargram (3400 ATK), Droll & Lock Bird and Ash Blossom answer a going-second board; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 70 Board tops out at 3400 ATK (Beargram) with several 3000 ATK bosses; no end-board sample to confirm closing (Inferred from text)
D10 Main Deck Efficiency & Flexibility 45 55 main cards over 34 distinct; exact archetype purity 15.7% with 59 off-archetype copies, so the Main is spread across sub-archetypes (Inferred, composition-based)
D11 Extra Deck Efficiency & Coverage 60 15 Extra cards: 9 Link, 3 Synchro, 2 Fusion, 1 Xyz with Inzektor Picofalena x2 and no Stag Sovereign; access depends on Insect-count requirements (Inferred)
D12 Side Deck Adaptability 20 Side deck is empty (side 0); no post-side plan and no performance data (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament data unavailable; no dated metagame sample, so this is set to a neutral 50 (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Insect chains with Link, Synchro and Fusion materials, many decision points and several sub-archetypes (Inferred)

How the score was computed

Strategy profile: 70% Midrange / 30% Toolbox; dimension weights taken from the Midrange profile. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-6); archetype_purity (0). Final formula: Illegal deck: uncapped 0.80*Structural(55) + 0.20*TournamentReliability(50) + modifiers(-6) = 48, then capped to 30 for an Illegal list (Meta Provisional, not used)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (19 cards) and archetype core presence (about 0.96 in a 5-card hand) for consistent engine starts
  • Layered interaction: 6 hand traps, 10 negate-text cards and 21 removal-text cards
  • High closing ceiling from 3000+ ATK Synchro, Link and Fusion bosses

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring at 3 copies against a legal limit of 2
  • Low exact-archetype purity (15.7%); the list mixes Battlewasp, Beetrooper, Krawler, Ragnaraika and generic cards
  • No side deck; no post-side adaptation
  • No combo or board data to confirm median output

Critical choke points

  • Ash Blossom over copy limit; the list must drop one copy before it can be scored normally
  • Insect-count requirements for Link and Synchro summons (Insect monsters on field and in GY)
  • Reliance on a few Battlewasp and Beetrooper starters for engine lines
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal-count card (Insect or Beetrooper core) or leave empty Restores legality; the deck cannot receive a normal score while over the copy limit
2 off-archetype singles such as Scary Moth and Praying Mantis a second copy of core Beetrooper or Battlewasp starters Raises exact-archetype purity and starter density (D1, D10)
3 none a 3 to 5 card side deck Gives post-side plans (D12 currently 20)

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run at 3 copies and is Semi-Limited with 2 legal copies (illegal over-limit); Main 55 and Extra 15 are within OCG size rules; Droll & Lock Bird and Harpie's Feather Duster are 1 copy each (legal); Card text for 55 main and 15 extra cards shows interaction, searcher and recursion roles
  • Observed: Usage stats: 17 of 25 archetype-core cards present (68%)
  • Inferred: P(>=1 archetype core card in hand of 5) = 0.959 (proxy); Interaction density and recursion give several independent routes (D5, D7); Boss closing power from 3000+ ATK monsters (D9)
  • Provisional: Meta Power (no dated metagame sample); Going-first and going-second power splits (no win-rate telemetry); Matchup fit (D13)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null; sub-archetype mix taken from composition only

More OCG Info

Beetrooper

Beetrooper Breakdown

 
 

 

 

 

 

 

 
 

 

 
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