Speedroid Deck #769283 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards led by Clear Wing Synchro Dragon, Crystal Clear Wing Over Synchro Dragon and Hi-Speedroid Clear Wing Rider, supported by Speedroid recursion; Hi-Speedroid Kitedrake board wipe and negation (Inferred from card text)
  • Turn 1 (going first): Open a Speedroid monster (Terrortop, Darumaknocker, Marble Machine) and search or summon a Tuner into a Synchro; keep Ash Blossom, Infinite Impermanence and Evenly Matched up as interaction
  • Turn 2 (going second): Use the hand-trap suite (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Infinite Impermanence) to break the opponent's first turn, then Synchro through the resulting board (Inferred)
  • Recovery: Speedroid GY recursion (Den-Den Daiko Duke, Dupligate, Hagoita) and Mulcharmy draw effects to refill the hand after interaction is spent (Inferred)
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists

Why it scores here

The deck reliably opens a Speedroid starter: the archetype core (14 copies) has about a 78% chance of at least one copy in a 5-card opening hand, and the search cards (Terrortop, Darumaknocker, Small World, Marble Machine) push that higher on the draw (Inferred hypergeometric estimate). Interaction density is the strongest axis: 13 hand traps plus Solemn Judgment, Harpie's Feather Duster and Lightning Storm give a high chance of a going-second answer (about 82% for at least one hand trap in a 6-card hand, Inferred). Conversion and median output cannot be verified because the deck has no recorded combos, so those scores stay low. The score does not come from Speedroid being a known archetype or from averaging card scores; it is based on the system's consistency and interaction. The deck is illegal (three Ash Blossom copies against a limit of two) and has no side deck, so the score is capped to a theoretical, structural-only value.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core copy in 5 cards) ≈ 0.78 across 14 copies; Terrortop and Darumaknocker give search redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is 13 three-of cards and 12 singletons; 12 Trap and 9 Spell slots risk dead hands without a live Speedroid starter (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards in combos_evidence; ceiling is text-only read of Synchro/Link chains (Inferred)
D4 Combo Floor & Median Output 40 No combo samples, so the median cannot be measured; floor is set by starter access alone (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Speedroid GY recursion (Den-Den Daiko Duke, Dupligate) and multiple Tuner routes provide redundancy after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (13 with searcher text) and Mulcharmy draw effects regenerate cards, but the 15-card Extra Deck spends resources quickly (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps and 3 negate-capable Traps/Spells, with Clear Wing negation on the Extra Deck (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability ≈ 0.82 in a 6-card hand, and Hi-Speedroid Kitedrake can wipe the board (Inferred)
D9 Offensive Pressure & Closing Power 50 Clear Wing Synchro Dragon 3000–3500 ATK and Clear Wing Rider 3500 ATK give closing power, with Kitedrake for board clears (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 main cards across 27 distinct names; only 7 copies match the exact Speedroid archetype name (10% purity), so the deck is loose (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 12 Synchro, 3 Link; the Clear Wing and Hi-Speedroid core is clear, but the Extra Deck has no fixed plan (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; Speedroid meta-share is unknown (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Speedroid chains with Synchro and GY-banish costs are demanding but well understood (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun-weighted interaction read; disclosed, not used to force a score. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12); No side deck (0). Final formula: No reliable metagame, so 0.80*Structural + 0.20*TournamentReliability = 0.80*53 + 0.20*45 ≈ 51; Illegal status caps the score to 30 (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (13 cards) gives strong going-second interaction
  • Archetype core (14 copies) is reliably accessible in the opening hand
  • Synchro and Link Extra Deck has high-ATK closers and a board wipe option

Weaknesses

  • Illegal as listed: Ash Blossom copy limit is exceeded
  • Low archetype purity (10%): many off-theme cards dilute the engine
  • No side deck, so no post-side adaptation
  • No recorded combos, so conversion and median output are unmeasured

Critical choke points

  • The 3rd Ash Blossom copy must be removed before the list is legal
  • Opening without a Speedroid starter leaves the hand-trap suite with nothing to protect
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal non-hand-trap or a second copy of a Speedroid searcher Brings the list within the OCG Semi-Limited limit of two copies of Ash Blossom
2 Off-archetype singletons (for example Harpie's Feather Duster, Dominus Purge, Solemn Accusation) Additional Speedroid or Clear Wing support cards Raises the 10% exact-archetype purity and makes the engine more consistent
3 None A 5–10 card side deck Gives a post-side plan; the list currently has none

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring at 3 copies vs legal 2 (OCG Semi-Limited); Main 55 / Extra 15 / Side 0, all within OCG size rules; Archetype core presence: 14 copies; exact-name purity 10%
  • Inferred: P(>=1 archetype-core copy in 5-card hand) ≈ 0.78; Going-second hand-trap access ≈ 0.82; Interaction quality read from card text (13 hand traps, negation text)
  • Provisional: Meta Power and matchup fit: no dated metagame sample supplied
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups Meta Power is provisional without a dated metagame sample Deck is illegal as listed, so the score is a theoretical cap, not a normal Final score

More OCG Info

Speedroid

Speedroid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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