Performapal Deck #769334 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Denko Sekka x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
35± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum-summon a Link/Xyz/Fusion boss from the Extra Deck (Odd-Eyes Vortex, Majespecter Draco - Ryu, Number 38, Underworld Goddess) and convert the 2300-3000 ATK board into damage; Pendulum-Scale stacking followed by Extra Deck Fusion/Synchro/Xyz summons (Dinoster Power, Ignister Prominence) for a second board
  • Turn 1 (going first): Set up Pendulum Zones with Performapal Skullcrobat Joker / Horoscope Sorcerer / Majespecter Raccoon, search with Dracoslayer and Magician Pendulums, then Pendulum or Link Summon a boss; hold Ash Blossom and Infinite Impermanence for the first responses
  • Turn 2 (going second): Hand-trap the opponent's first summon (Ash Blossom, Nibiru, Infinite Impermanence, Denko Sekka) and chain a Pendulum line from the remaining hand; Mulcharmy Fuwalos draw punishes an opponent who summons several monsters
  • Recovery: Recover through Pendulum searchers (29 searcher-text cards) and the Mulcharmy draw effects; Majespecter and Dracoslayer Pendulums can rebuild the Pendulum Zones after a removal
  • After siding: Not evaluable: side_count is 0 and no side list is present, so no post-side plan can be assessed

Why it scores here

The deck's Structural score comes from its system, not from averaging card powers: Pendulum searchers (29 cards with search text, P(at least one in opening 5) about 0.98) and a core of three-copy Pendulum monsters give it a likely T1 Pendulum Zone setup. Its Extra Deck of 9 Links, 3 Xyz, 2 Fusion and 1 Synchro gives several late-game bosses, and 9 hand traps plus 19 negation-text cards give it repeatable interaction. It is held back by low exact archetype purity (1.4%, with 69 off-archetype copies spread over Dracoslayer, Magician, Mulcharmy and Majespecter), no recorded combos, and no side deck, so the post-side and matchup dimensions can only be provisional. Popularity did not earn points: usage stats show only 40% core-card presence, and the deck is illegal, which caps the final score at 35. The score is not an average of individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) about 0.98 and archetype core present in 83% of 5-card hands; Pendulum starter line is plausible but not verified by combos (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Pendulum-heavy list with 9 hand traps and mixed sub-archetypes; brick and conflict risk moderate, estimated from composition only (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards (total_combos 0); ceiling from card text only: Link/Xyz bosses at 2300-3000 ATK after a Pendulum line (Inferred)
D4 Combo Floor & Median Output 35 No combo data for a median; deck relies on off-archetype synergy and no measured output distribution (Provisional)
D5 Interruption Resilience & Route Redundancy 50 9 hand traps and negation text give some response to interruption, but single-line Pendulum starts are fragile (Inferred)
D6 Resource Economy, Recovery & Grind 55 29 searcher-text cards and Mulcharmy draw effects offer recovery; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 55 19 negation-text and 23 removal-text cards, with Ash Blossom, Infinite Impermanence, Nibiru and Odd-Eyes Revolution as layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps like Ash Blossom and Nibiru answer a first summon on the second player's turn; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 3000 ATK Underworld Goddess and Number 38 plus 2300-2850 ATK Links and Synchros give closing bodies, but direct damage and piercing are not evidenced (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 Main Deck cards with 22 distinct cards; 16 three-copy staples and 5 single-copy cards, and 69 off-archetype copies lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 14 distinct names, mostly singletons with 9 Link monsters that reach many boss options (Inferred)
D12 Side Deck Adaptability 15 side_count is 0 and no side list is supplied, so adaptability is not evaluable (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; meta-share unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Pendulum and Link summon sequences with many once-per-turn choices; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange only; secondary Toolbox not blended into weights. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy_limit_violation (-12). Final formula: Structural 49.6 (Midrange weights) -> 0.80*50 + 0.20*45 = 49 (no-meta formula); copy-limit modifier -12 -> 37; Illegal cap applied -> 35 (theoretical/structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (29 cards) gives near-certain access to the Pendulum engine
  • Nine hand traps and 19 negation-text cards provide repeatable interaction
  • Extra Deck has 9 Links plus Xyz/Fusion/Synchro options for varied bosses

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is over the OCG copy limit (3 run, 2 allowed)
  • No side deck (side_count 0), so best-of-3 adaptability cannot be assessed
  • Low archetype purity (1.4% exact name); 69 off-archetype copies dilute engine coherence
  • No recorded combos or tournament data

Critical choke points

  • Ash Blossom copy count must drop to 2 before the list is legal
  • Pendulum Zone setup depends on a Pendulum Monster being in hand or the Pendulum Zone
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 non-Ash card (e.g. another searcher or a Pendulum monster of the same archetype) Restores legality (copy limit 2); removes the only copy-limit violation
2 Off-archetype single-copy tech cards Core Pendulum searchers or the Dracoslayer/Majespecter cores Raises exact-archetype purity and engine coherence
3 None (add side deck) A 15-card side deck with hand traps and anti-Pendulum answers Gives the list a post-side plan for best-of-3

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring: 3 copies run, 2 legal (OCG Semi-Limited); Main 55 and Extra 15 counts inside OCG size rules; side 0 legal
  • Inferred: P(at least one searcher in opening 5) about 0.98 from hypergeometric draw estimate; Engine consistency and brick rate estimates from composition and card text; Interaction breadth from negation and removal text
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link); Post-side plan (no side deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no side deck supplied (side_count 0), so post-side and best-of-3 adaptability are not evaluable no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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