Tri-Brigade Deck #769257 — Yu-Gi-Oh! OCG

51 Main, 19 Extra, incl. Aluber the Jester of Despia x3, Fallen of Albaz x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 48
Reliability 35
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 51 / Extra 19 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Albaz-line boss monsters (Albion the Sanctifire Dragon, Mirrorjade, Titaniklad, The Dragon that Devours the Dogma) from the Extra Deck using Fallen of Albaz as a material; Hand-trap-supported Fusion pressure: Ash Blossom, Ghost Ogre, Ghost Belle and Nibiru stop the opponent's interaction and keep the Fusion line running
  • Turn 1 (going first): Open Fallen of Albaz or Branded Fusion, search via Aluber / Nadir Servant / Branded Opening, then Fusion Summon an Albaz-line boss; the deck has no verified line beyond this text-level read
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Droll & Lock Bird and Nibiru to answer the opponent's first board, then rebuild through Fallen of Albaz and Blazing Cartesia
  • Recovery: Recover through searchers (Aluber, Despian Tragedy, Springans Kitt, Dogmatika Ecclesia) and recursion from the GY; no recorded board confirms the recovery route (Inferred)
  • After siding: Not available: the deck runs no Side Deck, so there is no post-side plan at all

Why it scores here

The deck reliably opens a Fusion-based plan only in a loose sense: P(at least one Fallen of Albaz in a 5-card opening hand) is about 0.27 with 3 copies, and the searcher group gives about 0.90 for at least one searcher, so the first step is findable but the 2-card bootstrap is unverified (Inferred). Its real strength is the interaction package of 8 hand traps and 16 removal-text cards, which raises the going-second hand-trap chance to about 0.66 and earns the interaction and going-second dimensions. It converts a plan into pressure through Albaz-line bosses at 2500-3000 ATK, but there are no recorded boards, so the ceiling and median are text-only inferences and the median is scored low. The deck is penalized for the illegal copy limits on three Semi-Limited cards, an oversized Extra Deck of 19, a missing Side Deck, and 69 off-archetype copies that split the engine. The score is not a popularity bonus and not an average of card scores; the Tri-Brigade archetype stats show only 1 of 5 core cards present, and the cap for an Illegal list applies.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 Fallen of Albaz in 5 cards) about 0.27 at 3 copies; 2 of 5 usage-core cards missing; engine spread across 13 sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 8 hand traps and 18 searcher-text cards compete for hand slots; 33 generic cards and 69 off-archetype copies; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling from card text only, with Albaz-line 2500-3000 ATK bosses and Fusion-chain text (Inferred)
D4 Combo Floor & Median Output 40 Median output unknown: 0 combos and no win-rate telemetry; scored low for the conflicting engines (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Nibiru) give several disruption answers, but no recorded recovery line (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers and GY recursion are present in text (Albion, Aluber, Mercourier, Despian Tragedy); no resource signature recorded (Inferred)
D7 End-Board & Interaction Quality 65 16 removal-text and 11 negation-text cards, with 8 hand traps; quality of end-board layers not measured (Inferred)
D8 Going-Second & Board-Breaking Power 60 P(>=1 hand trap in going-second 6-card hand) about 0.66; Albion, Mirrorjade and Titaniklad give board-breaking text (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK 2500-3000 on Albaz-line Fusions; no recorded attack or damage data (Verified stat / Inferred)
D10 Main Deck Efficiency & Flexibility 45 51 Main cards with 3-copy Ash, Fallen & Virtuous and Super Polymerization all over the copy limit; 24 single-copy cards (Verified)
D11 Extra Deck Efficiency & Coverage 35 19 Extra Deck cards exceed the 15-card OCG limit; 17 Fusion and 2 Synchro, all Fusion-dependent (Verified)
D12 Side Deck Adaptability 10 Side Deck is empty (0 of 15), so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with several hand-trap timings and an illegal build; decision load is high (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit and size violations (-8); Engine conflict and dilution (-3); No side deck (0). Final formula: Illegal list: no normal Final score. Structural 48 (Combo profile) with tournament reliability 35; capped at 25 as a theoretical/structural-only read. Legal formula would be 0.80*Structural + 0.20*TR before modifiers.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 8 hand traps plus 16 removal-text and 11 negation-text cards
  • Albaz-line Fusion bosses (2500-3000 ATK) that are hard to answer with one card
  • Multiple searchers (18 searcher-text cards) to find the starter

Weaknesses

  • Illegal as built: three copy-limit violations and a 19-card Extra Deck
  • No Side Deck, so no best-of-3 adaptation
  • Engine split across 13 sub-archetypes; only 1.4% of cards are exact Tri-Brigade
  • No recorded combos, so the median output is unverified

Critical choke points

  • Fallen of Albaz is the common material for most Albaz-line Fusions; 3 copies gives only about 0.27 odds in the opening hand
  • Branded Fusion and Branded Opening are both Limited (1 copy), so losing either removes a key starter route
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Super Polymerization (6 cards total) Nothing yet; make the copy counts legal at 2 each Clears all copy-limit violations so the deck can receive a normal legal score
2 4 Extra Deck cards from the weakest or least-supported Fusion/Synchro slots None Brings the Extra Deck from 19 to the 15-card OCG maximum
3 None A Side Deck of up to 15 cards Gives a best-of-3 post-side plan; D12 is currently 10 because the list has none

Evidence & confidence

  • Verified: Deck is Illegal: 3 copy-limit violations (Ash Blossom, The Fallen & The Virtuous, Super Polymerization) and Extra Deck 19 > 15; Main 51 cards (legal 40-60), Side 0, Extra 19; Usage stats: 1 of 5 core Tri-Brigade cards present (20%); Restricted cards: 8 Limited cards each at 1 copy (legal); 3 Semi-Limited cards over the limit
  • Inferred: Consistency: P(>=1 Fallen of Albaz in 5) about 0.27; searcher P about 0.90; hand-trap going-second P about 0.66; Going-second interaction density from hand traps and removal/negation text; Boss output at 2500-3000 ATK from card text only
  • Provisional: Meta power and matchup fit: no dated metagame sample supplied; Median and ceiling output: no recorded boards
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first/second, matchups or brick rates Meta Power is provisional without a dated metagame sample Deck has no Side Deck, so post-side performance cannot be assessed

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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