Code Talker Deck #769298 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Contact 'C' x3, Maliss Chessy Cat x3, Maliss March Hare x3. Created Oct 20, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link-3 to Link-5 Cyberse and Code Talker Link monsters (Transcode Talker, Accesscode Talker, Maliss Red Ransom, S:P Little Knight, Maliss Hearts Crypter) at 2300 to 2500 ATK, with Maliss and Ignister Special Summon lines feeding the Extra Deck; Hand-trap and Droll-based disruption that stalls the opponent while the Link board is built
  • Turn 1 (going first): Open with Maliss or Backup and Wizard @Ignister starters, search and summon a Link via Link Disciple or Linguriboh, then extend to a 3-Link (Accesscode or Transcode Talker). Opening odds for any single 3-copy starter are only about 25 percent (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Nibiru, Droll and Dominus Impulse for the opponent's first summon or search, then rebuild through Maliss White Rabbit and Maliss Chessy Cat (Inferred)
  • Recovery: Recycle banished Maliss cards via Maliss in Underground and Maliss Red Ransom, and re-Special Summon Linguriboh from the GY (Inferred)
  • After siding: No side deck is registered, so no post-side plan can be assessed

Why it scores here

The deck is scored as a system and not as an average of its cards. It runs three different engines at once (Maliss, @Ignister and Mulcharmy, plus Code Talker Links), and only 2 of 55 Main Deck cards are exact Code Talker names, so the engines compete for the same hand slots. The Maliss core opens reasonably (P of at least one of the 12 archetype core cards in hand of 5 is about 0.72, Inferred) but no single starter is reliable, and the Mulcharmy cards need an empty field that conflicts with the Ignister and Maliss board. Interaction is the strongest area: Ash Blossom x3, Droll and Dominus Impulse give layered hand traps, and the 2300 to 2500 ATK Link closers give real pressure. The list is Illegal for copy limits (Allure 3 of 1, Ash 3 of 2, Dominus 3 of 2), so it receives a capped score, and popularity or usage stats did not earn any points because the deck has no tournament or win-rate evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(at least one of 12 archetype core cards in hand of 5) ≈ 0.72; three-copy starters each about 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Mulcharmy 'control no cards' and Maliss/Ignister board-building conflict; 21 level-0 spell and trap bricks risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is text-only inference from Link-3 to Link-5 closers and Maliss loops (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence, so floor and median are unmeasured and held near a low-neutral value (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom x3, Droll, Nibiru and Linguriboh recursion give some route redundancy; hand-trap in hand of 6 ≈ 0.58 (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Sloth, Mulcharmy draw effects and Linguriboh recursion; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 65 Ash Blossom x3, Dominus Impulse x3, Droll and Great Gallant Bandit give layered negation and removal text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density is high but no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Link closers at 2300 to 2500 ATK (Transcode, Accesscode, Red Ransom, Hearts Crypter) plus Bystial 2500 beatsticks (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 55 main cards across 27 distinct names, with three conflicting engines and 25 removal-text cards diluting the core (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 distinct Link monsters, all single copies, with several redundant low-link options (Verified structure)
D12 Side Deck Adaptability 10 No side deck is registered, so adaptability cannot be assessed (Verified absence)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype-level context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine sequencing with several decision points per turn and no recorded combo steps (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist and copy-limit exposure (-6); Engine conflict (-4); No side deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*47.45 + 0.20*40 - 12 = 34; capped to 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: Ash Blossom x3, Droll and Lock Bird, Dominus Impulse and Maliss in the Mirror
  • Link-3 to Link-5 closers at 2300 to 2500 ATK
  • Maliss in the Mirror and Maliss Red Ransom give a recursive Maliss engine

Weaknesses

  • Illegal copy-limit counts on three cards
  • Three conflicting engines (Maliss, @Ignister, Mulcharmy) compete for the same hand slots
  • No side deck and no post-side plan
  • Low single-starter opening odds (about 25 percent per 3-copy card)

Critical choke points

  • Maliss Link monster on the field (most Maliss lines require it)
  • Single-copy Link-4 and Link-5 closers (Topologic and Firewall Dragon are absent, so Link-3 closers carry the board)
Priority Remove Add Reason
1 One copy each of Allure of Darkness, Ash Blossom & Joyous Spring and Dominus Impulse Legal copies only (Allure 1, Ash 2, Dominus 2), plus one 2-copy fill from Maliss or Code Talker staples The deck is Illegal as built; the copy-limit violations must be fixed before any normal score applies
2 Mulcharmy Fuwalos and Mulcharmy Purulia (6 copies combined) A Maliss or Code Talker support card that works with the Link board Mulcharmy's empty-field condition conflicts with the Maliss and Ignister board, and it is the main engine conflict

Evidence & confidence

  • Verified: Deck is Illegal: Allure of Darkness 3 of 1, Ash Blossom 3 of 2, Dominus Impulse 3 of 2 (BanList OCG); Main 55 and Extra 15 are within the OCG size rules; Exact Code Talker name purity is 2.9 percent (2 of 68 off-name copies); No side deck; no combos; no tournament link
  • Inferred: Maliss core P(at least one in hand of 5) ≈ 0.72; Opening odds of about 0.25 per 3-copy starter; Hand-trap P(at least one in hand of 6) ≈ 0.58; Consistency and brick estimates from composition and card text
  • Provisional: Meta Power is null; no dated metagame sample; D13 matchup fit is provisional
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck is registered, so D12 is based on absence Deck title is null

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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