Dracotail Deck #769316 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large Dragon boss monsters (Arthalion, Albion, Nibiru-adjacent boards) off the Dracotail / Fallen of Albaz engine, then close with attacks; Ecclesia and Albaz Dragon synchro/fusion boards that rebuild from the GY
  • Turn 1 (going first): Open a Dracotail or Fallen of Albaz starter, Fusion Summon via Ketu/Rahu/Branded Fusion, then protect the board with Ash Blossom, Solemn Judgment and Effect Veiler
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Nibiru) to break the opponent's first combo, then rebuild through Dracotail recursion from the GY
  • Recovery: Dracotail Sting, Flame and Horn draw and recycle Dracotail cards from the GY or banishment onto the bottom of the Deck
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in the list

Why it scores here

The deck's engine is reasonably accessible: the archetype core has a 0.91 chance of at least one copy in a 5-card opening hand, and searcher text covers about 80% of the list (Inferred from hypergeometric estimates). Its interaction suite (Ash Blossom, Effect Veiler, Solemn Judgment, Droll & Lock Bird, Lightning Storm, Illusion Gate, Gallant Bandit) gives it real layering, and the hand-trap group has about a 0.70 chance of one going second. The score is held back by the list being illegal: Ash Blossom is run three times against a limit of two, so the evaluation is theoretical and capped. The list also has weak internal coherence (exact-name Dracotail purity is only 25%, with Mulcharmy, Branded, Despia and Albaz pieces diluting it), no side deck, and no recorded boards, so the median and ceiling are text-only inference. Popularity was not credited: Dracotail's usage stats confirm the archetype is real, but they added no points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype-core card in 5-card hand) 0.91; searcher text covers 15 cards with P(>=1) 0.80 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 57 main cards with 20 singletons and 54 off-exact-archetype copies; brick and conflict risk moderate-high (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling inferred from text of Arthalion, Gulamel, Albion and Nibiru boards (Inferred)
D4 Combo Floor & Median Output 45 No combo data; median output unknown, so scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 68 10 hand traps plus Dracotail recursion give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw effects from Sting, Flame, Horn and Mulcharmy plus GY recycling via Dracotail cards (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Veiler, Solemn, Droll, Lightning Storm, Illusion Gate and Sting give broad, layered interaction (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap group reaches about 0.70 in hand, but there is no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 3000-ATK Fusion bosses are present (Arthalion, Albion, Nibiru); no end-board observations (Inferred)
D10 Main Deck Efficiency & Flexibility 48 57 main cards with 35 distinct and 6 copies of Mulcharmy, so the main is inefficient and off-theme (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 14 Fusion and 1 Synchro fill 15 Extra slots, with two Arthalion as the main engine (Verified composition)
D12 Side Deck Adaptability 15 No side deck in the list, so adaptability is essentially absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Dracotail meta share unknown (Provisional)
D14 Pilotability & Error Tolerance 42 Multi-step Fusion, GY recursion and layered hand-trap decisions are demanding for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Combo 20 (Structural computed on Midrange weights). Structural ≈ 59, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-3). Final formula: No-metagame formula: 0.80*Structural(59) + 0.20*TournamentReliability(50) = 57, plus modifiers (-3) = 54; the Illegal legality cap then sets the reported score to 35 (theoretical/structural-only, not a normal final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is highly accessible (0.91 chance of at least one copy in a 5-card hand)
  • Layered interaction suite including hand traps, Solemn Judgment, Lightning Storm and Illusion Gate
  • Large Fusion boss package with several 3000-ATK options

Weaknesses

  • Illegal copy count: Ash Blossom run 3 times against a limit of 2
  • Low exact-archetype purity (25%) and off-theme Mulcharmy, Branded and Despia copies
  • No side deck
  • No recorded boards, so combo floor and median cannot be measured

Critical choke points

  • Dracotail Fusion starters (Ketu, Rahu, Branded Fusion) are limited to one copy each, so losing them to disruption cuts the main line
  • Fallen of Albaz is the shared material for multiple Fusion routes and is a single-point dependency
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any non-limited replacement Fixes the copy-limit violation, which is the only reason the evaluation is capped
2 One or two Mulcharmy copies Dracotail or Fallen of Albaz support cards Raises exact-archetype purity and reduces dead or off-theme hands
3 No side deck present A 10–15 card side deck A side is required for post-side adaptability and currently drags D12 down

Evidence & confidence

  • Verified: Legality: Ash Blossom at 3 copies exceeds the OCG limit of 2; Main 57, Extra 15, Side 0 counts; Card text and banlist status for listed cards
  • Inferred: Opening-hand probabilities (0.91 core, 0.80 searcher, 0.70 hand trap going second); Dimension scores D1–D9 and D11 from composition and card text; Going-first and going-second power estimates
  • Provisional: Meta Power (null) and matchup fit D13; Median and ceiling combo output (text-only)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck in the list, so no post-side plan can be scored no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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