Dragonmaid Deck #769296 — Yu-Gi-Oh! OCG

55 Main, 17 Extra, incl. Chamber Dragonmaid x5, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
38± 10/ 100
Power Score
Structural 54
Reliability 35
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dragon boss monsters (Dragonmaid Sheou, House Dragonmaid, Dracotail Arthalion) from the Extra Deck after a Dragonmaid/Dracotail search-and-revive chain; Link and Xyz pressure from Hieratic Seal, Spirit with Eyes of Blue and Super Starslayer TY-PHON
  • Turn 1 (going first): Normal Summon Chamber Dragonmaid (search a Dragonmaid Spell/Trap), set up a Fusion Summon with Dragonmaid or Dracotail monsters, and use removal or negation spells to clear blockers
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Infinite Impermanence, Nibiru, Droll & Lock Bird) to stop the opponent's first play, then rebuild with search and Fusion Summon
  • Recovery: Recover from the GY with Dragonmaid Changeover, Dracotail Gulamel and Dragonmaid Hospitality, which return or revive monsters for another Fusion Summon
  • After siding: None: the list has 0 side deck cards, so there is no post-side plan

Why it scores here

The list is illegal: two cards exceed their copy limits (Chamber Dragonmaid 5 of 3, Ash Blossom 3 of 2) and the Extra Deck holds 17 cards against a 15-card cap, so this is a theoretical, structural-only read and is capped low. Within that read, the engine starts reliably through search (16 searcher-text cards, about 0.83 for at least one in a 5-card opener) but the core starter is thin (Chamber Dragonmaid about 0.39 in a 5-card opener). The 10 hand traps are strongest going second (about 0.72 for at least one in a 6-card hand), and 12 removal-text and 11 negation-text cards plus Dragon boss stats of 2700 to 3500 ATK carry the interaction and closing axes. Popularity earned no points: the exact Dragonmaid name covers only 29.2% of the main deck, and the usage-core check misses Extra Deck cards, so it is unreliable here. The score comes from the system as a whole and not from averaging card scores; there are no combos, matchups, or meta data, so combo and meta claims remain Inferred or Provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Chamber Dragonmaid in a 5-card opener) about 0.39 going first; P(at least one searcher-text card) about 0.83; archetype core of 4 copies about 0.32 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 singleton cards and 18 tech-tagged cards in a 55-card main; a high share of non-engine cards raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards (total_combos 0); ceiling read only from card text: Dragon Fusion Summon chained with Dragonmaid/Dracotail revival and search (Inferred)
D4 Combo Floor & Median Output 40 No combo floor or median data; floor set down from the brick risk and the 0.39 starter access (Inferred)
D5 Interruption Resilience & Route Redundancy 55 10 hand traps (Ash Blossom x3, Infinite Impermanence x3, Nibiru x3, Droll & Lock Bird x1) and GY recursion give alternative lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 16 searcher-text cards and GY recursion (Dragonmaid Changeover, Dracotail Gulamel) support rebuilding (Inferred)
D7 End-Board & Interaction Quality 70 12 removal-text and 11 negation-text cards, including Raigeki, Harpie's Feather Duster and Lightning Storm; layered interaction (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 10 hand traps out of 55 cards; P(at least one hand trap in a 6-card going-second hand) about 0.72 (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss ATK values 2700 to 3500 (Dragonmaid Sheou 3500; House Dragonmaid x2 at 3000; Dracotail Arthalion x2 at 3000) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 30 distinct names, 15 singletons, 24 level-0 non-monsters; exact-archetype purity 29.2% (Verified counts; efficiency Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck holds 17 cards against a cap of 15: 13 Fusion, 3 Link, 1 Xyz; the size is illegal (Verified)
D12 Side Deck Adaptability 10 0 side deck cards in the OCG list, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link; archetype meta-share and match record unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion and revival chains with several decision points per turn and hand-trap sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: no post-side plan (0 side cards) (-4); illegal list: copy-limit and Extra Deck size violations (-8). Final formula: 0.80*Structural(54) + 0.20*TournamentReliability(35) = 50.2; context modifiers -12 -> 38. Meta Provisional. Illegal list: theoretical structural-only read, not a normal contextual score.


More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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