Phantom Beast (Chimera) Deck #769284 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (49)
- Artifact Lancea x1
- Big-Winged Berfomet x1
- Cornfield Coatl x2
- Diabellze the Original Sinkeeper x1
- Droll & Lock Bird x1
- Evil HERO Adusted Gold x2
- Evil HERO Sinister Necrom x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Fleeting Phantom Mask Master x1
- Gazelle the King of Mythical Claws x2
- Lacrima the Crimson Tears x1
- Mirror Swordknight x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Nightmare Apprentice x3
- Ash Blossom & Joyous Spring x3
- Chimera Fusion x3
- Dark Fusion x1
- Dark Ruler No More x1
- Fiendsmith's Tract x1
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Nightmare Hands x3
- Triple Tactics Talent x1
- Evenly Matched x1
- There Can Be Only One x1
Extra Deck (15)
- Berfomet the Mythical King of Phantom Beasts x2
- Chimera the Illusion Beast x1
- Chimera the King of Phantom Beasts x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Guardian Chimera x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Chaos Angel x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 49 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion and Link summons from the Extra Deck (Chimera, Fiendsmith, Guardian Chimera, Chaos Angel) that convert the board into a large attacker; Fiendsmith's Lacrima and Fiendsmith's Desirae as Fiendsmith-engine boss monsters, with Chimera the Illusion Beast as an alternate fusion finisher
- Turn 1 (going first): Open with Nightmare Apprentice or Gazelle to search the Chimera Fusion / Fiend key cards, then use Chimera Fusion or Mulcharmy draw effects to reach a Fusion Summon. Not verified by recorded boards.
- Turn 2 (going second): Play a hand trap (Ash Blossom, Droll & Lock Bird, Evenly Matched, Cornfield Coatl) to disrupt the opponent's first engine, then rebuild through Mulcharmy draws and Chimera Fusion. Not verified by recorded boards.
- Recovery: Recycle through Nightmare Apprentice and Gazelle searches, plus Mulcharmy draw effects and Fiendsmith GY revival (Lacrima / Requiem) to rebuild a board after a disruption. Inferred from card text only.
- After siding: No Side Deck is registered, so there is no post-side plan. The deck cannot adapt between games in this export.
Why it scores here
The deck is scored as a connected system, not as an average of its cards. Its consistency comes from a core of Nightmare Apprentice, Gazelle, Chimera Fusion and Mulcharmy draw effects that together make the engine reachable on turn 1 to 2 (P of at least one core card in a 5-card hand is about 0.91, Inferred). Interaction is broad, with about 14 hand traps and disruption cards and a good chance of a hand trap going second, which earns the going-second and interaction scores. Conversion and floor are lower: no recorded boards exist, so the combo ceiling and median are text-only estimates. The deck has no side deck and its legality is broken, so it is capped at 30 and labelled theoretical or structural only. Popularity or archetype usage did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one core-group card in a 5-card opening hand) ≈ 0.91; P(Chimera Fusion or Apprentice in hand) ≈ 0.28 each; the list is over copy limit on Ash and Engraver (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Brick and dead-card risk from 16 tech / singleton slots and 18 singleton cards; 7 hand-trap-tagged cards help hands stay live (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; the Chimera Fusion and Fiendsmith fusion lines are read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so no median power index; floor estimated from tech density and singleton starters (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple searchers (16 searcher-tagged cards) and 7 hand traps give alternate routes after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draw effects and Nightmare Apprentice recursion give some card economy; no resource signature is available (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | About 14 interaction or removal-tagged cards, including Ash Blossom, Droll & Lock Bird, Lightning Storm and Harpie's Feather Duster (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second value from Ash, Droll, Evenly Matched and Cornfield Coatl against a board; no going-second split (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss monsters include Guardian Chimera (3300 ATK), Chaos Angel (3500 ATK) and Chimera Illusion Beast (3100 ATK); closing depends on Extra Deck access (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 49 Main Deck cards in the 40–60 range; 18 singleton and 16 tech slots reduce coherence (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck cards with 8 Fusion, 6 Link and 1 Synchro; several are not in the usual core (Chimera the King, Guardian Chimera, Berfomet) (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is listed (0 cards), so there is no post-side plan; scored low (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step fusion and hand-trap timing, with many decision points per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8). Final formula: 0.80*Structural(57) + 0.20*TournamentReliability(45) + ContextModifiers(-8) = 46.6 before the legality cap; capped to 30 because legality status is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction suite (about 14 hand traps and disruption spells)
- Multiple searchers and draw effects keep the hand functional
- Strong Extra Deck bosses with flexible Fusion and Link access
Weaknesses
- Illegal copy-limit and Forbidden card violations
- No Side Deck, so no post-side adaptation
- High singleton and tech count reduces consistency
Critical choke points
- Chimera Fusion is one card for the fusion line; copy limit on Ash and Engraver affects the hand cushion
- Dependence on Extra Deck fusion/link access without a recorded line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent (1 copy, Forbidden) | A legal non-Forbidden card of the deck's choice | Forbidden in OCG; the list cannot be legal while it is in the Main Deck. |
| 2 | 1 Ash Blossom & Joyous Spring (3 copies, limit 2) | A legal card of the deck's choice | Copy limit is 2 for Semi-Limited OCG status. |
| 3 | 1 Fiendsmith Engraver (2 copies, limit 1) | A legal card of the deck's choice | Limited to 1 copy in OCG. |
| 4 | Optional: 2 to 3 tech singletons | Side Deck cards (up to 15) | A Side Deck is currently empty and would give the deck post-side adaptability. |
Evidence & confidence
- Verified: Legality: 3 copy-limit violations and Triple Tactics Talent is Forbidden in OCG; Main Deck size 49 (within 40-60), Extra Deck 15 (within 0-15), Side Deck 0; Card texts and banlist statuses for all 49 Main and 15 Extra cards; Usage stats: Chimera Fusion, Gazelle and Apprentice are core cards
- Inferred: Core engine P(≥1 in 5-card hand) ≈ 0.91; Going-second hand-trap P ≈ 0.62; Structural score 57 from Midrange profile
- Provisional: Meta power is null; no dated meta sample; D13 matchup fit set at neutral 50
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty; no post-side data
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