Unchained Deck #769262 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Unchained Soul of Sharvara x3, Unchained Twins - Aruha x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Unchained OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Unchained Link-Summon and Special Summon chains (Evil★Twin Link monsters, Unchained Soul link pressure, Evil★Twin's Trouble Sunny and Unchained Abomination as boards); Live☆Twin Lil-la / Ki-sikil recursion and Link Summon pressure, supported by Unchained's Special Summon engine from Abomination's Prison and Escape of the Unchained
  • Turn 1 (going first): Open with Abomination's Prison, Abominable Chamber or Live☆Twin Ki-sikil (Inferred, based on copy counts); search or summon an Unchained engine monster and go to Link Summon (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Effect Veiler against the opponent's first activation, then rebuild through Unchained Twins and Link Summon (Inferred)
  • Recovery: Unchained Twins and Live☆Twin Sunny's Snitch recover the Unchained engine from the Deck and GY; banished or GY Link Monsters re-enable Special Summons (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck, so no post-side plan exists (Verified)

Why it scores here

Structural score comes from the system as a whole: the 24 exact-name Unchained cards plus the Live☆Twin and Evil★Twin subthemes give a 95% chance of at least one archetype-core card in a 5-card opening hand (Inferred), and 9 hand traps plus 8 negation-text cards give strong interaction density on both turns. Going-second strength is credible because the hand traps reach 81% in a 6-card hand (Inferred). Conversion ceiling and median output are capped by the complete absence of recorded boards, so D3 and D4 are text-only inferences and not observed results. Popularity and archetype usage do not earn points: the deck is illegal, its usage match is partial (8 of 25 core cards present, 32%), and no tournament data is supplied. Score is capped to theoretical because Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2; the score was not averaged from card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in 5-card hand) ≈ 0.95 across 17 core copies; 2-card bootstrap via Abomination's Prison and Live☆Twin Ki-sikil (Inferred)
D2 Opening-Hand Quality & Brick Management 58 24 of 40 main cards are on-theme, 9 hand traps and 10 tech cards add redundancy but several are non-engine dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read only from card text and Evil★Twin Link output (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; the floor is set by a probable single-engine chain (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom, Infinite Impermanence, Effect Veiler and Unchained Twins recover after one interruption through multiple independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from Unchained Twins, Snitch and Link GY effects is present but unmeasured by resource data (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density: 9 hand traps, 8 negation-text cards and 13 removal-text cards; layered across both turns (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap availability ≈ 0.81 at least one in a 6-card hand; board breakers are limited to Evil★Twin's Trouble Sunny and Unchained Abomination (Inferred)
D9 Offensive Pressure & Closing Power 62 Link board ATK up to 3300 (Evil★Twin's Trouble Sunny) and 3000 (Unchained Abomination), with pressure from Link Summons (Verified stats, Inferred pressure)
D10 Main Deck Efficiency & Flexibility 52 40-card main with 20 distinct cards and 8 singletons; Ash Blossom over copy limit; 3-of Infinite Impermanence and Abominable Chamber add redundancy (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Link Extra Deck monsters with 2-copy support on engine links; no non-Link Extra Deck coverage (Verified)
D12 Side Deck Adaptability 10 Zero side cards in the list, so there is no post-side plan to measure (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament_context or meta-share supplied; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 45 No combo steps to examine; multi-archetype engine with many Link and Special Summon conditions raises the decision load (Inferred)

How the score was computed

Strategy profile: Balanced (default). Structural ≈ 56, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal list: normal formula 0.80*Structural(56) + 0.20*TournamentReliability(45) + Modifiers(-12) = 42 is NOT applied; score capped to theoretical 25 per rubric Step 2. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype-core access: 95% chance of at least one archetype-core card in a 5-card opening hand (Inferred)
  • Strong interaction on both turns: 9 hand traps and 8 negation-text cards (Inferred)
  • Going-second hand traps reach ≈81% in a 6-card hand (Inferred)
  • High-ATK Link boards from Evil★Twin's Trouble Sunny and Unchained Abomination (Verified stats)

Weaknesses

  • Illegal copy count: Ash Blossom & Joyous Spring is run 3 times against a limit of 2 (Verified)
  • No side deck and no post-side plan (Verified)
  • Low exact-name purity (43.6%) with three related sub-archetypes diluting the engine (Verified)
  • No recorded combos, so ceiling and median are text-only inferences (Verified gap)

Critical choke points

  • Unchained Link Summon chain: a single Link Monster or Special Summon engine card in hand is needed to start the line (Inferred)
  • Ash Blossom over-limit: the legal list must cut one copy before the deck can be played (Verified)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal card, e.g. an extra archetype-core starter or a non-over-limit hand trap Makes the list legal; the current deck is only theoretical until then (Verified)
2 1 Abominable Chamber of the Unchained (3 copies) 1 Side Deck card of the player's choice Adds post-side adaptability and reduces Set-card redundancy; a Side Deck is required for D12 (Inferred)

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 meet OCG size rules; Ash Blossom & Joyous Spring over copy limit (3 vs 2); Droll & Lock Bird and Foolish Burial each run 1 copy (Limited) and are legal; Card stats and link ratings from the evidence file
  • Inferred: P(at least one archetype-core card in 5-card hand) ≈ 0.95; Hand-trap availability ≈ 0.81 going second; Engine conversion and resilience from card text
  • Provisional: Meta Power (null); Matchup fit and tournament reliability (no dated meta or results)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck, so post-side performance cannot be evaluated

More OCG Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
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