Orcust Deck #769273 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.6
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Orcust Link/Xyz boards: Dingirsu, Enlilgirsu and Longirsu (plus Girsu/Harp Horror recursion) built from a Level 8 and Link base (Inferred); Horus Level 8 beatdown (Imsety 3000 ATK, Hapi 2400 ATK) and Zombie Vampire via Level 8 materials (Inferred)
  • Turn 1 (going first): Search or draw an Orcust starter (Orcust Harp Horror, Girsu, Cymbal Skeleton), Special Summon an Orcust from the Deck, then link or Xyz into a 2500+ ATK boss (Inferred)
  • Turn 2 (going second): Hold 1 to 2 hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll and Lock Bird, Infinite Impermanence) to blank the opponent's starter, then rebuild from the GY through Orcust recursion (Inferred)
  • Recovery: Banish Orcust monsters from the GY for Special Summon (Harp Horror, Cymbal Skeleton, Knightmare) and recycle via Orcustrated Return and Orcustrated Babel (Inferred)
  • After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan (Verified)

Why it scores here

The deck reliably opens an Orcust starter often enough: the 15-copy archetype core has about a 0.91 chance of at least one in a 5-card opening hand, and the searcher text group about 0.77 (Inferred). Its nine hand traps and recursion through the Orcust GY monsters give it strong interruption resilience and going-second interaction, which is where most of its points come from. The Extra Deck is only partly supported: Dingirsu, Enlilgirsu and Longirsu have Orcust/Level 8 materials, but TY-PHON (needs two Level 12 monsters), Dark Paladin and Dark Magician of Destruction (need Dark Magician or Buster Blader) and Galaxy-Eyes (needs Photon materials) have no matching cards in the Main Deck, which lowers efficiency. Two cards are over their OCG copy limit (Ash Blossom and Dominus Impulse at 3 copies, limit 2), so the deck is Illegal and its score is capped at 30 as a theoretical, structural-only read. Scores were built per system dimension and were not averaged from individual card scores; popularity was not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of the 15 Orcust core cards in a 5-card opening hand) ≈ 0.91; searcher group ≈ 0.77 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 9 hand traps and 10 tech cards give partial brick cover, but Dark Magical Curtain, Dominus Impulse and Orcustrated Babel are weak in hand without their support (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling inferred from text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded board data for median or floor; estimated from text and Orcust recursion (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Nine hand traps, Orcust GY recursion and Galatea/Longirsu-style board rebuilds give multiple routes after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Harp Horror, Cymbal Skeleton and Knightmare recur from the GY; Orcustrated Return and Babel recover cards (Inferred)
D7 End-Board & Interaction Quality 75 High interaction density: Ash Blossom, Ghost Belle, Infinite Impermanence, Effect Veiler, Droll and Lock Bird, Orcust Crescendo and Dominus Impulse (Verified card text, Inferred density)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap density ≈ 0.80 at 6 cards from 9 hand traps; board-breaking is supported by Droll, Impermanence and Dominus (Inferred)
D9 Offensive Pressure & Closing Power 65 Link and Xyz bosses reach 2500 to 3000 ATK (Dingirsu 2600, Enlilgirsu 2600, Longirsu 2500, Borrelsword 3000 in extra, Imsety 3000 in Main) (Verified stats)
D10 Main Deck Efficiency & Flexibility 55 41 Main cards with only 14 of 41 exact Orcust-name copies (25% purity); 42 off-archetype copies spread across Horus, Mekk-Knight, Dominus, Mulcharmy and Prophecy (Verified)
D11 Extra Deck Efficiency & Coverage 40 15 Extra slots with several cards unsupported by the Main Deck: TY-PHON, Dark Paladin, Dark Magician of Destruction, Galaxy-Eyes Photon Lord (Inferred from card text vs. list)
D12 Side Deck Adaptability 20 0 side cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Orcust and Horus lines with many hand-trap timing decisions; around 45 to 50 decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.6, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist / copy-limit exposure (-8); No side deck (-2); Dead Extra Deck slots (-2); Illegal cap (-17). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59.6 + 0.20*55 - 11 = 47.7; capped at 30 because status is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent Orcust core: 15 core copies give about a 0.91 chance of at least one in a 5-card opening hand (Inferred)
  • Strong interaction suite: 9 hand traps plus Droll and Lock Bird, Orcust Crescendo and Dominus Impulse (Verified card text)
  • Recursion from the GY through Orcust monsters and Orcustrated Return/Babel (Inferred)
  • High-ATK bosses at Link 3 and 4 and Xyz 8 (Verified stats)

Weaknesses

  • Illegal as built: Ash Blossom and Dominus Impulse exceed the OCG copy limit of 2 (Verified)
  • Low archetype purity: 25% exact-name Orcust copies, with many off-archetype staples (Verified)
  • Several Extra Deck cards have no material support in the Main Deck (Inferred)
  • No side deck, so no post-side adaptability (Verified)
  • No recorded combo or win-rate data, so the ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Starter Orcust monsters: if the opening hand has no Orcust monster, the Link/Xyz engine does not start (Inferred)
  • Single Harp Horror/Girsu lines depend on GY banishes; interaction in the GY can cut the recursion (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-over-limit card (e.g., a copy of a Limited-compatible hand trap or tech card) Restores legality: 3 copies exceed the OCG Semi-Limited limit of 2 (Verified)
2 1 copy of Dominus Impulse 1 Orcust or Level 8 support card Restores legality and reduces off-archetype dead cards (Verified legality, Inferred purpose)
3 TY-PHON - Sky Crisis and Dark Paladin from the Extra Deck Extra Deck options that Orcust can actually Xyz or Link into (e.g., Longirsu or Enlilgirsu copies) TY-PHON needs two Level 12 monsters and Dark Paladin needs Buster Blader, neither present in the Main Deck (Inferred)
4 Dark Magical Curtain or The Gaze of Timaeus Side deck or a card that supports the Orcust engine The Dark Magician-based cards have no Dark Magician in the Main Deck (Inferred)
5 None 1 to 2 side-deck cards (e.g., a targeted hand trap or floodgate) A 0-card side deck removes post-side adaptability (Verified)

Evidence & confidence

  • Verified: Copy-limit violation: Ash Blossom and Dominus Impulse at 3 copies vs. 2 legal (OCG Semi-Limited); Main 41, Extra 15, Side 0 counts; 25% exact-name Orcust purity; 42 off-archetype copies; Card stats and text for all 41 Main and 15 Extra cards; No Dark Magician, Buster Blader, Photon or Level 12 monster in the Main Deck (checked against the card list)
  • Inferred: Starter access ≈ 0.91 (core) and 0.77 (searcher) from hypergeometric draws; Going-second hand-trap coverage ≈ 0.80; Recursion and interaction density read from card text; Extra Deck dead slots (TY-PHON, Dark Paladin, Dark Magician of Destruction, Galaxy-Eyes)
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the deck is identified by its id and archetype only

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top