Phantom Beast (Chimera) Deck #769213 — Yu-Gi-Oh! OCG

40 Main, 18 Extra, incl. Hecahands Jauzah x5, Gazelle the King of Mythical Claws x3, Hecahands Ibtel x3. Created Oct 20, 2026 by YGO Mod.

Deck Phantom Beast (Chimera) OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.5
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion, Xyz
  • Format: ocg

Legality

Main 40 / Extra 18 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Hecahands and Chimera Fusion boards (Hecahands Xeno, Hecahands Dandalos, Hecahands Jauzah) that take over the opponent's monsters and attack through them.; Xyz pressure from Number 11: Big Eye, The Zombie Vampire and Super Starslayer TY-PHON when Fusion access stalls.
  • Turn 1 (going first): Opening Nightmare Apprentice or Gazelle to search Chimera Fusion or a Hecahands monster, then Fusion Summon through Mankibuel or Tartaros into a Fusion Monster. The 4 Hecahands Fusion and Chimera Fusion lines need several cards in hand to work, and the list has no clean T1 line without one of the 3-copy starters.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence to stop the opponent's starter, then rebuild through Hecahands Ibtel or Cornfield Coatl searches once the interaction is spent.
  • Recovery: Hecahands Yadel and Hecahands Gaigas recur from the GY or hand, and the Mulcharmy draw engine refills the hand when the field is empty.
  • After siding: No Side Deck is registered (side_count 0). Post-side adjustments cannot be evaluated; treat any sideboarding plan as unknown.

Why it scores here

This list is Illegal (Ash Blossom at 3 copies against a Semi-Limited cap of 2, Hecahands Jauzah at 5 copies against a cap of 3, and an 18-card Extra Deck against a cap of 15), so the score is a theoretical, structural-only read and is capped at 30 under the legality rule. Within that read, the deck reliably opens a starter: the archetype core is 18 copies with about 96% chance of at least one in a 5-card opening hand, and the 14 searchers keep the Fusion engine accessible. Interaction is the strongest part of the system, with 7 hand traps, Droll & Lock Bird and the Yad'al/Ib'al Hecahands traps covering most of the opponent's common starters. The ceiling (Hecahands Xeno, Dandalos, Jauzah) is high, but the median is not recorded, and the 18-card Extra Deck and the lack of a Side Deck cap the consistency and post-side scores. No popularity or meta-share points were given, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 3-copy starter in 5-card hand) ≈ 0.34; archetype core 18 copies with P(open >=1) 0.96; 14 searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram 6×3, 6×2, 10×1; hand traps P(>=1 in 6) ≈ 0.71 when going second; several bricks possible from Hecahands-only cards (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from Hecahands Xeno, Dandalos and Jauzah boards and text reads; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown; combos_evidence has zero parseable boards, so this is a low-confidence guess (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Seven hand traps plus Yad'al/Ib'al recovery and Hecahands Yadel/Gaigas recursion give partial redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and GY recursion (Yadel, Gaigas, Mulcharmy draw) give partial card economy; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Droll & Lock Bird, Infinite Impermanence, Yad'al and Ib'al negate or remove, backed by card text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Hand traps and Chimera Fusion removal text suit going second; board-breaking is text-based (Inferred)
D9 Offensive Pressure & Closing Power 60 Hecahands Xeno (3400 ATK), Dandalos (2900) and Jauzah (2400) reach 2900+ ATK on the field; no closing data (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 58 40 Main with 22 distinct cards, 3-copy heavy; size legal, but copy-limit violations reduce it (Verified)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 18 cards, above the OCG maximum of 15, so the list is over size; Fusion and Xyz coverage is broad (Verified)
D12 Side Deck Adaptability 15 No Side Deck (side_count 0); no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta-share; archetype stats only confirm the list is real (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion lines with Polymerization and Chimera Fusion are demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.5, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-3); illegal_cap (-23). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 56.0, then context modifiers (-3) and the Illegal cap (-23) to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 18-copy archetype core with 96% chance of at least one in a 5-card opening hand
  • Seven hand traps and Droll & Lock Bird give layered interaction going second
  • Hecahands and Chimera Fusion lines reach high-ATK boards (Xeno 3400, Dandalos 2900)

Weaknesses

  • Illegal list: Ash Blossom and Hecahands Jauzah over copy limit, Extra Deck of 18 over the OCG maximum of 15
  • No Side Deck; no post-side plan
  • Fusion conversion needs several specific cards in hand; many lines require Polymerization or Chimera Fusion

Critical choke points

  • Super Polymerization (2 copies, Semi-Limited) is a required Fusion enabler
  • Chimera Fusion (2 copies) is the main non-Hecahands starter
Priority Remove Add Reason
1 One copy of Hecahands Jauzah (5 → 3) Non-Extra-Deck filler or a Side Deck Fixes the copy-limit violation and brings the Extra Deck toward the 15-card maximum
2 One copy of Ash Blossom & Joyous Spring (3 → 2) Other hand trap or a search card Fixes the Semi-Limited violation without losing the hand-trap role
3 Two Extra Deck fusion or Xyz cards (to reach 15) Core Hecahands fusion to keep the engine Brings Extra Deck to 15; keep Xeno and Dandalos as the highest-value Fusion targets

Evidence & confidence

  • Verified: Legality status Illegal: Ash Blossom 3 copies vs cap 2; Hecahands Jauzah 5 vs cap 3; Extra Deck 18 vs cap 15; Main 40, Extra 18, Side 0; copy histogram 6×3, 6×2, 10×1 (Verified); Archetype core 18 copies, inclusion 52–86% for core cards (usage stats)
  • Inferred: Starter access 0.34 for a 3-copy card, 0.96 for the archetype core group; Hand-trap coverage P(>=1 in 6) 0.71 going second; Dimension scores for consistency, brick rate, resilience, interaction and closing power
  • Provisional: Meta Power is null; tournament_context is absent; D13 matchup fit has no dated sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: no archetype meta-share or per-pilot match record No win-rate telemetry for going first, going second, matchups, brick rate or OTK rate usage_statistics.in_this_deck is false for Chimera the Illusion Beast, Chimera the King of Phantom Beasts, Guardian Chimera and Berfomet, but cards[] lists each of them in the Extra Deck (copies 1); this data disagrees and was not used for scoring No Side Deck registered (side_count 0) Deck title is null

More OCG Info

Phantom Beast (Chimera)

Phantom Beast (Chimera) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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