Speedroid Deck #769283 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Shiina, Twin Tempests of Celestial Thunder x3
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- The Great Gallant Bandit x3
- Speedroid Colonel Clackers x2
- Speedroid Marble Machine x3
- Speedroid Wing Synchron x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Speedroid Darumaknocker x3
- Speedroid Den-Den Daiko Duke x1
- Speedroid Red-Eyed Dice x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Pot of Sloth x3
- Small World x3
- Speedroid Scratch x1
- Different Dimension Ground x1
- Dominus Purge x2
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Accusation x1
- Solemn Judgment x1
- Speedroid Dupligate x1
Extra Deck (15)
- Dragunity Lord - Georgius x1
- Hi-Speedroid Rubber Band Shooter x1
- Wynn the Wind Charmer, Verdant x1
- Clear Wing Synchro Dragon x1
- Crystal Clear Wing Over Synchro Dragon x2
- Crystal Clear Wing Synchro Dragon x1
- Hi-Speedroid Clear Wing Rider x1
- Hi-Speedroid Hagoita x1
- Hi-Speedroid Kitedrake x1
- Hi-Speedroid Puzzle x1
- Clear Wing Fast Dragon x1
- Dragunity Knight - Luin x1
- Hi-Speedroid Cork Shooter x1
- Hi-Speedroid Glider #2 x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 55 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro and Link boards led by Clear Wing Synchro Dragon, Crystal Clear Wing Over Synchro Dragon and Hi-Speedroid Clear Wing Rider, supported by Speedroid recursion; Hi-Speedroid Kitedrake board wipe and negation (Inferred from card text)
- Turn 1 (going first): Open a Speedroid monster (Terrortop, Darumaknocker, Marble Machine) and search or summon a Tuner into a Synchro; keep Ash Blossom, Infinite Impermanence and Evenly Matched up as interaction
- Turn 2 (going second): Use the hand-trap suite (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first turn, then Synchro through the resulting board (Inferred)
- Recovery: Speedroid GY recursion (Den-Den Daiko Duke, Dupligate, Hagoita) and Mulcharmy draw effects to refill the hand after interaction is spent (Inferred)
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists
Why it scores here
The deck reliably opens a Speedroid starter: the archetype core (14 copies) has about a 78% chance of at least one copy in a 5-card opening hand, and the search cards (Terrortop, Darumaknocker, Small World, Marble Machine) push that higher on the draw (Inferred hypergeometric estimate). Interaction density is the strongest axis: 13 hand traps plus Solemn Judgment, Harpie's Feather Duster and Lightning Storm give a high chance of a going-second answer (about 82% for at least one hand trap in a 6-card hand, Inferred). Conversion and median output cannot be verified because the deck has no recorded combos, so those scores stay low. The score does not come from Speedroid being a known archetype or from averaging card scores; it is based on the system's consistency and interaction. The deck is illegal (three Ash Blossom copies against a limit of two) and has no side deck, so the score is capped to a theoretical, structural-only value.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype-core copy in 5 cards) ≈ 0.78 across 14 copies; Terrortop and Darumaknocker give search redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Copy histogram is 13 three-of cards and 12 singletons; 12 Trap and 9 Spell slots risk dead hands without a live Speedroid starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; ceiling is text-only read of Synchro/Link chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo samples, so the median cannot be measured; floor is set by starter access alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Speedroid GY recursion (Den-Den Daiko Duke, Dupligate) and multiple Tuner routes provide redundancy after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers (13 with searcher text) and Mulcharmy draw effects regenerate cards, but the 15-card Extra Deck spends resources quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 hand traps and 3 negate-capable Traps/Spells, with Clear Wing negation on the Extra Deck (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap probability ≈ 0.82 in a 6-card hand, and Hi-Speedroid Kitedrake can wipe the board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Clear Wing Synchro Dragon 3000–3500 ATK and Clear Wing Rider 3500 ATK give closing power, with Kitedrake for board clears (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 55 main cards across 27 distinct names; only 7 copies match the exact Speedroid archetype name (10% purity), so the deck is loose (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 12 Synchro, 3 Link; the Clear Wing and Hi-Speedroid core is clear, but the Extra Deck has no fixed plan (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; Speedroid meta-share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Speedroid chains with Synchro and GY-banish costs are demanding but well understood (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun-weighted interaction read; disclosed, not used to force a score. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12); No side deck (0). Final formula: No reliable metagame, so 0.80*Structural + 0.20*TournamentReliability = 0.80*53 + 0.20*45 ≈ 51; Illegal status caps the score to 30 (theoretical, structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap suite (13 cards) gives strong going-second interaction
- Archetype core (14 copies) is reliably accessible in the opening hand
- Synchro and Link Extra Deck has high-ATK closers and a board wipe option
Weaknesses
- Illegal as listed: Ash Blossom copy limit is exceeded
- Low archetype purity (10%): many off-theme cards dilute the engine
- No side deck, so no post-side adaptation
- No recorded combos, so conversion and median output are unmeasured
Critical choke points
- The 3rd Ash Blossom copy must be removed before the list is legal
- Opening without a Speedroid starter leaves the hand-trap suite with nothing to protect
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Ash Blossom & Joyous Spring | A legal non-hand-trap or a second copy of a Speedroid searcher | Brings the list within the OCG Semi-Limited limit of two copies of Ash Blossom |
| 2 | Off-archetype singletons (for example Harpie's Feather Duster, Dominus Purge, Solemn Accusation) | Additional Speedroid or Clear Wing support cards | Raises the 10% exact-archetype purity and makes the engine more consistent |
| 3 | None | A 5–10 card side deck | Gives a post-side plan; the list currently has none |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring at 3 copies vs legal 2 (OCG Semi-Limited); Main 55 / Extra 15 / Side 0, all within OCG size rules; Archetype core presence: 14 copies; exact-name purity 10%
- Inferred: P(>=1 archetype-core copy in 5-card hand) ≈ 0.78; Going-second hand-trap access ≈ 0.82; Interaction quality read from card text (13 hand traps, negation text)
- Provisional: Meta Power and matchup fit: no dated metagame sample supplied
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups Meta Power is provisional without a dated metagame sample Deck is illegal as listed, so the score is a theoretical cap, not a normal Final score
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