Assault Mode Deck #769317 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Junk Meister x3, Lava Golem x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Assault Mode OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 6/ 100
Power Score
Structural 56
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 56.3
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro beatdown and boss pressure from Shooting Majestic Star Dragon, Majestic Star Dragon, Bystial Dis Pater and Stardust Warrior, supported by Synchron/Junk recursion; Negation-backed Stardust and Majestic boards that punish the opponent's activations
  • Turn 1 (going first): Normal Summon a Synchron/Junk tuner (Junk Synchron, Stardust Synchron, Scrap Synchron) to search a Junk or Stardust card, Synchro into a Majestic or Stardust boss, and hold Ash Blossom or Ghost Ogre for the opponent's first response
  • Turn 2 (going second): Hold 6 cards with 2-3 hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird) to break the opponent's starter, then rebuild through Synchron and Stardust Synchron recursion
  • Recovery: Recur tuners from the GY (Jet Synchron, Crossroad Sonic Chick, Junk Synchron) and re-Synchro through Junk Speeder or Stardust Dragon to reclaim the field
  • After siding: Not available: side deck is empty, so no post-side plan can be evaluated

Why it scores here

The score comes from the deck as a system: a Synchro-heavy Synchron/Junk/Stardust engine with six hand traps and a 15-card Extra Deck of strong bosses that can convert a board. Its opening is reasonably accessible: the archetype core group has about 95% odds of at least one card in a 5-card hand, but any single 2-copy starter is only about 18% to appear, so the engine depends on a few redundant tuners rather than one reliable starter. Interaction is layered (hand traps, Majestic and Stardust negations, Solemn Judgment), which supports the end-board and going-second scores. The list is illegal as built (Ash Blossom at 3 copies against a limit of 2), it has no side deck, and it has no recorded boards, tournament link or post-side data, so the score is capped and held at low confidence. Popularity and the archetype label did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 2-copy starter in 5-card hand) ~0.18; P(>=1 archetype-core card in 5) ~0.95; searcher-text group ~0.72 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 singleton slots and a Junk/Stardust/Synchron mix with several role-specific monsters create dead-card risk; copy histogram estimate (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling inferred from Synchro bosses (Shooting Majestic Star Dragon 4000 ATK, Majestic Star Dragon 3800 ATK) and negation text (Inferred)
D4 Combo Floor & Median Output 45 No combo floor or median available; the Assault Mode Activate search targets are absent, so the typical line is weaker than the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Synchron recursion, Stardust Dragon and Majestic negations give independent lines after disruption; six hand traps add resilience (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy draw effects, Junk Signal and Junk Synchron searches, and GY recursion sustain card flow (Inferred from text)
D7 End-Board & Interaction Quality 68 Interaction density from negate/removal text is high: Majestic, Stardust Dragon variants, Solemn Judgment, Dark Ruler No More, Harpie's Feather Duster (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 62 Three hand traps plus Shooting Majestic Star Dragon negation give going-second board breaking, but only if the hand-trap draws land (Inferred; P(>=1 hand trap in 6) ~0.52)
D9 Offensive Pressure & Closing Power 66 Extra Deck boss ATK reaches 4000 (Shooting Majestic) and 3800 (Majestic Star); closing requires a Synchro board that stays alive (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 58 55 main cards with 35 distinct and 21 singletons: coherent in style but bloated with 16 tech and 4 traps (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 15 of 15 Extra slots are Synchro, all filled with multi-role bosses and engine Synchros (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (side 0) for an OCG list, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unavailable, so neutral Provisional score (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro sequencing with several decision points and hand-trap timing; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56.3, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); no side deck (-4). Final formula: No reliable metagame: 0.80*56.3 + 0.20*45 = 54.0; modifiers -12 gives 42.0; capped to 35 because the list is Illegal (copy limit exceeded)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.18 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Solemn Judgment, Harpie's Feather Duster, Dark Ruler No More) give strong going-second interaction
  • 15 of 15 Extra slots are Synchro bosses with 3000+ ATK and layered negations
  • Synchron and Junk recursion gives independent lines after disruption

Weaknesses

  • Illegal as built: Ash Blossom & Joyous Spring is at 3 copies against an OCG limit of 2
  • Assault Mode identity is mismatched: exact-name purity is 1.4% and Assault Mode Activate is absent, so Psi-Reflector's search has no target
  • No side deck (side 0), so no post-side adaptability
  • No recorded boards, combo data or tournament data, so the ceiling and floor are unverified

Critical choke points

  • The 2-copy Synchron/Junk starters are the only engine entry; P(>=1 in 5 cards) is about 0.18 each
  • Going-second hand-trap timing depends on about 0.52 odds of holding one in 6 cards
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring one legal, under-limit card that supports the Synchron/Stardust engine (for example a third Stardust Synchron, if that line is intended) Fixes the only legality violation; the list cannot receive a normal score while it is over the copy limit
2 Psi-Reflector a card that reaches the Junk or Stardust engine (verify availability in the format first) Psi-Reflector searches Assault Mode Activate, which is not in the list, so it is a dead starter as built

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2 (Illegal); Main 55 and Extra 15 are within the OCG size rules; Side is 0; Extra Deck: 15 Synchro monsters, including Shooting Majestic Star Dragon (4000 ATK) and Majestic Star Dragon (3800 ATK); Exact archetype purity is 1.4%; Assault Mode Activate is not in the list
  • Inferred: Starter and brick probabilities are hypergeometric estimates from the Main Deck; Interaction density and going-second strength are read from card text and role flags; Consistency claims rest on a 2-copy starter density (about 0.18 per 5-card hand)
  • Provisional: Meta Power is null; archetype share and matchup fit are unavailable; Tournament Reliability is inferred from brick risk and the absent side deck
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title (deck_name null) Side deck is empty, so post-side behaviour cannot be assessed

More OCG Info

Assault Mode

Assault Mode Breakdown

 
 

 

 

 

 

 

 
 

 

 
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