Hecahands Deck #769214 — Yu-Gi-Oh! OCG
40 Main, 18 Extra, incl. Hecahands Jauzah x5, Gazelle the King of Mythical Claws x3, Hecahands Ibtel x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (40)
- Big-Winged Berfomet x1
- Cornfield Coatl x2
- Droll & Lock Bird x1
- Gazelle the King of Mythical Claws x3
- Hecahands Breus x1
- Hecahands Gaigas x1
- Hecahands Godos x1
- Hecahands Ibtel x3
- Hecahands Mankibuel x1
- Hecahands Yadel x2
- Mirror Swordknight x2
- Mulcharmy Fuwalos x3
- Nightmare Apprentice x3
- Ash Blossom & Joyous Spring x3
- Chimera Fusion x2
- Hecahands Tartaros x1
- Nightmare Hands x2
- Super Polymerization x2
- Hecahands Bait x1
- Ib'al-Hecahands x1
- Infinite Impermanence x3
- Yad'al-Hecahands x1
Extra Deck (18)
- Berfomet the Mythical King of Phantom Beasts x1
- Chimera the Illusion Beast x1
- Chimera the King of Phantom Beasts x1
- Garura, Wings of Resonant Life x1
- Guardian Chimera x1
- Hecahands Dandalos x1
- Hecahands Jauzah x5
- Hecahands Xeno x1
- Mudragon of the Swamp x1
- Dhampir Vampire Sheridan x1
- Number 11: Big Eye x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
- Wollow, Founder of the Drudge Dragons x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.6 |
| Going First | 60 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo
- Format: ocg
Legality
Main 40 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion/Xyz boss monsters (Hecahands Xeno 3400 ATK, Hecahands Dandalos control steal, Hecahands Jauzah 2400 ATK indestructible in battle) reached through Hecahands searchers and Fusion Summons; Chimera Fusion / Gazelle / Mirror Swordknight line converting Illusion and Beast materials into a second board
- Turn 1 (going first): Search and Special Summon Hecahands Ibtel, Nightmare Apprentice or Gazelle, reach a Level 5+ Illusion for Fusion, and keep Ash Blossom and Infinite Impermanence up for the opponent's first interaction
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence to slow the opponent's search or summon, then Fusion Summon a Hecahands boss from the Extra Deck with the surviving hand
- Recovery: Hecahands Tartaros and Yadel recycle from the hand or GY to rebuild the Fusion starter after a hand trap or board break; Yad'al-Hecahands and Ib'al-Hecahands protect the rebuilt board
- After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0), so there is no post-side plan in the evidence
Why it scores here
The score comes from the deck as a system, not from its cards: a 12-copy Hecahands core gives about an 85% chance of at least one core card in the opening five (Inferred), and three-copy Ibtel, Gazelle and Nightmare Apprentice give several independent T1 starts. Interaction is the strongest area: Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Yad'al-Hecahands and Ib'al-Hecahands cover hand, field and monster-effect negation, which supports a going-second plan. Conversion is plausible on paper, since Hecahands Xeno, Dandalos and Jauzah can each take over the board, but the deck has no recorded boards, so floor and median output are the weakest-evidenced claims. The deck is Illegal (Extra Deck 18 over 15, Ash Blossom 3 over 2, Jauzah 5 over 3) and has no Side Deck, so the score is capped at 35 and stays theoretical/structural-only. Popularity was not credited: the Hecahands archetype usage data confirms the list is real, not that it is strong, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(≥1 of 12 archetype-core copies in opening 5) ≈ 0.85; 3-copy searchers Ibtel, Gazelle and Apprentice give multiple T1 starts (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 7 hand traps and 14 searcher-text cards compete for hand space and several are dead without an opposing play; no brick rate computed (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards; ceiling read from text: Fusion boss monsters reachable from Hecahands searchers and Chimera Fusion (Inferred semantic) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so floor and median are unmeasured and held near the midpoint (Inferred, Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Seven hand traps plus recovery from Tartaros and Yadel give redundant routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Hecahands Tartaros and Yadel recycle the engine from hand or GY; Mulcharmy draws off Special Summons (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Yad'al- and Ib'al-Hecahands, Mirror Swordknight and Cornfield Coatl cover several interaction layers (Inferred semantic, card text verified) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage ≈ 0.71 for at least one of seven hand traps; Dandalos steals a monster and Xeno threatens a 3400 ATK board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Hecahands Xeno 3400 ATK, Dandalos 2900 ATK and Jauzah 2400 ATK indestructible in battle give closing pressure (Verified text, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 40 Main Deck cards with 22 distinct cards in legal size; compact but 5 Jauzah copies break the copy limit (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 18 Extra Deck cards exceed the 15 maximum; 13 Fusion and 5 Xyz slots are heavy for the limit (Verified count) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (Side Deck size 0), so no post-side adaptability can be evaluated (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype usage 87.5% core present is real-deck evidence only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion and Special Summon sequencing with several once-per-turn effects raises decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary as a Fusion-engine tiebreak; no separate weight table used. Structural ≈ 55.6, Going First ≈ 60, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_or_legality_exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) gives ≈54; the Illegal status (Step 2) caps the result at 35 as theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Hecahands searcher and recursion package (Tartaros, Yadel, Mankibuel, Breus, Godos, Gaigas)
- Layered interaction: 7 hand traps plus 5 negation and removal traps and monsters
- Several Fusion bosses with indestructible-in-battle text and steal or control effects
- Real archetype with 87.5% of the usage-core cards present
Weaknesses
- Illegal in OCG: Extra Deck over size, and two cards over copy limit
- No Side Deck, so best-of-3 adaptation is absent
- Heavy reliance on Extra Deck Fusion access; no recorded boards to confirm conversion
- High hand-trap and searcher density raises the risk of dead cards without an opponent play
Critical choke points
- Fusion Summon access: Extra Deck over size means a legal build must drop Extra cards
- Ash Blossom and Droll & Lock Bird copy counts must be cut to legal before the list can play
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Hecahands Jauzah and 1 Ash Blossom & Joyous Spring | legal copy counts (Jauzah 3, Ash 2) | Clears the copy-limit violations, the first step before any normal score can apply |
| 2 | 3 Extra Deck cards (least-used Xyz or single Fusion) | none | Brings the Extra Deck from 18 to the 15 maximum |
| 3 | none | a 15-card Side Deck | Enables a post-side plan so D12 can be evaluated |
Evidence & confidence
- Verified: Legality: Extra Deck 18 over 15; Ash Blossom 3 vs legal 2; Hecahands Jauzah 5 vs legal 3; Card text for all 40 Main and 18 Extra cards; Archetype usage: 7 of 8 core cards present (87.5%)
- Inferred: P(≥1 core starter in opening 5) ≈ 0.85 (hypergeometric); Consistency, brick and interaction ratings from card text and composition; Going-second hand-trap coverage ≈ 0.71
- Provisional: Meta Power (no dated metagame sample); Matchup fit and side-deck adaptability (no tournament link, no Side Deck)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck (Side Deck size 0): post-side performance cannot be evaluated
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