Battlewasp Deck #769340 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Battlewasp - Rapier the Onslaught x3, Krawler Soma x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Battlewasp OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 48
Going First 62
Going Second 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.6
Going First 62
Going Second 57
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Battlewasp and Beetrooper Insect boards: Synchro, Link and Fusion finishers (Battlewasp Grand Partisan, Heavy Beetrooper, Beargram, Ragnaraika Stag Sovereign) on a board cleared by Insect removal; Ragnaraika and Krawler sub-archetype Link and removal lines
  • Turn 1 (going first): Search a Battlewasp via Battlewasp Wind or Sting the Poison, then Normal Summon into Rapier or Arbalest for a Link or Synchro extension (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Evenly Matched and Forbidden Droplet to answer the opponent's first activation, then rebuild through searchers (Inferred)
  • Recovery: Recursion from the GY through Beetrooper Landing, Beetrooper Assault Roller, Gokipole and Krawler Receptor (Inferred from card text)
  • After siding: Not evaluable: the deck has no side deck (side_count 0)

Why it scores here

The deck is Illegal as submitted: three copies of Ash Blossom and Joyous Spring against a Semi-Limited limit of 2, so it receives a structural-only read capped at 35 rather than a normal Final Contextual score. Its structure is a real Battlewasp core (22 archetype-core copies give about 93 percent at least one in a 5-card opening hand, Inferred) backed by 19 searchers and six hand traps, so it opens a functional plan often and answers the first activation reliably. The Extra Deck of 15 with nine Link monsters gives many board-forming options, but there are no recorded boards, so conversion and median output are text-only inferences with low confidence. The deck has no side deck and no tournament or win-rate data, so post-side and matchup strength are unknown, and the 59 off-archetype copies across Beetrooper, Krawler, Ragnaraika and Mulcharmy make the sub-archetype mix a pilotability and coherence concern. The score does not come from Battlewasp's popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one 3-copy starter in a 5-card hand) 0.25 per card; archetype core group 0.93 and 19 searchers 0.89 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 62 21 singleton slots and a 55-card main with several non-engine tech cards give moderate brick risk; no real brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling from card text of Grand Partisan, Heavy Beetrooper and Ragnaraika Stag Sovereign only (Inferred)
D4 Combo Floor & Median Output 50 No combo data, so median output is unmeasured and kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Two Insect searchers, GY recursion and multiple hand traps give independent lines after one disruption (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY and banish costs are present but resource signature is unmeasured (Inferred)
D7 End-Board & Interaction Quality 70 10 negation texts, 21 removal texts, 6 hand traps and triple Ash Blossom (Inferred semantic read; legality issue noted)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Insect removal support board breaking; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 66 Several 3000+ ATK end-board monsters and Link 4-5 boss options from card text and stats (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 45 55 main and 34 distinct cards with 59 off-archetype copies; exact name purity only 15.7 percent (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck full at 15 with nine Link and several Synchro/Fusion options; mandatory slots not measured (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 20 No side deck (side_count 0), so post-side adaptability cannot be scored beyond the floor (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype core present 56 percent of the standard list (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-sub-archetype sequencing across 15 Extra Deck slots and many conditional summons is demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary with no secondary weight applied. Structural ≈ 58.6, Going First ≈ 62, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure: over copy limit (-4). Final formula: Illegal cap: normal formula 0.80*Structural + 0.20*TournamentReliability would give about 56.5 before the cap; the deck is Illegal so the result is capped at 35 and labelled theoretical/structural-only. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Battlewasp and Beetrooper core with high opening access
  • Six hand traps and 10 negation texts give strong first-activation interaction
  • Full Extra Deck with many Link and Synchro board-forming options

Weaknesses

  • Illegal as submitted: Ash Blossom over its Semi-Limited limit
  • No side deck, so no post-side plan
  • Sub-archetype spread (59 off-archetype copies) weakens engine coherence

Critical choke points

  • Battlewasp Wind and Sting the Poison as the main searchers into the Synchro and Link finishers
  • Ash Blossom copies if the list is corrected to two
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring none required (main deck stays at 54, within the 40-60 range) Clears the only legality violation so the deck can receive a normal score

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 within size rules; Ash Blossom 3 copies against Semi-Limited limit 2; Card stats and text for 55 resolved cards
  • Inferred: Starter access about 0.93 for the archetype core in a 5-card hand; Going-first and going-second plans from card text; Interaction density from negation and removal text
  • Provisional: Meta Power; Matchup fit and tournament reliability
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta share and pilot match record are absent no win-rate telemetry exists in YGOVN, so going-first, going-second and matchup results are Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck, so post-side plan cannot be evaluated

More OCG Info

Battlewasp

Battlewasp Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top