Witchcrafter Deck #769335 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Spenta, the Magistus Sealer x3, The Great Gallant Bandit x3. Created Oct 20, 2026 by YGO Mod.

Deck Witchcrafter OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Witchcrafter and Magistus Fusion/Link monsters (Vice-Madame, Zoroa, Artemis) that take over the board and pressure with 2400-2700 ATK bodies; Recursion of Witchcrafter and Magistus monsters from GY and banish zones into repeated Fusion and Link summons
  • Turn 1 (going first): Search a Witchcrafter or Magistus monster or Spell, then open with Witchcrafter Creation, Walpurgis or Verre Magic - Lacrima of Light, using Genni or Schmietta to put a second body on board (Inferred from card text)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Ghost Ogre and Droll & Lock Bird to stop the opponent's first engine, then rebuild through Terracottan or Pupils from the GY (Inferred)
  • Recovery: Witchcrafter GY effects (Terracottan, Haine, Schmietta, Genni banish) restore a monster and a searcher after a board wipe, though this depends on copies that are not in the deck (Inferred)
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its consistency rests on a dense searcher layer (19 searcher-text cards, P(at least one searcher in a 5-card opening hand) ≈ 0.89, Inferred), so the engine usually comes online by turn 2. Interaction is the strongest part: 12 hand-traps and 14 negation-text cards cover the opponent's first play. Conversion and closing are weaker. There is no combo or board data, so the ceiling and median are text-only estimates, and the Fusion and Link bodies are good but not decisive. The deck runs 33 distinct main-deck cards with only 27% exact-name archetype purity, which hurts coherence, and it has no Side Deck. Popularity did not earn points: archetype usage stats and popular cards were not counted as power. The deck is Illegal, with five Forbidden cards (two Triple Tactics Talent and one each of Charmer Quartet, Borreload, Red-Eyes Dark Dragoon and Cross-Sheep), so its score is capped and the evaluation is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in 5-card hand) ≈ 0.89; 19 searcher-text cards and 3-copy engine starters (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Archetype-core P(≥1 in hand5) ≈ 0.94, but 52 off-archetype copies and 33 distinct main cards add brick and dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is a text-only read of Vice-Madame, Haine and Magistus Fusion chains (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output is unknown and assumed modest from the many single-copy tech cards (Inferred)
D5 Interruption Resilience & Route Redundancy 60 12 hand-traps, Witchcrafter Distortion and GY recursion give multiple independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers plus GY recursion (Terracottan, Haine, Schmietta) restore resources; netCardAdvantage not supplied (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom x2, Infinite Impermanence x3, Ghost Ogre, Droll, Maxx C, Solemn, Crossout and Distortion give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Haine and Gallant Bandit can challenge a board, and the going-second split is unobserved (Inferred)
D9 Offensive Pressure & Closing Power 50 Marka 2500, Haine 2400 and Vice-Madame 2700 close games, but the Fusion/Link ceiling depends on Forbidden or unpopular cards (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with only 27% exact-name purity; 17 tech cards and 33 distinct cards reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 7 Fusion, 7 Link and 1 Synchro; access is decent, but two Extra Deck staples are Forbidden (Verified)
D12 Side Deck Adaptability 10 No side deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; meta fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Witchcrafter, Magistus and Endymion sequencing with many once-per-turn choices is hard to pilot (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Toolbox (Inferred). Structural ≈ 54, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Uncapped: 0.80*Structural(54) + 0.20*TournamentReliability(40) + Banlist modifier(-12) = 31; Illegal cap applied, final = 25 (theoretical/structural only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher layer (19 searcher-text cards) gives high engine access (Inferred)
  • Layered interaction: 12 hand-traps and 14 negation-text cards (Inferred semantic)
  • Fusion and Link bodies with 2400-2700 ATK and recursion give a credible closing route (Inferred)

Weaknesses

  • Illegal list: five Forbidden cards must be removed before the deck can be played
  • Low archetype purity (26.8%) and 33 distinct main cards hurt coherence (Verified)
  • No side deck, so no post-side plan (Verified)
  • No combo or tournament data, so the ceiling and median are unverified (Verified gap)

Critical choke points

  • Witchcrafter Schmietta and Genni are the main engine bridges; losing them to hand-traps cuts access to Fusion/Link summons (Inferred)
  • Once-per-turn choices across many Witchcrafter and Magistus effects make the line depend on exact sequencing (Inferred)
Priority Remove Add Reason
1 Triple Tactics Talent x2, Charmer Quartet in Bloom, Borreload Savage Dragon, Red-Eyes Dark Dragoon, Cross-Sheep Legal Witchcrafter or Magistus Fusion/Link monsters, or legal copies of core staples The deck is Illegal as built, so no normal score is possible until these five Forbidden cards are removed
2 Single-copy off-archetype tech cards A small legal side deck of hand-traps and Witchcrafter-specific answers Raises archetype purity and gives post-side adaptability, which the deck currently lacks

Evidence & confidence

  • Verified: Illegal status: five Forbidden cards in the main and extra decks; Main deck 56 and Extra deck 15 are within size rules; side deck is 0; Searcher and interaction text counts from the composition data; Archetype purity 26.8% from the composition data
  • Inferred: Hypergeometric engine access ≈ 0.89 from searcher counts; Interaction quality read from card text (hand-traps, negations); Going-first and going-second plans from card text; Dimension scores and structural score of 54
  • Provisional: Meta fit (D13) and Meta Power are Provisional: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, and the deck has no side deck

More OCG Info

Witchcrafter

Witchcrafter Breakdown

 
 

 

 

 

 

 

 
 

 

 
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