Maliss Deck #769339 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 42
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-monster board pressure (Maliss Link 3-4 with 2300-2500 ATK bodies such as Red Ransom, Hearts Crypter, Accesscode Talker) backed by Maliss Chessy Cat and Backup @Ignister for card advantage.; Bystial and Cyberse extenders (Druiswurm, Magnamhut, Baldrake) as Special Summon follow-up off a hand-trap or banish trigger.
  • Turn 1 (going first): Open a hand with Maliss March Hare or Chessy Cat plus a searcher, banish a Maliss card to set up a Link-2/3 summon, and hold hand traps (Ash Blossom, Ghost Ogre, Effect Veiler) for the opponent's first activation.
  • Turn 2 (going second): Use a hand trap (15 in the Main Deck) to stop the opponent's board-starter, then recover through Maliss in the GY and a Link Summon from the Extra Deck.
  • Recovery: Recur Maliss monsters and traps from the GY and banish zone via Maliss in the Mirror, Maliss White Rabbit and Maliss MTP-07; Dotscaper and Mulcharmy Fuwalos add extra draws.
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan to assess.

Why it scores here

This OCG Maliss list is scored as a system and is capped low because it is Illegal: Allure of Darkness is run 3 copies against a limit of 1, and Ash Blossom & Joyous Spring is run 3 against a limit of 2. Its strongest reliable features are interaction density (15 hand traps, 12 negation-text cards, 27 removal-text cards) and a going-second hand that finds at least one hand trap about 87% of the time, which lifts interaction and going-second scores. The Link-3/4 bodies (Red Ransom, Hearts Crypter, Accesscode Talker) give a credible endboard. Engine coherence is weak: exact-name Maliss purity is only 22.9% (16 of 70 archetype-tagged copies), with 35 generic cards and several other sub-archetypes (Ignister, Bystial, Cyber, Salamangreat, Code Talker, Knightmare), which drives the brick and pilotability penalties. No combo boards, tournament results, side deck, or dated meta sample were supplied, so combo and meta claims are not scored and the Tournament Reliability figure is inferred. The score was not derived from averaging card scores, and popularity of the Maliss archetype did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in opening 5) ≈ 0.72 and archetype-core proxy P(open ≥1) ≈ 0.92; starter density is high but the engine splits across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 38 About 54 of 70 engine-relevant copies are off-archetype or generic, and 15 hand traps are dead in many hands; high brick risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards; ceiling is a text-only read of Link-3/4 summons plus Maliss recursion (Inferred)
D4 Combo Floor & Median Output 35 No combo boards; median output cannot be measured and is estimated from floor-level text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Redundant hand traps and recursion (Maliss in the Mirror, Dotscaper, Mulcharmy) give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 52 Searcher text on 12 cards and Maliss banish-cost recursion help resource regeneration; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 15 hand traps, 12 negation-text cards and 27 removal-text cards provide layered interaction; Ash Blossom and Ghost Ogre are semi-limited or duplicated (Observed flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 P(at least one hand trap in going-second 6-card hand) ≈ 0.87 plus Bystial/Maliss board-breaking text (Inferred)
D9 Offensive Pressure & Closing Power 60 Link-3/4 bodies at 2300-2500 ATK and piercing or direct-attack text give closing pressure (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 19 tech and 9 Trap cards; a 1-copy splash spread and off-archetype density lower coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Link monsters fill the Extra Deck fully, but they span Maliss, Cyber, Code Talker, Ignister and Salamangreat (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No Side Deck at all, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with many quick-effect and banish-cost decisions per turn; high error sensitivity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (illegal copy counts) (-8); Engine conflicts / off-archetype density (-3). Final formula: Illegal cap applied. Uncapped: 0.80*Structural(49.5) + 0.20*TournamentReliability(42) + modifiers(-11) ≈ 37; capped to 30 per the Illegal rule. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage (15 hand traps, 12 negation-text cards)
  • Link-3/4 bodies with 2300-2500 ATK give a real closing board
  • Strong going-second hand-trap density (~87% at least one in hand 6)

Weaknesses

  • Illegal in OCG: two cards over the copy limit
  • Low exact-name Maliss purity (22.9%) with several competing sub-archetypes
  • No Side Deck, so no post-side adaptation
  • High brick and dead-card risk from 15 hand traps plus splash tech

Critical choke points

  • Maliss in the Mirror, Maliss TB-11 and other Maliss recursion starters are the main engine route; losing them to a hand-trap or floodgate collapses the Link summon line
  • Floodgates on the Extra Deck Link monsters (Red Ransom, Hearts Crypter) limit recovery once the board is cleared
Priority Remove Add Reason
1 1 copy of Allure of Darkness Legal filler (e.g. a second Maliss in the Mirror or Maliss MTP-07 if legal) Restores legality; the deck cannot be ranked in its current illegal state.
2 1 copy of Ash Blossom & Joyous Spring A Maliss-family Trap or searcher Brings Ash to the legal limit of 2 and increases exact-name engine purity.
3 Off-archetype tech (e.g. Terraforming, Triple Tactics Thrust) Additional Maliss core cards Raises exact-name purity and reduces brick risk from splash cards.
4 Nothing A 3-15 card Side Deck Enables a post-side plan; currently D12 is 15.

Evidence & confidence

  • Verified: Illegal status: Allure of Darkness 3 copies vs limit 1; Ash Blossom 3 vs limit 2; Main 55, Extra 15, Side 0 (legal size); Archetype purity 22.9% (16 of 70 archetype-tagged copies); 15 hand traps, 12 negation-text, 27 removal-text roles
  • Observed: Maliss core cards show high inclusion in usage stats (Maliss in Mirror, Chessy Cat, Dormouse, TB-11)
  • Inferred: Opening-hand starter probability ≈ 0.72 and going-second hand-trap probability ≈ 0.87 (hypergeometric); Interaction quality (D7) and brick risk (D2) are judged from card text; Engine coherence and pilotability are judged from archetype spread
  • Provisional: Meta Power (null) and matchup/format fit (D13) — no dated metagame sample or tournament link
  • Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick, starter rates) No Side Deck — post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample

More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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