Lunalight Deck #769222 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Lunalight Gold Leo x3, Lunalight Kaleido Chick x3, Lunalight Silver Hound x3. Created Oct 20, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 62
Reliability 60
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion boss pressure: Lunalight Liger Dancer (3800 ATK) and Lunalight Leo Dancer (3500 ATK) backed by Panther and Cat Dancer material routes; Sabre Dancer and Brotherhood of the Fire Fist - Tiger King (Xyz) as extra boards once the Fusion engine is live
  • Turn 1 (going first): Turn 1 Gold Leo or Kaleido Chick searches a Lunalight monster, Fusion Summon via Polymerization or Lunalight Fusion into a Dancer boss; Infinite Impermanence or Ash Blossom held as the protection layer
  • Turn 2 (going second): Ash Blossom and Infinite Impermanence as hand traps against the opponent's first engine, then recover through Lunalight GY-recursion (Perfume, Black Sheep, Yellow Marten) into a Fusion boss
  • Recovery: Recursion from the GY via Luna Light Perfume, Lunalight Black Sheep and Lunalight Yellow Marten, plus Silver Hound and Kaleido Chick re-searches to rebuild the Fusion material set
  • After siding: Not assessable: the deck has no Side Deck and no post-side data exists

Why it scores here

The Lunalight engine is reliably live: the core archetype group has a 99.8% chance of at least one card in a 5-card opening hand, and searcher-text cards hit at 93%, so the deck reliably opens a Fusion route on turn 1 or 2 (Inferred, hypergeometric). Recursion from the graveyard through Perfume, Black Sheep and Yellow Marten gives the deck decent grind and rebuild capacity. Interaction is layered through 6 hand traps (Ash Blossom and Infinite Impermanence) and Crimson Fox negation, which earns real protection for the Fusion boss. The closing power is high on paper because the Extra Deck holds several 2800 to 3800 ATK Fusion bosses, but no recorded boards exist to confirm conversion. The score is capped because the list is Illegal: three Ash Blossoms exceed the Semi-Limited limit of two, so the normal Final formula is not applied. Popularity and archetype usage were not counted as power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Core archetype group P(at least one in 5-card hand) = 0.998 and searcher-text group P = 0.934 (Inferred, hypergeometric)
D2 Opening-Hand Quality & Brick Management 68 18 searcher-text cards and 3-copy Gold Leo/Kaleido/Silver Hound redundancy against 3 Fire Formation - Tenki dead-ish draws (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling inferred from Fusion boss ATK and Fusion-enabler text only (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output cannot be measured; text-only inference (Provisional)
D5 Interruption Resilience & Route Redundancy 65 6 hand traps plus GY recursion give two independent recovery routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Graveyard recursion (Perfume, Black Sheep, Yellow Marten) and re-search text support grind (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom x3 and Impermanence x3 plus Crimson Fox negation and Dancer protection text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second value from hand traps and Silver Hound, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 80 Extra Deck bosses at 2800 to 3800 ATK with direct and second-attack text (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 45 Main cards with 19 distinct entries; 70% exact archetype purity and 3-copy Fire Formation (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots: 12 Fusion, 2 Link, 1 Xyz; multiple Fusion routes share materials (Verified composition)
D12 Side Deck Adaptability 15 Deck has zero Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; format fit cannot be assessed (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion material routing and several optional effects raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist_exposure (-6). Final formula: Illegal cap: normal 0.80*Structural + 0.20*TournamentReliability + modifiers = 55.6 (before cap); capped at 30 for copy-limit violation; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (18 searcher-text cards) makes the Fusion engine reliably live
  • Layered interaction: 6 hand traps plus Crimson Fox negation
  • High-ATK Extra Deck Fusion bosses with protection text
  • Graveyard recursion gives a real rebuild path

Weaknesses

  • Illegal copy count: 3 Ash Blossom against a limit of 2
  • No Side Deck, so no post-side plan
  • No recorded boards, so ceiling and median are text-only
  • Heavy Fusion material routing with many optional effects

Critical choke points

  • Fusion Summon depends on Polymerization-type spells and Lunalight Fusion, so losing these to a hand trap or Nibiru-style disruption leaves few alternative routes
  • Ash Blossom must be legal to run at 2 copies, which reduces hand-trap redundancy
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-restricted hand trap or a Lunalight search card Brings the deck to a legal copy count without changing the engine
2 Fire Formation - Tenki (3 copies) One Lunalight monster or a Polymerization-type card Tenki is a Beast-Warrior boost with a narrow role, so one or two copies free slots for the engine

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring at 3 copies exceeds the Semi-Limited limit of 2; Main 45 and Extra 15 are within the OCG size rules; Extra Deck contains 12 Fusion, 2 Link and 1 Xyz monster; Side Deck is empty
  • Inferred: Engine live rate from hypergeometric draws (0.998 core group, 0.934 searcher group); Resilience from 6 hand traps and GY recursion; Closing power from Extra Deck ATK values
  • Provisional: Meta Power is null; no dated metagame sample; Matchup and format fit cannot be assessed without tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional without a dated metagame sample No Side Deck, so post-side adaptability cannot be measured

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top