Dragonmaid Deck #769327 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Chamber Dragonmaid x3, Dracotail Faimena x3, Dracotail Phryxul x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
43± 8/ 100
Power Score
Structural 57
Reliability 48
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 43/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Dragonmaid or Dracotail Fusion Monster (Sheou, House Dragonmaid, Arthalion, Gulamel) from the Extra Deck, using Dragonmaid/Dracotail monsters as material; Recursive Dracotail/Dragonmaid Normal Summon loops feeding Fusion material back to the GY
  • Turn 1 (going first): Normal Summon a searcher (Chamber Dragonmaid, Kitchen Dragonmaid, Dracotail Lukias), search a Fusion enabler (Changeover, Hospitality, Dragon's Mirror), then Fusion Summon an end-board Fusion Monster
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird or Evenly Matched to interrupt the opponent's first engine, then rebuild the Fusion line on the following turn
  • Recovery: Recur Dracotail/Dragonmaid monsters from the GY through Changeover and Dracotail Lukias, then re-Fusion from the Extra Deck
  • After siding: Not evaluable: the deck runs an empty Side Deck (0 of 0-15 slots)

Why it scores here

The deck is Illegal: three copies of Ash Blossom & Joyous Spring exceed the OCG limit of two, so it receives a capped, structural-only score. Its engine is reasonably accessible, with a 0.85 probability of at least one searcher in an opening 5 and a dense set of Fusion enablers (Changeover, Hospitality, Dragon's Mirror, Ketu and Rahu Dracotail). Conversion is credited from the Extra Deck's high-impact Fusion finishers (Sheou, House Dragonmaid, Arthalion), but no recorded boards exist, so the ceiling and median are text-only Inferences. Popularity and archetype core usage were not credited: only 4% of the archetype core cards are present, and no points come from averaging card scores. The empty Side Deck and lack of tournament or post-side data keep side adaptability and matchup fit low and provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(>=1 searcher in 5) ~0.85; P(>=1 Fusion enabler) high via 9 enabler copies; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 58 23 distinct main cards, 10 Spells and 5 Traps; several hand-trap and Fusion-only cards are dead without a starter (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text of Sheou, House Dragonmaid and Arthalion finishers (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty, so the median is unknown and set only from text (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent Fusion routes plus Dracotail GY recursion; Ash Blossom over limit reduces hand-trap redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Dracotail GY recursion and Changeover re-search give some grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Droll & Lock Bird, Evenly Matched, Dracotail Flame/Sting and Monster Reborn give layered interaction; Ash count is illegal (Inferred)
D8 Going-Second & Board-Breaking Power 55 Hand traps give 0.65 P(>=1 in going-second 6) for disruption, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Sheou 3500 ATK, House Dragonmaid 3000 and Arthalion 3000 provide strong closing bodies (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 55 40 main with 10 one-of cards and 3 three-of Ash; compact but several single-copy tech slots (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Fusion and 1 Link in 15 Extra slots with two copies of key Fusions; Extra Deck is fully used (Verified composition)
D12 Side Deck Adaptability 10 Side Deck is empty (0 cards), so no post-side plan exists (Verified composition)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with many once-per-turn effects are demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (not separately weighted; Combo profile used). Structural ≈ 57, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 55.2, then -12 Illegal-status modifier = 43

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher count (12 searcher-text cards) gives a high chance of a live opening engine
  • Layered Fusion enablers and Dracotail recursion give route redundancy
  • Strong Extra Deck finishers with 3000+ ATK bodies
  • Hand-trap and removal density provides interaction

Weaknesses

  • Illegal: Ash Blossom copy count exceeds the OCG limit
  • Empty Side Deck removes any post-side adaptability
  • Only 4% of archetype core cards present, so the list diverges from the standard archetype build
  • No recorded boards, so the combo ceiling and median are unmeasured

Critical choke points

  • Fusion enablers (Changeover, Hospitality, Dragon's Mirror, Ketu/Rahu Dracotail) are required to convert hand into Fusion pressure
  • Limited/Semi-Limited spells (Monster Reborn, Ketu, Rahu, Super Polymerization) reduce redundancy
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring None (fixes legality) Brings the list to the OCG copy limit of 2; the deck becomes eligible for a normal score
2 None Up to 15 Side Deck cards Empty Side Deck removes post-side adaptability; a side deck would lift D12 and post-side plan confidence
3 Off-archetype single-copy tech cards 1x Dragonmaid Welcome (core usage stat, typical 2 copies) Adds archetype-standard support; raises D10/D1 consistency without relying on averaged card scores

Evidence & confidence

  • Verified: Legality: Ash Blossom over limit (3 vs 2) under OCG Semi-Limited; Main 40 / Extra 15 / Side 0 within OCG size rules; Archetype composition: 16 exact Dragonmaid, 23 Dracotail, 15 generic, 1 Venom; Extra Deck: 14 Fusion, 1 Link; Dragonmaid Welcome listed as archetype core (usage stat)
  • Observed: No recorded boards (combos_evidence total 0); no observed frequencies
  • Inferred: Opening-hand probabilities (searcher 0.85; hand-trap 0.65; core 0.24); Going-first and going-second plans and D1-D14 scores; Closing power from Extra Deck ATK values
  • Provisional: Meta power and matchup fit (no dated metagame or tournament link); Post-side adaptability (empty side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side behavior cannot be evaluated

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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