Orcust Deck #769273 — Yu-Gi-Oh! OCG
41 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (41)
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Mulcharmy Fuwalos x3
- Orcust Cymbal Skeleton x2
- Orcust Harp Horror x3
- Orcust Knightmare x1
- Witch of the Black Forest x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x2
- Dark Magical Curtain x3
- Foolish Burial x1
- King's Sarcophagus x2
- Orcustrated Babel x1
- Orcustrated Return x1
- The Gaze of Timaeus x1
- Dominus Impulse x3
- Infinite Impermanence x2
- Orcust Crescendo x1
Extra Deck (15)
- Dark Magician of Destruction x1
- Dark Paladin x1
- Borrelsword Dragon x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.6 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Orcust Link/Xyz boards: Dingirsu, Enlilgirsu and Longirsu (plus Girsu/Harp Horror recursion) built from a Level 8 and Link base (Inferred); Horus Level 8 beatdown (Imsety 3000 ATK, Hapi 2400 ATK) and Zombie Vampire via Level 8 materials (Inferred)
- Turn 1 (going first): Search or draw an Orcust starter (Orcust Harp Horror, Girsu, Cymbal Skeleton), Special Summon an Orcust from the Deck, then link or Xyz into a 2500+ ATK boss (Inferred)
- Turn 2 (going second): Hold 1 to 2 hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Droll and Lock Bird, Infinite Impermanence) to blank the opponent's starter, then rebuild from the GY through Orcust recursion (Inferred)
- Recovery: Banish Orcust monsters from the GY for Special Summon (Harp Horror, Cymbal Skeleton, Knightmare) and recycle via Orcustrated Return and Orcustrated Babel (Inferred)
- After siding: Not evaluable: the deck has 0 side cards, so there is no post-side plan (Verified)
Why it scores here
The deck reliably opens an Orcust starter often enough: the 15-copy archetype core has about a 0.91 chance of at least one in a 5-card opening hand, and the searcher text group about 0.77 (Inferred). Its nine hand traps and recursion through the Orcust GY monsters give it strong interruption resilience and going-second interaction, which is where most of its points come from. The Extra Deck is only partly supported: Dingirsu, Enlilgirsu and Longirsu have Orcust/Level 8 materials, but TY-PHON (needs two Level 12 monsters), Dark Paladin and Dark Magician of Destruction (need Dark Magician or Buster Blader) and Galaxy-Eyes (needs Photon materials) have no matching cards in the Main Deck, which lowers efficiency. Two cards are over their OCG copy limit (Ash Blossom and Dominus Impulse at 3 copies, limit 2), so the deck is Illegal and its score is capped at 30 as a theoretical, structural-only read. Scores were built per system dimension and were not averaged from individual card scores; popularity was not counted as power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one of the 15 Orcust core cards in a 5-card opening hand) ≈ 0.91; searcher group ≈ 0.77 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 9 hand traps and 10 tech cards give partial brick cover, but Dark Magical Curtain, Dominus Impulse and Orcustrated Babel are weak in hand without their support (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards in combos_evidence; ceiling inferred from text only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded board data for median or floor; estimated from text and Orcust recursion (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Nine hand traps, Orcust GY recursion and Galatea/Longirsu-style board rebuilds give multiple routes after an interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Harp Horror, Cymbal Skeleton and Knightmare recur from the GY; Orcustrated Return and Babel recover cards (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | High interaction density: Ash Blossom, Ghost Belle, Infinite Impermanence, Effect Veiler, Droll and Lock Bird, Orcust Crescendo and Dominus Impulse (Verified card text, Inferred density) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap density ≈ 0.80 at 6 cards from 9 hand traps; board-breaking is supported by Droll, Impermanence and Dominus (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Link and Xyz bosses reach 2500 to 3000 ATK (Dingirsu 2600, Enlilgirsu 2600, Longirsu 2500, Borrelsword 3000 in extra, Imsety 3000 in Main) (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 41 Main cards with only 14 of 41 exact Orcust-name copies (25% purity); 42 off-archetype copies spread across Horus, Mekk-Knight, Dominus, Mulcharmy and Prophecy (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 15 Extra slots with several cards unsupported by the Main Deck: TY-PHON, Dark Paladin, Dark Magician of Destruction, Galaxy-Eyes Photon Lord (Inferred from card text vs. list) |
| D12 | Side Deck Adaptability | 20 | 0 side cards, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Orcust and Horus lines with many hand-trap timing decisions; around 45 to 50 decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.6, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Banlist / copy-limit exposure (-8); No side deck (-2); Dead Extra Deck slots (-2); Illegal cap (-17). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*59.6 + 0.20*55 - 11 = 47.7; capped at 30 because status is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent Orcust core: 15 core copies give about a 0.91 chance of at least one in a 5-card opening hand (Inferred)
- Strong interaction suite: 9 hand traps plus Droll and Lock Bird, Orcust Crescendo and Dominus Impulse (Verified card text)
- Recursion from the GY through Orcust monsters and Orcustrated Return/Babel (Inferred)
- High-ATK bosses at Link 3 and 4 and Xyz 8 (Verified stats)
Weaknesses
- Illegal as built: Ash Blossom and Dominus Impulse exceed the OCG copy limit of 2 (Verified)
- Low archetype purity: 25% exact-name Orcust copies, with many off-archetype staples (Verified)
- Several Extra Deck cards have no material support in the Main Deck (Inferred)
- No side deck, so no post-side adaptability (Verified)
- No recorded combo or win-rate data, so the ceiling and median are unmeasured (Verified gap)
Critical choke points
- Starter Orcust monsters: if the opening hand has no Orcust monster, the Link/Xyz engine does not start (Inferred)
- Single Harp Horror/Girsu lines depend on GY banishes; interaction in the GY can cut the recursion (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 non-over-limit card (e.g., a copy of a Limited-compatible hand trap or tech card) | Restores legality: 3 copies exceed the OCG Semi-Limited limit of 2 (Verified) |
| 2 | 1 copy of Dominus Impulse | 1 Orcust or Level 8 support card | Restores legality and reduces off-archetype dead cards (Verified legality, Inferred purpose) |
| 3 | TY-PHON - Sky Crisis and Dark Paladin from the Extra Deck | Extra Deck options that Orcust can actually Xyz or Link into (e.g., Longirsu or Enlilgirsu copies) | TY-PHON needs two Level 12 monsters and Dark Paladin needs Buster Blader, neither present in the Main Deck (Inferred) |
| 4 | Dark Magical Curtain or The Gaze of Timaeus | Side deck or a card that supports the Orcust engine | The Dark Magician-based cards have no Dark Magician in the Main Deck (Inferred) |
| 5 | None | 1 to 2 side-deck cards (e.g., a targeted hand trap or floodgate) | A 0-card side deck removes post-side adaptability (Verified) |
Evidence & confidence
- Verified: Copy-limit violation: Ash Blossom and Dominus Impulse at 3 copies vs. 2 legal (OCG Semi-Limited); Main 41, Extra 15, Side 0 counts; 25% exact-name Orcust purity; 42 off-archetype copies; Card stats and text for all 41 Main and 15 Extra cards; No Dark Magician, Buster Blader, Photon or Level 12 monster in the Main Deck (checked against the card list)
- Inferred: Starter access ≈ 0.91 (core) and 0.77 (searcher) from hypergeometric draws; Going-second hand-trap coverage ≈ 0.80; Recursion and interaction density read from card text; Extra Deck dead slots (TY-PHON, Dark Paladin, Dark Magician of Destruction, Galaxy-Eyes)
- Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null, so the deck is identified by its id and archetype only
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