Assault Mode Deck #769317 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Junk Meister x3, Lava Golem x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Assault Sonic Warrior x1
- Crossroad Sonic Chick x1
- Droll & Lock Bird x1
- Full-Speed Warrior x1
- Junk Armor x1
- Junk Meister x3
- Lava Golem x3
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Stardust Trail x1
- Ash Blossom & Joyous Spring x3
- Assault Synchron x1
- Ghost Ogre & Snow Rabbit x2
- Jet Synchron x1
- Junk Synchron x2
- Psi-Reflector x1
- Revolution Synchron x1
- Scrap Synchron x1
- Stardust Synchron x2
- Starjunk Synchron x1
- Steam Synchron x1
- Wheel Synchron x1
- Dark Ruler No More x2
- Dimensional Fissure x3
- Emergency Teleport x3
- Harpie's Feather Duster x1
- Junk Signal x2
- Reinforcement of the Army x1
- Stardust Illumination x1
- Synchro Fellowship x1
- Synchro Rumble x1
- Triple Tactics Thrust x1
- Solemn Judgment x1
- Synchro Emergency x3
Extra Deck (15)
- Accel Synchro Stardust Dragon x1
- Assault Blackwing - Kusanagi the Gathering Storm x1
- Bystial Dis Pater x1
- Crimson Dragon x1
- Garden Rose Maiden x1
- Junk Speeder x1
- Juraishin, the Cursed Thunder God x1
- Majestic Star Dragon x1
- Rage Rose Witch x1
- Scrap Warrior x1
- Shooting Majestic Star Dragon x1
- Stardust Dragon x1
- Stardust Dragon - Victim Sanctuary x1
- Stardust Warrior x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.3 |
| Going First | 52 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro beatdown and boss pressure from Shooting Majestic Star Dragon, Majestic Star Dragon, Bystial Dis Pater and Stardust Warrior, supported by Synchron/Junk recursion; Negation-backed Stardust and Majestic boards that punish the opponent's activations
- Turn 1 (going first): Normal Summon a Synchron/Junk tuner (Junk Synchron, Stardust Synchron, Scrap Synchron) to search a Junk or Stardust card, Synchro into a Majestic or Stardust boss, and hold Ash Blossom or Ghost Ogre for the opponent's first response
- Turn 2 (going second): Hold 6 cards with 2-3 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird) to break the opponent's starter, then rebuild through Synchron and Stardust Synchron recursion
- Recovery: Recur tuners from the GY (Jet Synchron, Crossroad Sonic Chick, Junk Synchron) and re-Synchro through Junk Speeder or Stardust Dragon to reclaim the field
- After siding: Not available: side deck is empty, so no post-side plan can be evaluated
Why it scores here
The score comes from the deck as a system: a Synchro-heavy Synchron/Junk/Stardust engine with six hand traps and a 15-card Extra Deck of strong bosses that can convert a board. Its opening is reasonably accessible: the archetype core group has about 95% odds of at least one card in a 5-card hand, but any single 2-copy starter is only about 18% to appear, so the engine depends on a few redundant tuners rather than one reliable starter. Interaction is layered (hand traps, Majestic and Stardust negations, Solemn Judgment), which supports the end-board and going-second scores. The list is illegal as built (Ash Blossom at 3 copies against a limit of 2), it has no side deck, and it has no recorded boards, tournament link or post-side data, so the score is capped and held at low confidence. Popularity and the archetype label did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of a 2-copy starter in 5-card hand) ~0.18; P(>=1 archetype-core card in 5) ~0.95; searcher-text group ~0.72 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 21 singleton slots and a Junk/Stardust/Synchron mix with several role-specific monsters create dead-card risk; copy histogram estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; ceiling inferred from Synchro bosses (Shooting Majestic Star Dragon 4000 ATK, Majestic Star Dragon 3800 ATK) and negation text (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo floor or median available; the Assault Mode Activate search targets are absent, so the typical line is weaker than the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Synchron recursion, Stardust Dragon and Majestic negations give independent lines after disruption; six hand traps add resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Mulcharmy draw effects, Junk Signal and Junk Synchron searches, and GY recursion sustain card flow (Inferred from text) |
| D7 | End-Board & Interaction Quality | 68 | Interaction density from negate/removal text is high: Majestic, Stardust Dragon variants, Solemn Judgment, Dark Ruler No More, Harpie's Feather Duster (Inferred from text plus role flags) |
| D8 | Going-Second & Board-Breaking Power | 62 | Three hand traps plus Shooting Majestic Star Dragon negation give going-second board breaking, but only if the hand-trap draws land (Inferred; P(>=1 hand trap in 6) ~0.52) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck boss ATK reaches 4000 (Shooting Majestic) and 3800 (Majestic Star); closing requires a Synchro board that stays alive (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 main cards with 35 distinct and 21 singletons: coherent in style but bloated with 16 tech and 4 traps (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 of 15 Extra slots are Synchro, all filled with multi-role bosses and engine Synchros (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (side 0) for an OCG list, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unavailable, so neutral Provisional score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro sequencing with several decision points and hand-trap timing; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56.3, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*56.3 + 0.20*45 = 54.0; modifiers -12 gives 42.0; capped to 35 because the list is Illegal (copy limit exceeded)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Six hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Dark Ruler No More) give strong going-second interaction
- 15 of 15 Extra slots are Synchro bosses with 3000+ ATK and layered negations
- Synchron and Junk recursion gives independent lines after disruption
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring is at 3 copies against an OCG limit of 2
- Assault Mode identity is mismatched: exact-name purity is 1.4% and Assault Mode Activate is absent, so Psi-Reflector's search has no target
- No side deck (side 0), so no post-side adaptability
- No recorded boards, combo data or tournament data, so the ceiling and floor are unverified
Critical choke points
- The 2-copy Synchron/Junk starters are the only engine entry; P(>=1 in 5 cards) is about 0.18 each
- Going-second hand-trap timing depends on about 0.52 odds of holding one in 6 cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | one legal, under-limit card that supports the Synchron/Stardust engine (for example a third Stardust Synchron, if that line is intended) | Fixes the only legality violation; the list cannot receive a normal score while it is over the copy limit |
| 2 | Psi-Reflector | a card that reaches the Junk or Stardust engine (verify availability in the format first) | Psi-Reflector searches Assault Mode Activate, which is not in the list, so it is a dead starter as built |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2 (Illegal); Main 55 and Extra 15 are within the OCG size rules; Side is 0; Extra Deck: 15 Synchro monsters, including Shooting Majestic Star Dragon (4000 ATK) and Majestic Star Dragon (3800 ATK); Exact archetype purity is 1.4%; Assault Mode Activate is not in the list
- Inferred: Starter and brick probabilities are hypergeometric estimates from the Main Deck; Interaction density and going-second strength are read from card text and role flags; Consistency claims rest on a 2-copy starter density (about 0.18 per 5-card hand)
- Provisional: Meta Power is null; archetype share and matchup fit are unavailable; Tournament Reliability is inferred from brick risk and the absent side deck
- Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (deck_name null) Side deck is empty, so post-side behaviour cannot be assessed
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